To begin with, why do we pick different killers to play as?Stupid question, tbh but ok, it is for their powers, for sure.So what i thought of is giving every specific survivor a, what ill call it, "Passive". Passive is basically a slight buff in game that can help you in specific categories.Just a few quick examples i've came with just to clarify are :
Claudette - Has a passive 5% action speed reduction applied to all altruistic actions
David - Has a passive 10-15% bloodpoints in every category / worse Resilience (3-4% action speed while injured )
Nea - Give her back a piece of old Balance Landing (not whole 75% stagger reduction but something like 20-25%)
and so on.
The only reason why i'm saying it it's cause now there in no other motivation to play certain characters than "I like her/his skin" or "oh, Jake daily again". Teachables, yeah, but i'ts only to the point you reach lvl45, which can be done even without playing a char.
It's not really the thing the game needs, more like I just felt like sharing this idea .