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Re: Very simple solution for unplayable solo Q experience.
im not stating its a bad thing inherently im just saying that this hurts m1 killers even more then they alr are (devs want to balance around 60% KILL rate not escape rate) what id do instead of give …0 -
Re: Very simple solution for unplayable solo Q experience.
it sounds like you have no idea how impactfull a haste boost it let me remind you of old mft a wich used to be a 3% haste boost. If soloQ got a 4% haste boost that would be the DEATH of m1 killers li…2 -
Re: Full SwF Teams against a Killer are Extremly Unbalanced like other things!
Yeah hex totems are a real issue tbh (imo they should either be blocked for 30-60 seconds or only light up when their respective needs are met. bc we all know they wont fix their spawns. (not to forg…1 -
Re: Remove the unintended movement "tech" from the Ghoul
so a permanent (if injured) 3% speedboost is a good comparison to a few occasions the ghoul can "abuse" the physics engine to probably screw the killer over completley due to positioning.8 -
Re: How many of you agree that this exist and experience it: Killer Anxiety.
sounds like you havent been brought to badham five times in a row due to map offerings2