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Hook Vacuum

Xhaviour
Xhaviour Member Posts: 43

So in the Patch it said Palett Vacuum was a Bug and Unfair Advantage?

but No Killer Obvious wanna Fair Play and get the Hook Vacuum Removed or the Grab Vaacum when you grab a suvivor from unhooking even if you are on other side of the hook.

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Comments

  • popoles
    popoles Member Posts: 831

    Grab Vacuum is no longer a thing.

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  • Badmanone
    Badmanone Member Posts: 64

    @RemoveSWF said:

    @Xhaviour said:
    So in the Patch it said Palett Vacuum was a Bug and Unfair Advantage?

    but No Killer Obvious wanna Fair Play and get the Hook Vacuum Removed or the Grab Vaacum when you grab a suvivor from unhooking even if you are on other side of the hook.

    Whoever taught you English should be fired. I hope you don't actually speak like that.

    maybe you can help each other?

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  • OakLestat
    OakLestat Member Posts: 125

    There is a Big difference between a Hook and Pallet Vacuum. One is a get out of jail free card and the other is a mechanism to clean up animations. There is no tactical advantage to hook vacuum. You can't do it if a survivor is blocking the front of a hook and if you think that you are getting shafted an extra 0.25 seconds to wiggle free that is a very thin and unrealistic statement.

  • DocOctober
    DocOctober Member Posts: 2,230
    edited July 2018
    Badmanone said:

    @DocOctober said:
    There's no thing such as the hook vacuum. All it does it snap the Killer into the correct position for the animations to line up properly.

    that was exactly the same with pallet vacuum lol.

    No, it wasn't. The pallet vacuum existed because there was no animation for the Survivor passing through the pallet-space, they literally teleported from one side to the other.
  • Badmanone
    Badmanone Member Posts: 64

    @DocOctober said:
    Badmanone said:

    @DocOctober said:

    There's no thing such as the hook vacuum. All it does it snap the Killer into the correct position for the animations to line up properly.

    that was exactly the same with pallet vacuum lol.

    No, it wasn't. The pallet vacuum existed because there was no animation for the Survivor passing through the pallet-space, they literally teleported from one side to the other.

    sure, because once the animation of hooking is fullfilled, you can get through the hook without any body blocking of survivor. thats not teleporting but its ignoring any collison path.

  • Badmanone
    Badmanone Member Posts: 64

    @Runiver said:
    If you want it to be "fair", also give directionnal hooks to killers then ?

    lol wut? you wanted vacuum pallet deleted. doing the same to hooks is just fair. hooks are not directional, thats why they are hooks. do you want a carousel or what?

    btw iam main killer.

  • Badmanone
    Badmanone Member Posts: 64

    @Runiver said:

    @Badmanone said:

    @Runiver said:
    If you want it to be "fair", also give directionnal hooks to killers then ?

    lol wut? you wanted vacuum pallet deleted. doing the same to hooks is just fair. hooks are not directional, thats why they are hooks. do you want a carousel or what?

    btw iam main killer.

    Hooks are directional for survivors, and not for killers. That's all I say.
    If you want "real fairness" without second thinking about actual mecanics, then yeah, removing the vacuum would be nice, and adding directional hooks for killers too.

    no why? why would that be fair? look how many hooks you have on map. if you cant get a hook this way youre definately doing something wrong.

  • Badmanone
    Badmanone Member Posts: 64

    @Runiver said:

    @Badmanone said:

    @Runiver said:

    @Badmanone said:

    @Runiver said:
    If you want it to be "fair", also give directionnal hooks to killers then ?

    lol wut? you wanted vacuum pallet deleted. doing the same to hooks is just fair. hooks are not directional, thats why they are hooks. do you want a carousel or what?

    btw iam main killer.

    Hooks are directional for survivors, and not for killers. That's all I say.
    If you want "real fairness" without second thinking about actual mecanics, then yeah, removing the vacuum would be nice, and adding directional hooks for killers too.

    no why? why would that be fair? look how many hooks you have on map. if you cant get a hook this way youre definately doing something wrong.

    That's just applying your logic of "fairness". "If you remove X for survivor, remove it for killers too", so I just say "if you allow X for survivors, allow it for killers too".
    If you have trouble accepting that, you're kinda biased in your reasoning, and you just want to nerf one side, simply. There's no "fairness" in that.

    ok and why should they get carousel hooks? if i follow your logic survivors should have something thats smiliar to it? even when thats not my logic, i would just prefer to balance it at all and that means it have to be a equal game experience for both sides. i think killers have a safe 95% chance to hook someone. no killer is entilted to free kills. we have to work for it.

  • Orion
    Orion Member Posts: 21,675

    @Badmanone said:

    @Runiver said:

    @Badmanone said:

    @Runiver said:

    @Badmanone said:

    @Runiver said:
    If you want it to be "fair", also give directionnal hooks to killers then ?

    lol wut? you wanted vacuum pallet deleted. doing the same to hooks is just fair. hooks are not directional, thats why they are hooks. do you want a carousel or what?

    btw iam main killer.

    Hooks are directional for survivors, and not for killers. That's all I say.
    If you want "real fairness" without second thinking about actual mecanics, then yeah, removing the vacuum would be nice, and adding directional hooks for killers too.

    no why? why would that be fair? look how many hooks you have on map. if you cant get a hook this way youre definately doing something wrong.

    That's just applying your logic of "fairness". "If you remove X for survivor, remove it for killers too", so I just say "if you allow X for survivors, allow it for killers too".
    If you have trouble accepting that, you're kinda biased in your reasoning, and you just want to nerf one side, simply. There's no "fairness" in that.

    ok and why should they get carousel hooks? if i follow your logic survivors should have something thats smiliar to it? even when thats not my logic, i would just prefer to balance it at all and that means it have to be a equal game experience for both sides. i think killers have a safe 95% chance to hook someone. no killer is entilted to free kills. we have to work for it.

    Survivors do have swivel hooks. They were introduced a long time ago. Do you even own this game?

  • Runiver
    Runiver Member Posts: 2,095

    @Badmanone said:

    @Runiver said:

    @Badmanone said:

    @Runiver said:

    @Badmanone said:

    @Runiver said:
    If you want it to be "fair", also give directionnal hooks to killers then ?

    lol wut? you wanted vacuum pallet deleted. doing the same to hooks is just fair. hooks are not directional, thats why they are hooks. do you want a carousel or what?

    btw iam main killer.

    Hooks are directional for survivors, and not for killers. That's all I say.
    If you want "real fairness" without second thinking about actual mecanics, then yeah, removing the vacuum would be nice, and adding directional hooks for killers too.

    no why? why would that be fair? look how many hooks you have on map. if you cant get a hook this way youre definately doing something wrong.

    That's just applying your logic of "fairness". "If you remove X for survivor, remove it for killers too", so I just say "if you allow X for survivors, allow it for killers too".
    If you have trouble accepting that, you're kinda biased in your reasoning, and you just want to nerf one side, simply. There's no "fairness" in that.

    ok and why should they get carousel hooks? if i follow your logic survivors should have something thats smiliar to it? even when thats not my logic, i would just prefer to balance it at all and that means it have to be a equal game experience for both sides. i think killers have a safe 95% chance to hook someone. no killer is entilted to free kills. we have to work for it.

    Survivors do get carousel hooks. In exchange, killers do have hook vacuum. Sounds fine to me.
    Killers should anyway be able to hook once they catch someone unless people come for an eventual rescue since he earned that hook.
    A killer is not having a "free kill" since he had to down a survivor first, then carry. It's not "free".

  • Badmanone
    Badmanone Member Posts: 64
    edited July 2018
    Orion said:

    @Badmanone said:

    @Runiver said:

    @Badmanone said:

    @Runiver said:

    @Badmanone said:

    @Runiver said:
    If you want it to be "fair", also give directionnal hooks to killers then ?

    lol wut? you wanted vacuum pallet deleted. doing the same to hooks is just fair. hooks are not directional, thats why they are hooks. do you want a carousel or what?

    btw iam main killer.

    Hooks are directional for survivors, and not for killers. That's all I say.
    If you want "real fairness" without second thinking about actual mecanics, then yeah, removing the vacuum would be nice, and adding directional hooks for killers too.

    no why? why would that be fair? look how many hooks you have on map. if you cant get a hook this way youre definately doing something wrong.

    That's just applying your logic of "fairness". "If you remove X for survivor, remove it for killers too", so I just say "if you allow X for survivors, allow it for killers too".
    If you have trouble accepting that, you're kinda biased in your reasoning, and you just want to nerf one side, simply. There's no "fairness" in that.

    ok and why should they get carousel hooks? if i follow your logic survivors should have something thats smiliar to it? even when thats not my logic, i would just prefer to balance it at all and that means it have to be a equal game experience for both sides. i think killers have a safe 95% chance to hook someone. no killer is entilted to free kills. we have to work for it.

    Survivors do have swivel hooks. They were introduced a long time ago. Do you even own this game?

    I don’t wonder that you have to add bullshit again. You don’t even get better rank 10. if you think that downing a survivor means free kill, than he should just die. Something like a free mori. But devs want you to earn your kill on every single step. Means you have to get him to hook, protecting your prey or hunt him again if it’s nessecary. That’s the game and that’s how it’s intended to work. Vacuum hook is a problem like big killer Hitbox and like vacuum pallets was. These things should not work this way.
  • Orion
    Orion Member Posts: 21,675

    @Badmanone said:
    I don’t wonder that you have to add bullshit again. You don’t even get better rank 10. if you think that downing a survivor means free kill, than he should just die. Something like a free mori. But devs want you to earn your kill on every single step. Means you have to get him to hook, protecting your prey or hunt him again if it’s nessecary. That’s the game and that’s how it’s intended to work. Vacuum hook is a problem like big killer Hitbox and like vacuum pallets was. These things should not work this way.

    You're the one adding bullshit. I've made no statements even tangentially related to anything you just said. I literally just said that Survivors have had swivel hooks for a long time, to disprove your claim that they didn't.

  • Badmanone
    Badmanone Member Posts: 64
    Orion said:

    @Badmanone said:
    I don’t wonder that you have to add bullshit again. You don’t even get better rank 10. if you think that downing a survivor means free kill, than he should just die. Something like a free mori. But devs want you to earn your kill on every single step. Means you have to get him to hook, protecting your prey or hunt him again if it’s nessecary. That’s the game and that’s how it’s intended to work. Vacuum hook is a problem like big killer Hitbox and like vacuum pallets was. These things should not work this way.

    You're the one adding bullshit. I've made no statements even tangentially related to anything you just said. I literally just said that Survivors have had swivel hooks for a long time, to disprove your claim that they didn't.

    It’s just that you’re talking every single game to buff killers and nerf survivors. That’s just a subjective point of view. That doesn’t help to make the game balanced. That’s why you are the one bullshitting every thread. How are swivel hooks any problem? I never said they don’t have them. How you come to this conclusion? I just said that killers shouldnt get carousel hooks. Means he can hook from different positions that has nothing to do with survivors.
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  • Twix
    Twix Member Posts: 235
    All I see from this thread is salty killers that love buffs, but when a small change (hook vacuum) is considered they go mad. 

    Hook vacuum is a thing. You can use it to interrupt DS (not that it matters, because DS is getting changed) and you can use it hook slightly faster - I’ve had games where I get to 99.9% struggle bar and because of hook vacuum I can’t escape. I’ve also had games were I block the hook and the killer can still hook the survivor through hook vacuum. 
  • Orion
    Orion Member Posts: 21,675

    @Badmanone said:
    It’s just that you’re talking every single game to buff killers and nerf survivors. That’s just a subjective point of view. That doesn’t help to make the game balanced. That’s why you are the one bullshitting every thread. How are swivel hooks any problem? I never said they don’t have them. How you come to this conclusion? I just said that killers shouldnt get carousel hooks. Means he can hook from different positions that has nothing to do with survivors.

    Your words:
    "ok and why should they get carousel hooks? if i follow your logic survivors should have something thats smiliar to it?"

    If that's not what you meant to say, then you need to explain yourself better. I'll ignore everything else you said.

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  • Badmanone
    Badmanone Member Posts: 64
    “Killers are not entitled to free kills, they should work for it.” Ah yes so is DS fair? Let’s apply your ‘logic’ to this.

    Orion said:

    @Badmanone said:
    It’s just that you’re talking every single game to buff killers and nerf survivors. That’s just a subjective point of view. That doesn’t help to make the game balanced. That’s why you are the one bullshitting every thread. How are swivel hooks any problem? I never said they don’t have them. How you come to this conclusion? I just said that killers shouldnt get carousel hooks. Means he can hook from different positions that has nothing to do with survivors.

    Your words:
    "ok and why should they get carousel hooks? if i follow your logic survivors should have something thats smiliar to it?"

    If that's not what you meant to say, then you need to explain yourself better. I'll ignore everything else you said.

    “Killers are not entitled to free kills, they should work for it.” Ah yes so is DS fair? Let’s apply your ‘logic’ to this.
    Mate I think the same, DS is too broken. I don’t disagree and it have to be fixed. I can’t add nothing further here. How you come to the conclusion that i think DS is fine?
  • Badmanone
    Badmanone Member Posts: 64
    Twix said:
    All I see from this thread is salty killers that love buffs, but when a small change (hook vacuum) is considered they go mad. 

    Hook vacuum is a thing. You can use it to interrupt DS (not that it matters, because DS is getting changed) and you can use it hook slightly faster - I’ve had games where I get to 99.9% struggle bar and because of hook vacuum I can’t escape. I’ve also had games were I block the hook and the killer can still hook the survivor through hook vacuum. 
    You explained very well a few problems. Also it’s not like you get free rescue when it’s removed. In 99% of the case you gonna be hooked anyway without help.
  • Badmanone
    Badmanone Member Posts: 64
    Orion said:

    @Badmanone said:
    It’s just that you’re talking every single game to buff killers and nerf survivors. That’s just a subjective point of view. That doesn’t help to make the game balanced. That’s why you are the one bullshitting every thread. How are swivel hooks any problem? I never said they don’t have them. How you come to this conclusion? I just said that killers shouldnt get carousel hooks. Means he can hook from different positions that has nothing to do with survivors.

    Your words:
    "ok and why should they get carousel hooks? if i follow your logic survivors should have something thats smiliar to it?"

    If that's not what you meant to say, then you need to explain yourself better. I'll ignore everything else you said.

    If you ignore anything else what I previously said, than you tear out of context.
  • Orion
    Orion Member Posts: 21,675

    @Badmanone said:
    If you ignore anything else what I previously said, than you tear out of context.

    Those were the first two sentences of the comment I quoted.

  • Twix
    Twix Member Posts: 235
    Twix said:
    All I see from this thread is salty killers that love buffs, but when a small change (hook vacuum) is considered they go mad. 

    Hook vacuum is a thing. You can use it to interrupt DS (not that it matters, because DS is getting changed) and you can use it hook slightly faster - I’ve had games where I get to 99.9% struggle bar and because of hook vacuum I can’t escape. I’ve also had games were I block the hook and the killer can still hook the survivor through hook vacuum. 
    Love it when a survivor starts complaining about getting locked in an animation with no way to counter it. Hhhhmmmmmmmm
    Luckily for you flashlight saves have been nerfed a lot. You barely have any time to get one. So... you shouldn’t be complaining. 

    Also, why do you assume I’m a survivor? I actually play both equally, and I like to defend both when I feel like there’s some issue. 
  • Badmanone
    Badmanone Member Posts: 64
    Btw I think also grab vacuum is a problem. Even when it’s patched a bit you have still the chance to get a broken positioning like out of pallets. I wouldn’t mind a grab vacuum but it should work like that killer walk to point of middle of survivors body to grab him.
  • Orion
    Orion Member Posts: 21,675

    @Badmanone said:
    Btw I think also grab vacuum is a problem. Even when it’s patched a bit you have still the chance to get a broken positioning like out of pallets. I wouldn’t mind a grab vacuum but it should work like that killer walk to point of middle of survivors body to grab him.

    Why should the massive, supernatural-empowered Killer not be allowed to drag a Survivor out of wherever he is?

  • Badmanone
    Badmanone Member Posts: 64
    Orion said:

    @Badmanone said:
    Btw I think also grab vacuum is a problem. Even when it’s patched a bit you have still the chance to get a broken positioning like out of pallets. I wouldn’t mind a grab vacuum but it should work like that killer walk to point of middle of survivors body to grab him.

    Why should the massive, supernatural-empowered Killer not be allowed to drag a Survivor out of wherever he is?

    I also could ask, why shouldn’t a survivor be able to sneak into hidings where the killer can’t follow. Like 2 massive rocks. Don’t get me wrong guys. I really want a balanced game for all and I think SC, DS, SB and a few other things need nerfs but we also need to rework killer. Some maps also need to reworked because they are too survivor friendly.
  • Twix
    Twix Member Posts: 235
    I don’t think there’s anything wrong with the grab mechanic and even if there were the grab is so rare (at least from what I’ve experienced) that it shouldn’t be changed. 

    I think if I’ve been grabbed 3 times in 500+ hours of playtime is much.
  • Orion
    Orion Member Posts: 21,675

    @Badmanone said:
    I also could ask, why shouldn’t a survivor be able to sneak into hidings where the killer can’t follow. Like 2 massive rocks. Don’t get me wrong guys. I really want a balanced game for all and I think SC, DS, SB and a few other things need nerfs but we also need to rework killer. Some maps also need to reworked because they are too survivor friendly.

    Because that would make them safe spots for Survivors, which should not exist if the game is to be balanced. Your question has now been answered, can you answer mine?

  • Badmanone
    Badmanone Member Posts: 64
    edited July 2018
    Orion said:

    @Badmanone said:
    I also could ask, why shouldn’t a survivor be able to sneak into hidings where the killer can’t follow. Like 2 massive rocks. Don’t get me wrong guys. I really want a balanced game for all and I think SC, DS, SB and a few other things need nerfs but we also need to rework killer. Some maps also need to reworked because they are too survivor friendly.

    Because that would make them safe spots for Survivors, which should not exist if the game is to be balanced. Your question has now been answered, can you answer mine?

    the same counts for killer. He can „vacuum“ into safe spots from where its impossible to counter him. He don’t have to roam area and gonna miss the part of the game when picking up and downing is a tactical thing. It’s like another part of it has been stolen. The game could be much more.
  • Master
    Master Member Posts: 10,200

    @Xhaviour said:
    So in the Patch it said Palett Vacuum was a Bug and Unfair Advantage?

    but No Killer Obvious wanna Fair Play and get the Hook Vacuum Removed or the Grab Vaacum when you grab a suvivor from unhooking even if you are on other side of the hook.

    I am all in for removing the god damn hook vacuum, it is so glitchy and still can be bodyblocked for some reason.
    Just allow to hook from all angles, like survivors can do when they unhook, easy fix

  • Master
    Master Member Posts: 10,200

    @Orion said:

    @Badmanone said:
    Btw I think also grab vacuum is a problem. Even when it’s patched a bit you have still the chance to get a broken positioning like out of pallets. I wouldn’t mind a grab vacuum but it should work like that killer walk to point of middle of survivors body to grab him.

    Why should the massive, supernatural-empowered Killer not be allowed to drag a Survivor out of wherever he is?

    Because he isnt supernatural-empowered. Thats only what was shown in the adds, the reality is completely different sadly

  • Orion
    Orion Member Posts: 21,675

    @Badmanone said:
    the same counts for killer. He can „vacuum“ into safe spots from where its impossible to counter him. He don’t have to roam area and gonna miss the part of the game when picking up and downing is a tactical thing. It’s like another part of it has been stolen. The game could be much more.

    The Killer is supposed to be the power role, so that "safe spot" thing doesn't apply.

    Do you know what an asymmetrical game is, at all? I already don't believe you've played the game, but now I'm questioning whether you even know what the game is.

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    Stop complaining. OMG.

    The hook is fine the way it is. 1 way to hook. 1 way to body block...

    swivel unhooks. It works just stop crying.

  • Badmanone
    Badmanone Member Posts: 64
    Orion said:

    @Badmanone said:
    the same counts for killer. He can „vacuum“ into safe spots from where its impossible to counter him. He don’t have to roam area and gonna miss the part of the game when picking up and downing is a tactical thing. It’s like another part of it has been stolen. The game could be much more.

    The Killer is supposed to be the power role, so that "safe spot" thing doesn't apply.

    Do you know what an asymmetrical game is, at all? I already don't believe you've played the game, but now I'm questioning whether you even know what the game is.

    Yes it’s asymmetrical game also for me but that doesn’t mean it have to be unbalanced or even not challenging. This „asymmetrical game thing“ shouldn’t be always the argument to allow everything for killer. Otherwise he should be able to break pallets before they fall down or destroy a gen so hard that survivors can’t never escape. It’s already asymmetrical in fact that the killer can kill the survivor and the survivor not the killer. That’s what the game is for me. When you say „you even know...“ it sounds like a provocation. Like always...
  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    You can remove hook vacuum the day we can hook from any direction... just like unhooks

    Fair?

  • Badmanone
    Badmanone Member Posts: 64

    You can remove hook vacuum the day we can hook from any direction... just like unhooks

    Fair?

    No. Because it was made with unhooks because killer could just facecamp blocking
  • Badmanone
    Badmanone Member Posts: 64
    Done 
  • Peanits
    Peanits Dev Posts: 7,555

    I dunno, even when I play killer, I don't want hook vacuums*. I don't want vacuums in general, really, I'm more of a broom guy myself. Window vacuums, pallet vacuums, hook vacuums, sabo jukes, get rid of 'em all.

    • Although the 'vacuum' effect is actually totally okay. It just gives you a little bit more freedom as to where you can stand to activate the hook interaction. The only issue with it is that it prevents the survivor from wiggling while you do so. It would be fine if the game moved you towards the correct position at a normal speed, and if the survivor happens to wiggle out before the hooking animation started, they'd get away (as they should). The real issue is just that while it's moving you into position, you can't wiggle, leading to really close calls that you should have gotten, but got denied because the killer did a wicked shimmy towards the hook and skipped the last few meters.
  • Esheon
    Esheon Member Posts: 568

    @Badmanone said:
    FrenziedRoach said:

    You can remove hook vacuum the day we can hook from any direction... just like unhooks

    Fair?

    No. Because it was made with unhooks because killer could just facecamp blocking

    Well, maybe it should be made with hooks because survivor could just squatcamp blocking.

  • Peanits
    Peanits Dev Posts: 7,555

    @Esheon said:

    @Badmanone said:
    FrenziedRoach said:

    You can remove hook vacuum the day we can hook from any direction... just like unhooks

    Fair?

    No. Because it was made with unhooks because killer could just facecamp blocking

    Well, maybe it should be made with hooks because survivor could just squatcamp blocking.

    I find hitting them to work pretty well. Or in case there are multiple, dropping the survivor you're holding and then hitting them.

  • Twix
    Twix Member Posts: 235
    Peanits said:

    @Esheon said:

    @Badmanone said:
    FrenziedRoach said:

    You can remove hook vacuum the day we can hook from any direction... just like unhooks

    Fair?

    No. Because it was made with unhooks because killer could just facecamp blocking

    Well, maybe it should be made with hooks because survivor could just squatcamp blocking.

    I find hitting them to work pretty well. Or in case there are multiple, dropping the survivor you're holding and then hitting them.

    Some people just want it easy lol
  • Badmanone
    Badmanone Member Posts: 64

    @Runiver said:

    @Badmanone said:

    @Runiver said:

    @Badmanone said:

    @Runiver said:
    If you want it to be "fair", also give directionnal hooks to killers then ?

    lol wut? you wanted vacuum pallet deleted. doing the same to hooks is just fair. hooks are not directional, thats why they are hooks. do you want a carousel or what?

    btw iam main killer.

    Hooks are directional for survivors, and not for killers. That's all I say.
    If you want "real fairness" without second thinking about actual mecanics, then yeah, removing the vacuum would be nice, and adding directional hooks for killers too.

    no why? why would that be fair? look how many hooks you have on map. if you cant get a hook this way youre definately doing something wrong.

    That's just applying your logic of "fairness". "If you remove X for survivor, remove it for killers too", so I just say "if you allow X for survivors, allow it for killers too".
    If you have trouble accepting that, you're kinda biased in your reasoning, and you just want to nerf one side, simply. There's no "fairness" in that.

    ok and why should they get carousel hooks? if i follow your logic survivors should have something thats smiliar to it? even when thats not my logic, i would just prefer to balance it at all and that means it have to be a equal game experience for both sides. i think killers have a safe 95% chance to hook guy, why should they get another advantages? that make the hook thing nearly useless and they should just get insta hooked random. dont know.