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Hex:The Third Seal
Is this perk in need of a rework or not?
Comments
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Yes, like 70% of killer perks. (And around the same for survivor perks)
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I would say so, personally. Blindness is awesome when you can apply it to all four survivors at once, but in order to do that with Third Seal, you need to hit each survivor and protect a totem. Not very realistic to expect it to stay up for long, and there's no guarantee you'll hit all four survivors before getting some hooks in the first place (you probably ain't hitting four different survivors before hooking someone, let's be real here).
With all four people blind, it takes way longer for survivors to unhook. They gotta' find them before they can even save them. The time they spend running around the map looking for the hooked survivor is time not spent on generators. Trouble is, if even one person can see the auras, that defeats the whole purpose. They can very easily run in for the save.
I'd like to see it reworked into a perk that somehow applies blindness to everyone all at once for a period of time. That way it's not pointless because that guy can still see.
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I really want to use Third Seal but what with it being a hex and also being heavily countered by SWF its hard to find a place for it in the load out.
I've tried pairing it with Knockout and Deerstalker. That can be fun but it’s a bit like Devour Hope – when it sings its great but most games you don’t get much from it.
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I think that in order to make this perk viable, it should become a non hex perk and it should curse the person you downed so that for 60-90 seconds no body will be able to see him.
In order to avoid slugging, it should apply to one person at once, if you down a new survivor, the curse will change the target and survivors will be able to see the first downed survivor.
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Maybe try making it so instead of it applying Blindness, it makes the aura of a survivor you’ve injured unreadable for a duration instead of permanently, like 2 minutes (the full duration of a hook but with a chance for it to come off early enough for people to see them). So they’re not blinded and can see the other players but the other 3 players are blind to their position. Can still be applied to any number players, the effect can still be removed early by destroying the totem, and it then has relevancy throughout the whole game.0
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While the Hex: The Third Seal totem is active, it should make all hex totems appear to be dull totems. This will slow down how fast hex totems are found and cleansed, as survivors can no longer just bypass dull totems to continue the search for the hex totems. This will also add to the hex perk synergy and buff Hex: Thrill of the Hunt (currently, it seems survivors get more use out of Thrill of the Hunt by tapping hex perks to draw the killer away from whatever/whomever).
With the pressure eased up on hex removal, the killer will have more opportunity to hit all 4 survivors. This means that the token system in its current form can stay.
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@Nos37 said:
While the Hex: The Third Seal totem is active, it should make all hex totems appear to be dull totems. This will slow down how fast hex totems are found and cleansed, as survivors can no longer just bypass dull totems to continue the search for the hex totems. This will also add to the hex perk synergy and buff Hex: Thrill of the Hunt (currently, it seems survivors get more use out of Thrill of the Hunt by tapping hex perks to draw the killer away from whatever/whomever).With the pressure eased up on hex removal, the killer will have more opportunity to hit all 4 survivors. This means that the token system in its current form can stay.
Do people just leave dull totems tho?
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Milo said:
@Nos37 said:
While the Hex: The Third Seal totem is active, it should make all hex totems appear to be dull totems. This will slow down how fast hex totems are found and cleansed, as survivors can no longer just bypass dull totems to continue the search for the hex totems. This will also add to the hex perk synergy and buff Hex: Thrill of the Hunt (currently, it seems survivors get more use out of Thrill of the Hunt by tapping hex perks to draw the killer away from whatever/whomever).With the pressure eased up on hex removal, the killer will have more opportunity to hit all 4 survivors. This means that the token system in its current form can stay.
Do people just leave dull totems tho?
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MaybeNOEDSoBetterCleanseThatTing
I HAVE MADE A MISTAKE.... but im keeping it this way
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Peanits said:
@Milo said:
Do people just leave dull totems tho?Very rarely, in my experience. Every time I play survivor, my teammates will drop everything and sprint a mile away to go cleanse a dull totem the instant they catch a glimpse of it.
Them: *cleansing dull totem*4 -
Visionmaker said:Peanits said:
@Milo said:
Do people just leave dull totems tho?Very rarely, in my experience. Every time I play survivor, my teammates will drop everything and sprint a mile away to go cleanse a dull totem the instant they catch a glimpse of it.
Them: *cleansing dull totem*1 -
GhostEuant said:Visionmaker said:Peanits said:
@Milo said:
Do people just leave dull totems tho?Very rarely, in my experience. Every time I play survivor, my teammates will drop everything and sprint a mile away to go cleanse a dull totem the instant they catch a glimpse of it.
Them: *cleansing dull totem*Then rushing in for a flashlight save they were never prepared to make.. getting hit, chased and downed shortly after I get hooked.*internal screaming*2 -
I love small game since it helps find them all lol.
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My Rework
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When a survivor is hit, they suffer from blindness for 15 seconds. They also have aura reading hindered: Being hit for the first time will cause auras that are usually infinate to be limited to 36/26/16m. Any additional time you are hit will cause you to lose 2 more metres of aura reading.1 -
Third Seal and Monstrous Shrine should be prioritized next2
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@Milo said:
@Nos37 said:
While the Hex: The Third Seal totem is active, it should make all hex totems appear to be dull totems. This will slow down how fast hex totems are found and cleansed, as survivors can no longer just bypass dull totems to continue the search for the hex totems. This will also add to the hex perk synergy and buff Hex: Thrill of the Hunt (currently, it seems survivors get more use out of Thrill of the Hunt by tapping hex perks to draw the killer away from whatever/whomever).With the pressure eased up on hex removal, the killer will have more opportunity to hit all 4 survivors. This means that the token system in its current form can stay.
Do survivors ever just leave dull totems, though?
They do if they're in a rush to find the hex perk that's slowing gens or epxosing them to insta-downs and moris.
That said, if the survivor is cleansing a hex totem disguised as a dull totem while the killer also has Thrill of the Hunt then the survivor can risk the killer knowing where they are or waste time tapping the dull totem to see if the killer comes around. Putting their safety at risk or wasting their own time both seem like a buff to The Third Seal to me, but also requires running Thrill of the Hunt alongside The Third Seal to get such buffs. Hmm...
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I think Monstrous Shrine should have a token based reward system that awards 1 token for regular hooks and 2, or even 3, for basement hooks. Which reward/buff the killer gets is open for deliberation.
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Also, if dull totems somehow penalized the survivors when cleansed (as a base mechanic; there are already too many perks and not enough perk slots) then survivors would be less inclined to cleanse them on-sight for free Boldness points.
If the penalty is deterring enough then it also gives NOED a higher chance of activating. Another way of buffing NOED is to let the speed boost always activate at the end of the match and just have the exposed effect tied to the hex totem. The survivors always get the extra sprint at the end of the match from Adrenaline, even if they weren't injured.
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@Runiver said:
Yes, like 70% of killer perks. (And around the same for survivor perks)This. It almost seems like they wanted every Killer and Survivor to have at least one complete trash tier in the dumpster perk. Prove Thyself, Third Seal, No Mither (hardmode perk should at least give bloodpoints, imho), Beasts of Prey, Left Behind, etc.
Leatherface was lucky, three good perks.
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@VexTheHex said:
@Runiver said:
Yes, like 70% of killer perks. (And around the same for survivor perks)This. It almost seems like they wanted every Killer and Survivor to have at least one complete trash tier in the dumpster perk. Prove Thyself, Third Seal, No Mither (hardmode perk should at least give bloodpoints, imho), Beasts of Prey, Left Behind, etc.
Leatherface was lucky, three good perks.
Knock out could actually use a buff considering they want to give as many info as SWF to solo players. And KO is greatly diminished by the power of the mighty voice com.
Which is why KO ain't meta, and will probably never be.0