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Re: Map design discussion.
The current design trend they seem to be going for are 'unlinked' strong tiles. So you have good tiles all over the map, but deadzones between them. This forces the survivors to end their l…6 -
Re: 6 Changes to make DS more Like a Anti-Tunneling Perk
The killer should be allowed to punish bad unhooks. Any change that prevents this breaks the gameplay dynamic between killers and survivors and causes slugsville.1 -
Re: Reworking perks: Boil over
There is a reason that the devs do NOT mess around with killers being able to quickly and cleanly hook things. A killer finishing a chase is meant to be a high point moment for them, and, barring few…3 -
Re: I'm starting to understand why no one plays with the Twins
Twins are deceptive. They aren't really a 4.6 killer, save the fact they have a 4.6 movement speed. They are designed way more like a 4.4, in that their power is so unique that you kinda need to…1 -
Re: Why is it taking such a long time for the devs to remove perk tiers?
Some grind is desired to maintain an artificial game longevity, and low key in addition to its beneficial effects on retention some people do legitimately like progressing through the web, even if ri…11