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Re: Good job devs
I'm seeing a lot of negativity around this chapter, and I'm not sure why. The killer is unique. The map looks nice. A handful of the perks are actually useful. What more can you reasonably …1 -
Re: Diversion should give Bloodpoints, if the killers falls for the Pebble
Seems hard to quantify. I'd be interested to hear exactly how the game would classify "moving towards" something. What if the killer was already moving that direction? What if they…2 -
Re: Is it worth being friends with them?
My trick is to flip a coin. You don't have the respect the outcome, but ask yourself: were you happy or sad that that was what the coin told you? Make your decision based on that.8 -
Re: Take an existing perk, and change it to something absurd or/and pointless.
Big game: you're too used to hunting large animals to notice small details. While any killer traps or totems are active, you have the Oblivious status effect1 -
Re: DO you have a ghost encounter?
My mother was (and still is) convinced that there were spirits living in her childhood house. Angry ones. The previous owner seemed to be a drunkard who hid his vice within various nooks and crannies…1