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Characters not moving for a minute should lose collision
Body blocking someone for an extended period of time in a corner/room/hallway is not part of a normal gameplay and forces people to DC if the match can't progress. Thus I believe that after 60 s…8 -
Re: Sanctum of Wrath (Yamaoka Estate)
All maps with a bottle neck in the middle ("I" shaped maps, hourglass or whatever you wanna call it) can be very strong for killers - by monitoring the middle they can more easily stop peop…24 -
Re: Mount Ormond Resort (Ormond)
It's mostly fine, just a tiny bit too big maybe? That's why I voted favoring survivors but it's not a strong feeling. I would probably shrink it by like 8m or 16m from the longer side,…43 -
Re: Longer wiping of Hag traps is not it
I mean, I know that, but as I mentioned above, most Hags just walk back to the hook so you're forced to trigger it anyways running away... or you keep crouching and still get hit, it's a lo…1 -
Longer wiping of Hag traps is not it
Currently most Hag players just trap the hooked person and when it looks like somebody is walking up to them, they simply walk back and deny the survivors ability to wipe the trap away before they sa…7