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Re: Does current DH need a visual tell? (Maybe a bit more subtle than Dabs4Dads)
Ya, I'm not arguing that. I just want the dab animation moved to "on hit" instead of "on perk activation" so it behaves more like a parry.1 -
Re: Does current DH need a visual tell? (Maybe a bit more subtle than Dabs4Dads)
Same timing, but the original gave distance and played the animation on button press, ensuring it did something regardless of the situation. The new version only reacts to Killer input when activated…1 -
Re: God i love 2 minute gens.
Why not create a new identifier (that is clearly labeled on the Perks) called "Slowdown" that causes the effects of the Perk to diminish if they are stacked? For every Slowdown Perk that is…1 -
Does current DH need a visual tell? (Maybe a bit more subtle than Dabs4Dads)
Current DH is pretty... bemoaned. I personally can't complain, the current version is nearly a precise version of a suggestion I made. However, there IS a difference: The, uh, dab animation. DH …2 -
Re: Dredge Nightfall is too dark
I agree it's a good perk, but if they don't see/feel the need for it outside of Dredge matches, it's one of those "just learn to know the future" suggestions.1