dezzmont

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dezzmont
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  • Pig shouldn't scream as part of her ambush attack. Trickster's knives shouldn't have recoil, and the bloom should be toned down, and his ult shouldn't have a timing window. That or he should be base movespeed with a bit less ammo with knives requiring some survivor commitment to heal, one of the two. Myers overall needs a…
  • Sure, I always had ideas on this. NOED is in an abstract way a good perk to exist. It is a Blue Turtle Shell, a mechanic that forces one side to not get too far ahead, which is important in a game where specifically survivors pulling too far ahead too fast is very boring for everyone involved (This isn't to say killers…
  • The buff didn't affect the problem part of her power. It is totally fine to have a 'ticking clock' mechanic that forces you to do something with the threat of a punishment that is unlikely to ever happen. But the buff of making buildup faster with a tape doesn't address that you never ever have to care about the buildup in…
  • The entire concept of a perk, on its own, giving you a good chance to escape via wiggle is really dumb. Wiggling, as a mechanic, is not intended to be a chance to get free of the killer. It is intended to prevent every hook from being a basement hook. (New) Sabo and Breakout are good examples of 'wiggle tech' perks because…
  • The things you would give killers should just be fixes to problems 'universal SWF' would cause. For example, one thing SWF can easily do that most randos can't is coordinate gen tapping to 'overpower' a M1 killer at many locations by constantly repairing faster than the killer can chase anyone. With hypothetical pinging or…
  • For another anecdote, I quit over hackers making it legitimately unsafe to play the game as killer, though I had been playing less and less over time.
  • The gains and losses don't need to be exclusively killer/survivor to seriously affect queue times, because one killer player has the same 'lobby weight' as 4 survivor players. BDB has a small enough player base that even slightly lopsided gains or exits can seriously affect queue times. We already have pretty good info…
  • The Steam NFT ban doesn't have 'loopholes' because it is entirely a self enforced standard by the platform done in order to avoid negative brand perception or to achieve certain real world goals/ The question is not 'Is DBD technically a crypto game now?' Because it isn't, and it doesn't meet Steam's stated definition of a…
  • 2k is such a weird benchmark to aim for. I get that as an average, and it sounds reasonable, but from a killer perspective 2k games are usually outliers that aren't very fun or interesting because it usually comes about due to survivors throwing at the end rather than you killing 2 people before gates are open. In my…
  • This entire debate is very silly, because it tries to apply moral weight to playing a competitive (and I know calling DBD competitive is a meme, but I am not talking about MLG esports competitive, I am talking about how it is a group activity where one's success comes at the expense of someone else's, a flipping game of…
  • Cool! Sorry for being confused on the context! Text chat is a bad format in some ways because its easy for things to mutate and side convos to spread off!
  • Yeah that is nice and all but that is philosophy, and communications is a science. You can talk about how discussions and public discourse SHOULD be all you want, but communications is the study of how it actually plays out, and the go to smart play in these situations is to deliberately take on the burden of providing…
  • Perception is reality - Lee Atwater Burden of proof is a concept of law, not of PR. In PR the standard is 'messaging control' or just 'messaging.' You don't want the discussion and debate to even be possible, because it is way better for everyone to just agree on the reality of the situation, because there is no outside…
  • Mods should say something Mods would, in most org structures, not be in the know enough to confirm or deny this, nor would they have the ability to say yes/no. This would fall to someone like a social media/marketing/PR, coordinator, manager, specialist, ect. Someone trusted to basically write official communications for…
  • Lets start from the bottom and work our way up. I don't think its a bad sign, I think its a sign that its the weekend. PR doesn't take weekends off for the same reason hospitals staff up extra on the weekend: It is the time ######### is most likely to go down. If no one on the social media team is about during their prime time…
  • PR does not get days off. I mean they do, obviously, but if a fire starts you are expected to be available to make a tweet and have a few phone calls even on your vacation. No well run company has literally no one on hand to handle something like this. At the very least you have someone checking up on your brand every so…
  • Thanks. It helps that I focused way more on the systems side of things, like algorithmic exploitation, data analysis, things like that. It is 10000000000000% the job of anyone working on pushing an organization's message to quell scams and rumors that may lead to negative brand perception. It is probably the most important…
  • Masters in Communications here, with a concentration in professional communications here: The fact they aren't saying something is a really bad sign. Yes, even though it is a holiday weekend. De-confirming something like this could be done in a twitter post, it wouldn't require a top level choice, this is what you would be…
  • They will almost certainly never ever ever nerf nurse. She is not exactly fun to go against, but she is extremely fair as a killer in the sense the level of dedication and skill to get her to where she is means that even the more salty survivors admit she 'deserves' it. Nerfing her despite the fact she only wins if she is…
  • Deliverance activating DS is good, because DS as it is now serves as a limit on how much value the killer can get out of quickly re-chasing someone who just got hooked, and how many hook states they can rapidly get on one person, without removing costs for sloppy unhooks. Wasting deliverance early in your first hook phase…
  • Slugs are so powerful because hooks are so weak right now. A hook requires extra time investment and risk to carry someone to a hook, and allows another survivor to instantly heal that health state. Slugging forces that survivor to stay fully injured for longer, doesn't take up your time, and if someone rescues 'early'…
  • I think the problem with SBMM is DBD is like... paradoxically a highly competitive game, and not at all suited to competitive gameplay. On the competitive end, it has a lot of stuff in it you see in games that develop high end competitive scenes. For example, tons of Yomi exchanges, like camping, fakeouts, ect. In general,…
  • Flashy clicks are survivors trying to communicate with you to try to get power over your mental state. Which is in most scenarios giving you free information you can use against them, which gives you WAY more power over their mental state if you can bait them into worthlessly following you hoping for you to full commit.…
  • This doesn't look like hitbox issues, but latency correction, based on the list you provided. The game has a weird sorta 'rollback' effect for survivors where if you get hit when you should but your a bit behind you will end up getting a weird smackaroo a few seconds after a vault or whatever. Its usually easy to notice…
  • It doesn't work well for this because you can never gain carry distance as a killer by dropping, and TBH hook destruction on sacrifice probably needs to go away to really fix the deadzone issue, or certain hooks need to be 'eternal.' Wiggle exists to make sure not every hook is basement or inside the trigen and it really…
  • I sometimes do it as killer to try to influence other survivors if I suspect I am against a SWF. It can get them to play more recklessly or go for a dumb rescue they otherwise wouldn't, and one of the only downsides of SWF is the emotional attachment survivors have towards each other, so exploiting that helps even the…
  • The issue is that NOED's instant down exists for a specific reason: To allow tension to exist in the end game stage, where otherwise its too easy for survivors to just 'disrespect' the killer without consequence. Normally disrespecting the threat of another in a game should be something that occurs because of reads and you…
  • The main rule I recommend to folks is that it is best to get at least to Q and if you drop the T that is full out sus and instantly is going to put a lot of people on edge because LGB is a dogwhistle for anti-trans hate groups. When I am writing I tend to use lgbtq+. It is sorta an unhappy accident that A gets left out…
  • I think a lot of his problems come from his add-on design. Only like 3 of his 20 add-ons affect Nemesis and their interactions with survivors directly. One of them (the tongue) basically does nothing because most of his addons are crazy undertuned. About half of his add-ons are trying to turn the zombies into some sort of…
  • The big problem with Nemesis IMO isn't his basekit. He gets free detection, faster breaks, and can be very scary late game if you get infections. He does about as much as you could expect a killer's power to do. The problem is most of his addons are functionally worthless because they are trying to make the zombies into…
  • I think one interesting thing to think about with NOED is that if it was basekit no one would care. NOED is a pain point specifically because it is a surprise that dramatically changes your mid match objectives. If you went into EVERY game knowing you need to totem hunt it wouldn't be as bad. It is a weird uncanny valley…
  • Deadlock is super interesting as a slowdown perk. It full well might be a tournament meta perk. But the interesting thing is the perk scales with how good the survivors are, and functions super differently than most slowdown perks. Mainly, it 'normalizes' gen repair time, meaning it creates a more consistent window between…
  • Netflix is almost certainly doing this because they want exclusivity for their own Stranger Things game. I don't think it is going to work out great, gaming storefronts that aren't very agro in recruiting third party (ex: Epic) tend to fail, so they are shooting themselves in the foot that way (Doubly so if they start…
  • Again, if you are consistently getting caught first, that is a you problem. Because, no, you won't 'easily' get caught first if you are playing correctly. You are right to note the killer WILL down if they commit to a chase long enough, which is why you take the effort to not be first chase, but taking that effort works…
  • Re-read the post sweetie, it is very clear I am not talking about flashlights in this context.
  • If you are commonly getting tunneled it means you are doing something wrong. Again, the number one skill a player can develop while learning is gamesense to not be the first person hooked. A lot of survivors 'ruin' their learning period by trying to master sick chases like the streamers first thing, when in reality…
  • Because survivors convinced themselves it isn't their job to apply counterplay to an intended killer strategy, and were successful enough at convincing some killers that they shouldn't have to do so that it sometimes even works. As a solo player, just always play to hatch and ensure you aren't the first one being chased…
  • Generally it is, in fact, the survivor's fault if the killer tunnels yes. Both on a game by game level (most killers won't camp/tunnel if you maintain self control and go for late rescues, which is what you SHOULD do because it maximizes the damage camping causes to the killer's tempo) and on a meta-level (survivors feed…
  • NOED is a very different second chance perk than the survivor ones. It is paradoxically weaker, better designed, and less fair. It is intended to be a 'blue shell' style mechanic that keeps the game interesting even when the survivors win by a lot, but it isn't common enough to work. Ironically, if it was run WAY more it…
  • Gen repair speeds themselves aren't a problem, but it is more a problem of normalization and varying map strength. Like, on your average map, gen speed is totally fine, the killer has enough power to defend their gens on those maps, if you accept your not going to defend them all and plan ahead for what 4-5 gens you are…
  • I actually think they did a good job of removing all the second chance nonsense, but survivors still play like total trash. It is just they also are very effective at bullying killers into allowing them to play like trash through discourse about things like tunneling or camping: If a SURVIVOR takes every advantage they are…
  • I have been accused of tunneling in 12 hook games. Most survivors who try to accuse the killer of 'breaking rules' are doing it as a coping mechanism to avoid taking ownership of losses, because 99% of the time you actually made a mistake that caused the loss. But because DBD survivor culture is... lets be frank, pretty…
  • It was comically broken. Killers landing hits basically didn't take time from the survivors at all, and it was possible with a good medkit to suddenly self heal mid chase multiple times. Healing is meant to either be a timesink for one survivor, inconvenience two, use a precious resource, or have a very limited window to…
  • "4.6 movement speed for the next 3 minutes." If they did that it would be reverted faster than old MoM. It would make games pretty much auto wins for survivors the second they found the boon. To put that in perspective on the absurd level of impact that would have, imagine if there was a hex that set the killer speed to 7.…
  • Healing is intended to be a timesink for survivors. Altering it too heavily ruins killer gameplay, and we have seen this be the case time and time again, which is why stuff like syptic and strong medkits ALSO had to be nerfed to provide either less total healing, provide less rapid healing, or both. A big problem with self…
  • DBD is in an awkward position where it is undeniably a hardcore competitive game (No real rubber banding, extreme snowballing for both sides, both sides can take extreme advantage of misplays on the other team's side, and optimal play often not being intuitive and based on systems knowledge), but it isn't really... a well…
  • I have said this before and will say it again. EGC was designed to allow the survivors as much power in wasting the killer's time as possible and BMing as hard as possible. They went OUT OF THEIR WAY to design it that way, rather than allowing the killer a simple 'concede' button which would be an easier implementation.…
  • It depends HEAVILY on the context. Generally, however, it doesn't feel like a tie to get a 2 or a 1k. While that is the 'middle result' in theory, in practice killer is a very snowbally role and if you are only getting 1-2k it is because you nailed a kill in the finale which doesn't really 'count' and is meant to be…
  • Camping complaints were also less of an issue when SWF didn't exist, because being eliminated had far less cost. Of course there is also the problem of Q times, and survivor queues being very long, but I guarentee you destroying core mechanic of killers as having the absolute power to shut down any action done in their…
  • I am more talking about forcing the killer to do other things, not just YOU doing other things. People imagine the killer just sitting on the person at hook no matter what, but that is fairly rare. Most killers are camping because something indicated to them your not on gens (ex: You all were visible when they got the…
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