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Re: Thanatophobia shouldn't work on broken survivors
At this point rework thana like this: "this perk does nothing at all! Equip it onlly if you want to waste a slot!"1 -
Re: Thanatophobia perk rework
Hex: Thana and 5% back? In my opinion it is a good idea. Otherwise the perk should scale in a different way. 3% for every survivor wounded plus 8% extra if at least 2 survivors are wounded. The penal…2 -
Re: I don't know, but prove thyself maybe is becoming a problem, combined with other gen speed perks.
The solution is easy. 1) Run discordance; 2) BHVR should nerf the TB or make the rare one really rare. PT by itself is perfectly fine, it is even more risky with killers that can punish crowded survs…1 -
Re: I don't know, but prove thyself maybe is becoming a problem, combined with other gen speed perks.
Before we had 80 seconds gen, BT, DS, DH and unbreakable or CH. Now 90 seconds gen but with PT they are back to 80. The advantage is they have to waste a perk and repair together that is risky. BT no…3 -
Re: I don't know, but prove thyself maybe is becoming a problem, combined with other gen speed perks.
PT makes the games fast as before. BUT the survivor that uses it basically is playing with one perk less and is forced to repair gen with another survivor that is inefficient and risky. I think it is…7