The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
There are Built To Last and Exultation that can help with your item charges.
-
Who said I didn't? I probably didn't create a post about it, but I defo did complain when playing killer then We already had a killer sided anniversary event, both of them actually, it's a bit too much at this point for me, that's why the post Also the huge difference between last year's and this one contributed to my…
-
I played 5 event matches as survivor and just closed the game with no plans to come back anytime soon. Unless I manage to get a full swf, I will probably play only killer for the rest of the event. It's simply sad, I was really looking forward to this event and it's just a huge disappointment.
-
Yes, last year event was survivors sided. However I don't understand why we had to go from one extreme to another.
-
PS5, happened only once for me since the update, today. I don't think there was anything special about that match. I played some matches right before and after and it didn't happen other times. He's the video - it starts in the post game screen, but then stops (I don't remember exactly, but I don't think I clicked…
-
Yeah I don't think losing collision should make the killer unable to hit survivors, with any type of attack, it's just about moving past them that I propose.
-
Not sure about all of those stacking, but I really like the broken hooks idea, not hard fixed on 10s though. I think it would be a far too great counter to Breakdown. Though something like making them come back like 33% faster would still be nice.
-
Another terribly designed map with a bottle neck in the middle that makes it impossible for survivors to win if the killer knows what they're doing. Monitoring the middle part by the killer is too strong. Otherwise the size and tiles favor survivors.
-
All maps with a bottle neck in the middle ("I" shaped maps, hourglass or whatever you wanna call it) can be very strong for killers - by monitoring the middle they can more easily stop people from passing over to the other side for a save, find survivors, monitor gens, create 3 gens... Same problems appear on azarov's…
-
It's mostly fine, just a tiny bit too big maybe? That's why I voted favoring survivors but it's not a strong feeling. I would probably shrink it by like 8m or 16m from the longer side, just a tiny bit.
-
I mean, I know that, but as I mentioned above, most Hags just walk back to the hook so you're forced to trigger it anyways running away... or you keep crouching and still get hit, it's a lose lose situation. Again, situation that worries me most are not traps around the map I can easily wipe out even in 4s, it's the traps…
-
Hi, any progress being made on this, maybe... please?
-
I got the shards, so I guess I'm just blind then 🙈 Though I will be monitoring the BPs in case there's a problem with those 😏 Thanks!
-
Oh yeah, no shards in fact, I'm looking at the calendar now. However, I still didn't get the BPs. If I received them, then they got "shadow" added 😔 After logging in I was very observant of everything on the screen to see what I received and didn't see anything appear. Yesterday I opened the game before the time new things…
-
same problem for me, EUE and NAE, today I even got a DC penalty even though everyone got disconnected and the message read it was the server's problem
-
Any word on this? It's still a thing.
-
I had a similar problem described here: https://forums.bhvr.com/dead-by-daylight/discussion/391714/black-ward-bug#latest
-
I've had two people abuse it so far, both reported. I hope they get banned.
-
RPD typically loads longer, but it shouldn't load that long - even with a DC. So not only is it not faster than a regular DC (before the patch), it's not faster than regular loading (which is what I would expect after having read the patch notes). Video is 3 minutes, but the actual loading time here circa 2,5 minutes.
-
So I guess my idea actually got implemented for the event 😅 Without different tiers, safety pip and a BP bonus, everything else pretty much checks out 😏
-
I'm assuming some of you already seen the patch notes for the latest release (7.0.2), but for those who didn't - apparently there was a bug causing the adept achievement not to trigger when inside the biopod view as the match was ending. Which I was when I reported it (as you can see on the video), but apparently I wasn't…
-
Apparently restarting the console makes it work... even though I got other trophies no problem without it...
-
Because it's not meant to, they said it's getting reverted compared to the PTB
-
It should regress after the kick. However note that the standard regression rate (which is applied in this instance as well) is 0.25 charge per minute, so for an "almost full" gen, let's say 89 charges (out of 90) it would take 356 seconds (almost 6 minutes) to fully regress. 1/4 of that time would have to pass for the 4th…
-
Outplaying DH is easy 90% of the time, go watch some good streamers who do it on daily basis. If DH, especially now, is a problem, that's a skill issue, nothing else. Also there are much more killer perks that put survivors in exposed than survivor perks that give them another health state, not to mention powers and addons…
-
bro... who hurt you like this?
-
I don't really care about CoB or Overcharge, I never use them (unless for a challenge or something). However, apart from occasional Jolt, I usually run Pain Res, so that's gonna be a big hit, but I know I'll manage somewhat with Deadlock or whatever. So yeah, I'm mostly unhappy about the healing changes. I can also be…
-
I used to play more stealthy, but now I'm more going for "if the killer gets to me, we shall have a chase". I'm still mostly the last one standing (and I do count for that also when I die after I 1 for 1 when there's no one else left :P). Distortion and perks like that are great for stealthing, but can often make the…
-
What's hard to understand here? I exclusively play solo as survivor, but I also play killer. I spend the same time on both roles. Although even without this explanation, it's impossible to not play solo as killer ;) I will add "as survivor" I guess...
-
I have the same issue on PS5, Europe
-
maybe though PS players can't change them so wouldn't help me :D
-
Not that my comment will help in any way, but I also noticed that in my games.
-
I do realize that, it was a vast variety of killers, Nurses, Deathslingers, Pigs, Bubbas etc. Also the challenge says nothing about the vaults having to be in one chase so Wraith breaking chase by cloaking shouldn't affect it as long as I get the 4 vaults during any chase with him in one match. So it seems a bit bugged,…
-
Okay, I changed the challenge to another, completed it and went back to this one - it still didn't count my vaults from one match, but in the next one it finally clicked. I still think it's buggy, but switching the challenges helped.
-
"Are you seeing the score event stating that you escaped?" - hmm I didn't think I had to escape for this challenge...? Just regular vaults in a chase, no matter if I escape the chase or the match. Nah, I chose the challenge after doing another one, I didn't restart the game.
-
I actually like this "bug", gives me more time between the clicks lol
-
PS5 as well, as survivor... @BHVR give me my pips and items back
-
😭😭😭
-
Same happened to me, I just had to remove it 😔
-
A challenge is supposed to be challenging and this one is just easy. You know all the challenges that require you to bring specific perks? The ones you don't cry about? Why don't you bring specific perks for this one as well, as mentioned above, enduring, brutal strength. 6 hooks? Really, that is a problem?
-
This achievement is just bad. The chance of survival is what, 50%*? And you have a max 50% chance of opening a gate (2 gates, 4 survivors), you get like 25% chance in total to open a gate in one match. And that's generous, not counting in many many many other factors. Now, since you gotta do it 20 times, this means you…
-
Since the escape rates in theory should be less than 50% and there are 4 survivors, the chances of getting a single achievement action are pretty slim. Solo Q. Let's pretend it's like 25% at max. That means, to get the full achievement you have to play at least 80 matches on the RPD map. I get grindy challenges, but this…
-
"People say it had no counterplay, but it did. As long as I messed up the shot and sucked at Deathslinger in general it was balanced and counterable." Lol, a counterplay to a killer should be that they have to mess up. Great logic 🙂
-
The "play as survivor" isn't a requirement since playing as killer you can hear the screams as well. You don't get the notification but if you know rough whereabouts of some survivors, you can guess which gen regressed.
-
I also just realized that survivors without the random perks should get a tiny bonus as well for each teammate running a random build.
-
Basically what I'm saying, the original buff was weird to me, because it still unevenly buffed Plague and Legion. Now with the "nerf", they both still come up on top. This is not the way to go.
-
I like the first part, seems very reasonable. Not so sure about the second one though, I'd go in another direction tbh, especially the base speed and the walls. I don't have any suggestions of my own but those seem a bit excessive.
-
You can't take two hits during one chase that won't down you when trying to protect someone. If you use styptic to get the second hit, you're in Deep Wound causing MoM not to work anyways or you can go away anyways to mend. In any scenario you have to leave and do something else so the person you're protecting probably…
-
So basically just praying you can catch up in the end game... Yeah, that doesn't really appeal to me.
-
Yes, let all killers just keep all survivors injured at all times so it's easier to down them. Lol. The hit and run strategy never made sense to me, it's just boring and not really good since you should always assume the survivor would be able to heal - either with a help of another survivor, perk or a medkit. Just because…