We noticed an issue affecting the amount of Toothy Tortes delivered in the Bloodweb when using the Auto-Bloodweb and Bulk Spending features. This issue is now fixed, but you may need to reboot to see it reflected in-game. We have also slightly increased the number of Toothy Tortes that will appear in the Bloodweb.
We know players encountered different issues when playing the Black Banquet Event, and we wouldn't want you to leave the feast still hungry. We'll be providing 5M Bloodpoints to all players, redeemable in your in-game inbox. Thank you for your patience as we worked on these issues, and we hope to see you in The Fog!
We know players encountered different issues when playing the Black Banquet Event, and we wouldn't want you to leave the feast still hungry. We'll be providing 5M Bloodpoints to all players, redeemable in your in-game inbox. Thank you for your patience as we worked on these issues, and we hope to see you in The Fog!
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Re: Furry/fully non-human survivors.
I really want non human survivors. I was hoping they would do that with DnD, with the variety of races that DnD has, but we got but we got the most basic DnD races. was really hoping for a dragonborn…1 -
Re: Feedback Regarding Game Stability and Mechanics
forgive me if I'm wrong but I thought BHVR excuse for not having p100 cosmetics in the game is because they didn't want people to feel like they missed out. I remember people joking on that…3 -
Re: We need to be able to change killer after readying up.
Not until the killer is unable to see the lobby because I do not want killers quick switching in lobbies to gain advantages 4 med kits "I'm gonna switch to plague for the advantage"7 -
Re: Apparently Kaneki Players have migrated to Ghost Face as the new 0 Effort Killer.
The world is healing if ghouls are moving over too ghostface (all tho i doubt that is the case)0 -
Re: Feedback Regarding Game Stability and Mechanics
Have yet to read all of it yet but have been having major issues in the game with this part once I read it had to comment. Action Animation Interruptions and Desync: There is a persistent issue where…2