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Should I keep SC?

Zane
Zane Member Posts: 75

I've used self-care for as long as I can remember, specially when I pair it with Botany knowledge (my favorite perk in the game), and honestly, people say its a waste of time but thanks to that perk I've been prepared to help my teammates out whenever they need the help cause I can heal up quickly thanks to botany. If you think I should, what perk do you think I should replace it with? My current load-out is SC, Botany, Kindred (amazing atm, I get safe hooks 24/7 cause of it) and borrowed time.

Comments

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    If you need a healing perk I think inner strength is better, you should be breaking totems anyway.

    That said, bond is better than those imo.

    And the best is adrenaline. You should have a decent sense of where your teamates are and if not doesnt take to long to find one. I gave up on healing perks awhile ago and do fine most of the time. Thats not to say there are never situations where i didnt wish i had one of course.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I love it when i see someone running killer. Ill slap them and go chase someone else, confident theyre going to not do ######### for awhile

  • CashelP14
    CashelP14 Member Posts: 5,564

    Inner strength is an amazing perk. I'd also say run spine chill to help you if your staying injured against stealth killers.

  • Kolonite
    Kolonite Member Posts: 1,346

    There's definitely better perks and loses games more than win them. It takes way to long and will just get you killed against any killers running sloppy and nurses

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    While selfcare has it flaws if you like using it then use it

    Play how you want. Screw the meta

  • PureHostility
    PureHostility Member Posts: 708

    It is not bad if you do focus more perks to negate the SC penalty (i.e. botany + resilence + spine chill), but that is one trick pony build (not that survivors need actual proper builds to prosper, so it doesnt matter anyway ).

    There are better alternatives, as people said, inner is superior, Bond is great as it also gives more info (swf is for peepees, solo ftw).

    Also, you can use SC, botany and Street wise and equip a medikit, it is a bit of an overkill, but it will last you ages and heal extremely fast too.

    Heck, as much as I hate SC, I used it yesterday to get some challenge that required me to do plenty of pallet stuns on a killer, me being lazy and not wanting to grind it, i camped each pallet against a m1 killer, got hit often but got guaranteed stun, then lost him via generic looping, healed back with SC + botany + resilence (no medikit as I am cheapass hoarder and never take items into a match) and went back in no time for more pallet stuns.

    It works, but there are better ways to heal in the long run. But who cares, play for fun. 2,5k hours in dbd and thats the biggest tip I can give you, have fun and dont stresa what other people think about your playstyle or builds.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703
    edited June 2020

    Whilst several people taunt others who use it, Self-Care is a handy perk.

    Ok, some are 'too cool for school' and won't get hit by the killer because they're a *add silly descriptive term used on Reddit and by DBD YouTubers* who knows all the loops etc, but some will take a hit.

    Outside the SWF bubble, there are times when you would find yourself injured and without aid.

    Examples:

    -Your teammates are inadequate and are busy getting killed themselves.

    -Some teammates just flat out refuse to heal (which is an odd rarity).

    -You can't reach your teammates safely.

    -You're the final survivor.

    -All the totems have been cleansed, rendering Inner Strength useless.

    -You can't find a chest with a med-kit.

    It's obviously preferable to be healed by another survivor taking in to account the healing speed, the only risk obviously being you have to rely on other's skill checks.

    I don't think Self-Care use should be frowned upon.

    In fact, the only perk I personally take exception to is Object Of Obsession.

  • Quol
    Quol Member Posts: 694
    edited June 2020

    Inner Strength is the other choice, it bypasses Nurses Calling, Sloppy Butcher, is faster and helps you remember to do bones.

    I personally like Bond, you can find team mates to heal, to heal you, if they are on a gen or if they are being chased it's a great multi purpose info perk.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,247

    It's not a bad perk per se, there's just better perks to use. The time you're taking to heal is detrimental to the team as a whole - when I play killer, I love if survivors run self care because then I know they're not doing gens and are giving me more time (which is the thing that you are pressurised with when playing killer). I run Inner Strength sometimes or rely on my team mates to heal me, find medkits etc

    Most people ran self care for the longest time, it was pretty much a staple perk back in the day but once the healing changes went through I think most of us realised how much time we were wasting by self caring.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    Honestly, it's not as bad of a perk in soloq as it's made out to be. Of course, a lot depends on how you use it. If every time you get hit you run to the corner of the map to SC with mangled and 4 stacks of thana, then it basically becomes the killer's 5th perk.

    However, if you self-heal when a reset is really needed, then it's a dependable perk. Bond is really no substitute, because in soloq you never know who you get on your team. Even as a killer main, I lost count of the times I needed a heal and a teammate obliviously ran away or straight-up refused to patch me up.

    Inner Strength is superior in theory, but then again there are times where you can't find a totem for the life of you. Medkits are great, but your stash will run out, eventually.

  • PureHostility
    PureHostility Member Posts: 708
    edited June 2020

    The reason people dropped SC was due to healing speed nerfs.


    At release, SC healed as fast as normal heal from other survivor. It took 6 seconds to fully heal with a self care (it was also affected by we will make it back then, thus you could do it in 3 seconds. AFAIK medikit addons also boosted SC, even though you didnt use medikit directly but just carried it).


    It was then nerfed with % penalty.

    Not sure if overall healing went from 6 to 8 first, then to 12 later on, doesnt matter. SC at first was meta, it was still meta when it took 12 or 16 seconds to heal (20 or so with mangled/sloppy), it was further nerfed by global healing nerf up to what we currently have, where it takes 1/3 of a full gne repair time to fully heal yourself with an SC without any speed perks/buffs.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Its not a overly bad perk but it gets heavily weakned to the point of uselessness if your opponent can inflict mangled by sloppy butcher or addons.

    Or just slow down everything with dying light or Thanatophobia. Plus its useless vs plague and legion

    As it currently stands it has too many counters in the meta to be extremely viable.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,247
  • Mattie_MayhemOG
    Mattie_MayhemOG Member Posts: 315

    Please keep using Self Care and taking forever to heal while not doing generators.


    Signed,

    Stealth Killers with Nurses Calling

  • wichael_wyers
    wichael_wyers Member Posts: 202

    Most people are suggesting a medkit/Inner Strength + Botany, which is valid, but if you wanna help your team as far as healing, even Solidarity can help out with that. It cuts a lot of time if three of you are healing and you guys need to reset real quick. Just another alternative although it may not be the best because I'm sure it's somewhat situational.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    if you come in my match with self-care and you're the reason a gen doesn't get done or a survivor isn't being unhooked, just know, that me and my friends will willingly let you bleed out on the ground or the hook.

  • ZerLukas
    ZerLukas Member Posts: 294

    I've used Self-Care for a long time but recently stopped and began using a medkit instead. It's simply faster and more effective.

    But I still use it if take a different item.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Pairing SC with Botany is not wasting an extra perk slot. It gives you unlimited heals that are slightly slower than a teammate healing you. It also gives a nice bump to healing your teammates. It's debatable whether it's the best idea. But it's hardly a waste.

    As to the OP, I see nothing wrong with your current build as long as it works for you. Given you run BT and Kindred I'm guessing you like going for hook saves. You could start running a medkit for your own heals. Then swap out SC with We'll Make It. Combined with Botany the unhook heals are stupid fast.

  • Rydog
    Rydog Member Posts: 3,275

    Maybe "waste" was a bit of a dramatic overstatement. What I'm getting at is that using Botany Knowledge to offset SC's inefficiency is not the best setup. And if healing teammates is the priority, We'll Make It would do the job of both of those perks, while freeing up a perk slot for something like Bond or Spine Chill.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    I think you'll learn to be a better survivor without it. SC used to be locked into my load out but now I never use it. I'd rather bring a medkit and/or Iron Will.

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    this why i still use SC some teammates just flat out refuse to heal sometime and can't alway find medkit so i keep it on a backup i don't care.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    We'll Make It is situationally better than Botany yes. I'm not saying you're suggestions are bad. I'm just looking at the OP's goals for a match.

  • IronKnight55
    IronKnight55 Member Posts: 2,972

    SC is trash IMO. You're better off using medkits or Inner Strength.

  • BeHasU
    BeHasU Member Posts: 830

    Let's be honest here, how many times you're gonna heal in one game? A yellow medkit with a brown addon is enough for 2 normal self-heals. Most of the time you'll get healed by a teammate after an unhook or something. I would rather run Inner Strenght(if i don't have a medkit) or bond instead of BK and SC.

    It's not a bad "combo", but you have better alternatives

  • Angelicus23
    Angelicus23 Member Posts: 2,547

    no

  • Poweas
    Poweas Member Posts: 5,873

    If it's with botany knowledge, then don't bother switching, you're good.

  • Poweas
    Poweas Member Posts: 5,873

    Botany knowledge with SC makes it quite fast tbh, so I think it's better than medkits or Inner Strength. Normal SC sucks though.

  • Poweas
    Poweas Member Posts: 5,873
    edited June 2020

    I honestly think SC should be 28 seconds at base instead of 32, then maybe it'd get more use.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I didn't say there weren't better alternatives. But that depends on your goals. If all I care about is my own heals I'd run Inner Strength. The Botany SC combo allows me to heal myself which is more efficient than another person healing me. And let's me heal others faster.