Inner Strength (Nancy Wheeler Perk) - good as it is or does it need a buff?
Greetings,
a while ago I bought Nancy and, except for Inner Strength, I think her perks are pretty bad.
This Perk now replaced Technician in my builds and I wanna hear some opinions. Do you guys think it's good as it is: cleanse a totem, Perk activates, heal, and start again or would anyone like me like a buff or change to where this Perk can gather tokens? For example you cleanse 2 totems and then Inner Strength has 2 tokens that you can use to heal yourself in lockers.
I'm probably not the only one that, while running around, found a totem, kept in mind where it is because it couldn't be cleansed right now, just to find it cleansed by someone else after a while and pretty much a free heal gone.
Hopefully you guys can kinda understand what I'm saying lul.
Comments
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I like the idea, but there are some flaws. Might be a bit powerful, since you can save up free heals. At the same time, it denies heals to teammates who ALSO have inner strength. So I don't know. As the survivor who gets stuck cleansing ALL 5 totems to prevent noed, I'm just not sure.
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Inner Strength is a great perk actually
Same with fixated
Inner is actually good where it is at as its a safer heal
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I think Inner Strength is perfectly fine, it counters noed and any slowdown Killer perk that affects healing, gives you one of the fastest heals in the game and gives you some sweet points.
I think her perks are decent, like Fixated could be very good but that stupid uninjured requirement takes it down for me a bit.
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Its downside isnt really a downside, so I'll say its good as it is. You get a totem out of your way, you get good bp and it take about as long as SC.
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All of her perks are fine
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It's a decent perk for those who don't like playing injured. It also incentives people to be productive in order to heal, rather than just self care in a corner or force their teammate to stop what they're doing in order to heal them. I personally don't use it, but think it's healthy and perfectly fine as it is.
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Inner Strength is good because it gets you a heal while minimizing wasted time.
Cleansing totems stops No ED, gives objective points and you can stay injured until a a teammate gets hooked so you can heal while avoiding BBQ in a locker.
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I think it's good as it is.
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I like it how it is, I feel as if it were stacked it’d possibly be too powerful. It’s perfect for protection against NOED and other hex perks.
I’d have to argue with you about her other perks being bad. I think fixated is a very good perk, and better together(?) is useful in certain situations [example being like the last gen being done].
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I think Inner Strength is fine as is. Nancy's perks are pretty solid, the only buff I recommend is to give Fixated the speed boost while injured otherwise her perks are fine.
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Fine as is. Would be nice if you could get an extra token, though- NGL.
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Inner Strength is fine...until all survivors in a match have it.
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I like inner strength. It's a quicker heal, I don't have to find someone else to heal me, it's a great way to top myself off after a hook rescue, and it encourages randoms to cleanse the bones.
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I don’t like the idea of someone hogging all the totems. Sounds like another way for survivors to troll each other. In coming complaints of someone with small game or detective hunch and sweeping the map and leaving every1 else high n dry.
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Inner Strength is an extremely strong perk. It ignores any heal slowdown, and heals twice as fast as a normal heal anyway. The only thing that limits it is totems (5 totems, 5 heals).
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Totems are already an endangered species.
We must do something to stem the tide of the Poacher Nancies, or else Totems will go extinct....forever.
Donate now to the Totem Wildlife Protection fund.
Your contribution matters.
Post edited by Tactless_Ninja on4 -
Inner Strength is great!
I always run Q&Q with it to quickly heal mid chase If there is a locker nearby.
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Its good as is. You can save up heal state by doing basically nothing.
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It's fine as is. Though if they made it so you could stack up tokens I'd be ecstatic. It's probably best they don't though. You'd have the one ######### in every match who cleansed every totem. I'd be that #########.
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It's a pretty solid perk, I don't think it really needs to be changed. It takes a while to setup between finding and cleansing a totem and then getting to a locker and hiding, and it's hard limited to five uses per game between all survivors. All in all:
- + You cleanse a totem and help prevent NOED (yay, multitasking)
- + You ignore any heal speed penalties
- + You can cleanse a totem ahead of time to heal quickly when you need it
- You probably spend just as long as you would with Self Care
- - You're hard limited to 5 uses per games between everyone
- - Someone else cleansing a totem means you get one less use
- - Some maps have very hidden totems, making it hard to use
All in all, it's a good perk with some upsides and some downsides. I don't think it's overpowered, and I also don't think it's underpowered.
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Inner Strength is in a really good spot. 22 seconds (totem+locker time) for a self heal that ignores Sloppy/Thanat/Coulrophobua. Self care is 32 seconds before you even factor in Sloppy, etc. Teammate>Medkit>Inner Strength>Self Care
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I really like all of her perks actually. Inner strength I run basically every game since it doesn't take long and couples well with head on/ds. I actually run this now instead of adrenaline.
Better together is also really good. Not neta but not bad either. Seeing where everyone is when someone is downed is really really good.
Fixated i don't run but definitely not a bad perk. Good to help new players learn about scratch marks.
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True. I do my part whenever I see a Nancy lip hugging a totem to yank her off it and put her on a hook. Gotta keep the garden clear of weeds.
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I use inner strength on both my mains--Feng and Yui along with Tapp's detective and it is great. But I do maybe recommend carrying a med kit just as a crutch. It is good as is and unless you are a noob Technician is not very useful though it was once my most precious perk. Some totems are ridiculous where they are placed now. One was literally inside a bag--meaning it was impossible to see on three sides and the only side it could be seen faced a wall. Which is why you bring Tapp's detective's hunch--at tier III shows all totems (as well as unopened chests and unfinished gens) within 64 meters for 10 seconds and at 6 seconds healing time faster than SC and faster than another survivor healing you. The downside is as pointed out you get only 5 chances, but I've never had the issue of running out of totems and needing one. Even if I have IS active I'll still kill a totem if I come across one or DH shows me where one is nearby as I want to make sure there are none standing once the exit gate activates.
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I clean every totem I find, but if you could stack IS totems that'd be outstanding.
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Most people don't run IS and since it seems every damn time that crutch NOED activates I make it my life's mission to kill every totem I find and yes I run detective's to make sure I kill them all. I have had games where I personally killed 4 of them and NOED still goes active. Come on...three other people can't do one single totem?
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This is way faster than SC. Then at Thanat and/or Sloppy and it easily beats SC. I just don't know why more people don't run it. It's 100% fine where it's at.
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Inner strength is already a good perk. I wish there were more perks like IS and Iron will, and less perks like DS/Unbreakable/ NOED
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Inner strenght is also really good for jukes, top it with head on and Quick and Quiet and you got a pretty interesting build.
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i think they should allow it to build up stacks (1 stack for each totem you kill), so you dont waste any of your potential 5 charges
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Inner Strength’s usefulness in the NOED meta has, ironically, been its downfall for me. Since everyone cleanses now, that means everyone brings Inner Strength, meaning that whenever I go to find a totem, it’s already broken and I don’t get to use my Perk. At this point I only run it since the next best self-healing option is Self Care, and we all know how good that Perk is.
I’d go without a self-healing Perk entirely, but I also run Fixated, which is completely useless when you’re injured, so I kind of have no choice without significantly altering my build.
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It beats SC only if you always have no trouble to find a totem before you need it, or you quickly find a totem, but I agree that in general it is better.
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With the new hex perk coming, I'd say it'll become a bad perk to use. Not to mention there are people like myself who cleanse totems without even having IS to attempt to prevent NoEd. Then you could potentially get other people in the lobby who also have IS. Even if you have neither type of teammate like that, you still have to run around wasting time to find a totem and then waste more time to find a locker. What happens also if you can't lose the killer and continue to get tunneled, hell, both IS and SC would be useless in this situation.
As much as I like the perk, due to all these factors, I'd sooner use Deja Vu to fill a perk slot and then bring a med kit or trust my team if I need to heal. Whenever I bring it so do others usually and/or I only get to use the perk like once because I cannot find another totem.
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Why on earth was Technician in your regular perk selection to begin with?
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This made me laugh more than it should've.
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It'd just be old mettle of man but better because you do need to stop yes, but it'll heal you to full and blocking hooks to it would be busted af.
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