Should I keep SC?
I've used self-care for as long as I can remember, specially when I pair it with Botany knowledge (my favorite perk in the game), and honestly, people say its a waste of time but thanks to that perk I've been prepared to help my teammates out whenever they need the help cause I can heal up quickly thanks to botany. If you think I should, what perk do you think I should replace it with? My current load-out is SC, Botany, Kindred (amazing atm, I get safe hooks 24/7 cause of it) and borrowed time.
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Honestly, I would run a med-kit instead or switch self-care out for Inner Strength to get heals and counter NOED. Sloppy makes self-care take forever and a good chunk of killers run it so it's usually not worth the perk slot IMO.
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Medkit + Botany or simply Inner Strength are better, more time efficient and consume less perk slots (because SC without Botany is just straight up a hinderance to your entire team)
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Self-Care is extraordinarily inefficient at its job compared to other heals, and you're basically wasting a whole second perk slot (Botany Knowledge) just to counteract that. It also teaches you bad habits, which you then have to unlearn once you get to the point where SC usually won't cut it.
Bond is the best healing perk in the game, and I encourage you to try running it in SC's place. It constantly feeds you valuable information, it shows you where to run to both get healed AND to heal other teammates, and you can still couple it with Botany Knowledge (although I would also try tossing Botany out in favor of Spine Chill, Iron Will, We'll Make It, or an exhaustion perk).
I promise you, your play will improve once you learn to live without Self-Care. The added bonus is that it gets you more confident about playing while injured, because sometimes healing is NOT the best choice.
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Short answer: No.
Long answer: If I get hooked and see a teammate self caring in a corner, I attempt escape, and let myself die if I don't kobe.
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If you need a healing perk I think inner strength is better, you should be breaking totems anyway.
That said, bond is better than those imo.
And the best is adrenaline. You should have a decent sense of where your teamates are and if not doesnt take to long to find one. I gave up on healing perks awhile ago and do fine most of the time. Thats not to say there are never situations where i didnt wish i had one of course.
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I love it when i see someone running killer. Ill slap them and go chase someone else, confident theyre going to not do ######### for awhile
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Inner strength is an amazing perk. I'd also say run spine chill to help you if your staying injured against stealth killers.
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There's definitely better perks and loses games more than win them. It takes way to long and will just get you killed against any killers running sloppy and nurses
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While selfcare has it flaws if you like using it then use it
Play how you want. Screw the meta
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It is not bad if you do focus more perks to negate the SC penalty (i.e. botany + resilence + spine chill), but that is one trick pony build (not that survivors need actual proper builds to prosper, so it doesnt matter anyway ).
There are better alternatives, as people said, inner is superior, Bond is great as it also gives more info (swf is for peepees, solo ftw).
Also, you can use SC, botany and Street wise and equip a medikit, it is a bit of an overkill, but it will last you ages and heal extremely fast too.
Heck, as much as I hate SC, I used it yesterday to get some challenge that required me to do plenty of pallet stuns on a killer, me being lazy and not wanting to grind it, i camped each pallet against a m1 killer, got hit often but got guaranteed stun, then lost him via generic looping, healed back with SC + botany + resilence (no medikit as I am cheapass hoarder and never take items into a match) and went back in no time for more pallet stuns.
It works, but there are better ways to heal in the long run. But who cares, play for fun. 2,5k hours in dbd and thats the biggest tip I can give you, have fun and dont stresa what other people think about your playstyle or builds.
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Whilst several people taunt others who use it, Self-Care is a handy perk.
Ok, some are 'too cool for school' and won't get hit by the killer because they're a *add silly descriptive term used on Reddit and by DBD YouTubers* who knows all the loops etc, but some will take a hit.
Outside the SWF bubble, there are times when you would find yourself injured and without aid.
Examples:
-Your teammates are inadequate and are busy getting killed themselves.
-Some teammates just flat out refuse to heal (which is an odd rarity).
-You can't reach your teammates safely.
-You're the final survivor.
-All the totems have been cleansed, rendering Inner Strength useless.
-You can't find a chest with a med-kit.
It's obviously preferable to be healed by another survivor taking in to account the healing speed, the only risk obviously being you have to rely on other's skill checks.
I don't think Self-Care use should be frowned upon.
In fact, the only perk I personally take exception to is Object Of Obsession.
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Inner Strength is the other choice, it bypasses Nurses Calling, Sloppy Butcher, is faster and helps you remember to do bones.
I personally like Bond, you can find team mates to heal, to heal you, if they are on a gen or if they are being chased it's a great multi purpose info perk.
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It's not a bad perk per se, there's just better perks to use. The time you're taking to heal is detrimental to the team as a whole - when I play killer, I love if survivors run self care because then I know they're not doing gens and are giving me more time (which is the thing that you are pressurised with when playing killer). I run Inner Strength sometimes or rely on my team mates to heal me, find medkits etc
Most people ran self care for the longest time, it was pretty much a staple perk back in the day but once the healing changes went through I think most of us realised how much time we were wasting by self caring.
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Honestly, it's not as bad of a perk in soloq as it's made out to be. Of course, a lot depends on how you use it. If every time you get hit you run to the corner of the map to SC with mangled and 4 stacks of thana, then it basically becomes the killer's 5th perk.
However, if you self-heal when a reset is really needed, then it's a dependable perk. Bond is really no substitute, because in soloq you never know who you get on your team. Even as a killer main, I lost count of the times I needed a heal and a teammate obliviously ran away or straight-up refused to patch me up.
Inner Strength is superior in theory, but then again there are times where you can't find a totem for the life of you. Medkits are great, but your stash will run out, eventually.
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The reason people dropped SC was due to healing speed nerfs.
At release, SC healed as fast as normal heal from other survivor. It took 6 seconds to fully heal with a self care (it was also affected by we will make it back then, thus you could do it in 3 seconds. AFAIK medikit addons also boosted SC, even though you didnt use medikit directly but just carried it).
It was then nerfed with % penalty.
Not sure if overall healing went from 6 to 8 first, then to 12 later on, doesnt matter. SC at first was meta, it was still meta when it took 12 or 16 seconds to heal (20 or so with mangled/sloppy), it was further nerfed by global healing nerf up to what we currently have, where it takes 1/3 of a full gne repair time to fully heal yourself with an SC without any speed perks/buffs.
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Its not a overly bad perk but it gets heavily weakned to the point of uselessness if your opponent can inflict mangled by sloppy butcher or addons.
Or just slow down everything with dying light or Thanatophobia. Plus its useless vs plague and legion
As it currently stands it has too many counters in the meta to be extremely viable.
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I know, which is what I said in my post.
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Please keep using Self Care and taking forever to heal while not doing generators.
Signed,
Stealth Killers with Nurses Calling
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Most people are suggesting a medkit/Inner Strength + Botany, which is valid, but if you wanna help your team as far as healing, even Solidarity can help out with that. It cuts a lot of time if three of you are healing and you guys need to reset real quick. Just another alternative although it may not be the best because I'm sure it's somewhat situational.
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if you come in my match with self-care and you're the reason a gen doesn't get done or a survivor isn't being unhooked, just know, that me and my friends will willingly let you bleed out on the ground or the hook.
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I've used Self-Care for a long time but recently stopped and began using a medkit instead. It's simply faster and more effective.
But I still use it if take a different item.
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Pairing SC with Botany is not wasting an extra perk slot. It gives you unlimited heals that are slightly slower than a teammate healing you. It also gives a nice bump to healing your teammates. It's debatable whether it's the best idea. But it's hardly a waste.
As to the OP, I see nothing wrong with your current build as long as it works for you. Given you run BT and Kindred I'm guessing you like going for hook saves. You could start running a medkit for your own heals. Then swap out SC with We'll Make It. Combined with Botany the unhook heals are stupid fast.
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Maybe "waste" was a bit of a dramatic overstatement. What I'm getting at is that using Botany Knowledge to offset SC's inefficiency is not the best setup. And if healing teammates is the priority, We'll Make It would do the job of both of those perks, while freeing up a perk slot for something like Bond or Spine Chill.
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I think you'll learn to be a better survivor without it. SC used to be locked into my load out but now I never use it. I'd rather bring a medkit and/or Iron Will.
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this why i still use SC some teammates just flat out refuse to heal sometime and can't alway find medkit so i keep it on a backup i don't care.
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We'll Make It is situationally better than Botany yes. I'm not saying you're suggestions are bad. I'm just looking at the OP's goals for a match.
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SC is trash IMO. You're better off using medkits or Inner Strength.
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Let's be honest here, how many times you're gonna heal in one game? A yellow medkit with a brown addon is enough for 2 normal self-heals. Most of the time you'll get healed by a teammate after an unhook or something. I would rather run Inner Strenght(if i don't have a medkit) or bond instead of BK and SC.
It's not a bad "combo", but you have better alternatives
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no
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If it's with botany knowledge, then don't bother switching, you're good.
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Botany knowledge with SC makes it quite fast tbh, so I think it's better than medkits or Inner Strength. Normal SC sucks though.
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I honestly think SC should be 28 seconds at base instead of 32, then maybe it'd get more use.
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I didn't say there weren't better alternatives. But that depends on your goals. If all I care about is my own heals I'd run Inner Strength. The Botany SC combo allows me to heal myself which is more efficient than another person healing me. And let's me heal others faster.
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lol toxic lmao but i get it
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