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Survivors sided

maderr
maderr Member Posts: 251

Killers that still have this kind of statement should be worried about cerebral problems and consult a doctor asap =).

When numbers differences between survived/killed are so big, you can't find any valuable argument that favors the thesis that killers are at a big disadvantage.

Comments

  • maderr
    maderr Member Posts: 251
    edited October 2020

    My bad then if the stats are not what i thought they were.

    But still, these exists and are pretty close :

    =)

    Post edited by maderr on
  • Buttercake
    Buttercake Member Posts: 1,652

    But short of someone who completed all challenges..isnt there always a challenge active on everyones account? I know I always have one active.

  • Crowman
    Crowman Member Posts: 9,521

    It's only tracking challenges that involved escaping for the number of survivors escaped. It doesn't really matter if the survivor had a challenge equipped as it's not tracked unless that challenge involved escaping.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    I’ve played Solo queue regularly for 2 years.

    Killers are dominating that arena.

    While SWF probably provides more of a balancing out to the numbers of kills vs the number of escapes, it’s obvious the killer side has the higher numbers, regardless of the how high or the actual spread of the numbers.

    There are however, variables that factor in to the legitimacy of the kills; eg. do DC’s count? Hook self-terminations imo absolutely count towards a kill if killers are awarded the points for it; although there could have been more play for an escape amongst the entire team (if there were others remaining in the trial at the time of the sacrifice) had they stayed to be rescued.

    Again, many variables to consider.

    The numbers are much closer than that 43,861,640 gap, but killers are getting the higher end of the realistic final outcome.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    This is basically a random sampling of games. It's basically games where survivors or killers are trying to escape or make kills. This is probably a better sampling that random games, because players are MORE serious about making kills or surviving (So there are less disconnects from survivors). So yes, this is actually very good data to show balance.

    • 88% of Survivors are being killed
    • 22% of Survivors are escaping

    For every 3 kills, 1 survivor escapes

    And that's including hatch escapes which aren't really escapes in the first place. This shows a major imbalance on the Killers side.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    So basically those statistics just show that people die more often when they try to do challenges because it isn't their playstyle, I expect these type of numbers when you're taking stats on everyone playing a different way and using different perks than they're accustomed to, I'm more interested to see the numbers without challenges so that way we have a better understanding of where the K/D ratio really is in a standard game

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited October 2020

    You are misreading the MODs post. It's taking statistics from challenges that ONLY require kills on the killer side or escapes on the survivor side to complete the challenge. These games would have players MORE serious about escaping or killing since that's what the challenge requires.

    These are try-hard games.

  • LowSpecGamersMatter
    LowSpecGamersMatter Member Posts: 485

    wdym "only archive challenges"? Everyone was doing the achive, normal stats in my eyes

  • LowSpecGamersMatter
    LowSpecGamersMatter Member Posts: 485

    what does that mean ACTIVE CHALLENGES? Everyone is doing challenges. Its just a collection of games, whats wrong with these stats?

  • GhostyyBoi
    GhostyyBoi Member Posts: 416

    Ok so let's say you have a survivor challenge: "Escape as Ace" you hate Ace so you go as a different survivor and escape.

    That doesn't count toward the challenge or these stats.

    Meanwhile, killers have a good 75% of their challenges as just killing/sacrificing survivors.

    The stats track how many survivors escaped to progress in a challenge, and how many kills killers got to progress in a challenge. Therefore, the statistics are invalid.

    I hope that makes sense.

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited October 2020

    So killers are doing what they are suppose to do and that shouldn't be counted? LOL


    Mind you, this had been an ENTIRE year on survivors getting shafted.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Ok so if you're running adept ace for the challenge you're calling that try hard? Or what if while you're running ace Im doing a hag challenge to kill all survivors so I bring an ebony Mori , mint rag and make your choice on her, you're going to sit there and try to keep a straight face telling me the ace is try harding ? Or that his normal build is always adept ace? There are so many challenges that force survivors to play different there's no way it can be taken seriously

  • Terro
    Terro Member Posts: 1,171

    That's cuz the stats aren't from a collection of games. They're only recorded when a challenge is completed.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    So for challenges only, it is still showing a major imbalance. 4 survivors finishing every match and 1 killer. The escapes shouldn't be so low because that's 4 times the amount for survivors compared to killer.

    I think escape rates are extremely low.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    I suggest you do your homework OP before you make posts trying to feed into a false narrative. C for effort.

  • The_Krapper
    The_Krapper Member Posts: 3,259
    edited October 2020

    Yes there is , there's one to escape using all aces teachables

  • maderr
    maderr Member Posts: 251
    edited October 2020

    @Slashstreetboy

    Ok, so as i guess some of you on this forum have never done statistics in their life, cause you think you are smart copy pasting some comments or joking about statistics being badly used, i will explain it to you and then you will google search to find out how right i am about thoses statistics.

    So, let's state "what are those stats ?" first : "It's taking statistics from challenges that ONLY require kills on the killer side or escapes on the survivor side to complete the challenge." It means these are try hard game from one side or the other or both.

    Ok, now you have the context, so let's do some mathematics. It will be hard for some of you i know, playing all day long doesn't give you mathematics skills. Anyway let's try, here it comes.

    • In mathematics, we can consider that statistcis are accurate when the population is big enough. So the population of players that participate in the different challenges throughout the different rifts is 2.7 millions players while the average max players per day is 40k (steam only), let's say 200k max all platform considered.

    During the rift, we can also postulate that most of players have had an active challenge and played the kill/survived challenges. Here again, if the population were around 500 i would tell you it's not accurate but as the population was near 3 millions, any extra "rare" event that could dramatically change the stats (suicide on hook, DC etc...) is negated and insignificant.

    With those informations, you can now see where i'm coming. There have been a 86.6% kill rate ratio during the rift (active challenge only). It's close enough compared to the official stats we had end of 2019 (70/75% kill rate in red ranks).

    So yes, i assume that the fact that a challenge had to be active to be recorded changed those stats but still, the game is clearly killer sided, taking those "broken not so broken stats" or taking the official end-2019 stats. Moreover, if every games that had a survive and/or kill challenge active have been recorded, the stats are pretty accurate, way more than the one provided end-2019. And if the stats include every game with an active challenge (any challenge) they are way more accurate !

    I know some of you haven't understand what i have wrote, and i also know that some of you can't give argument so you are just crying and copy/pasting things you don't understand.

    So all those guys, replying crap without any clue of what they are talking about, you are invited to stop polluting this thread with your non sense. If you are bad unskilled killers, improve and get good. The friends i play with are 50/50 survivor/killer and in red ranks they succeed to get 3k+ every game. From time to time they will struggle but it's like 1 game out of 20.

    Others that are educated and are able to argue with a good rethoric, i invite you to continue the discussion and to change my mind.


    And when i read this, i udnerstand it like this :

    In order to complete challenges (any challenge, i.e doing gens, escaping, cleansing totem or running with the killer) there have been....

    To my mind every games with an active challenge have been recorded, these are global stats.

    Only the games without any challenge selected (both killer and survivors side) were not recorded.

    I don't think that the developpers have had the time to gather stats from specific event like "escape as ACE", doing excel spreadshit to gather all the specific datas, it makes no sense and would take hours for no benefits.

    Anyway, as those stats are not clear, we can stil lrely on end-2019 stats that clearly shows the killer sided aspect of the game. Last months, the way killers are playing has changed, there are much much more camping and tunneling killers, and killing the 1st surv fast open the way to an ez 3k minimum. So maybe the kill rate is higher now. We won't know till the developpers don't release official stats.

    But from experience, when developpers decide to stop releasing stats about something in a game, it means it's broken :

    • DICE/EA refusing to share playerbase numbers in BFV and Battlefront 2
    • Turtle Rock refusing to share playerbase numbers for Evolve and then balance stats aswell
    • InfinityWards refusing to clearly communicate about cheating in Warzone
    • Riot refusing to communicate about cheating in Valorant and refusing to share Vanguard anti cheat efficiency stats

    etc... So i don't know what's going on with BHVR, but more transparency would be welcome.

    Post edited by maderr on
  • maderr
    maderr Member Posts: 251

    New stats showed just now during the stream.

    Red ranks but taking in account console killers that are clearly limited with their input devices. Same stats only on PC would show way higher kill rate, especially for nurse/huntress/gunslinger.

    Global average 68%. I assume PC only would be higher than that.

    Survivor sided ?

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    Buff nurse, she's the weakest killer in the game according to stats. Give her 5 blinks base.

  • Orion
    Orion Member Posts: 21,675
    edited October 2020
  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    115% movement speed. The ability to fake her power, and 5 blinks base.

    I would use the INVEST meme, but I'm on my phone right now.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,814
  • immortalls96
    immortalls96 Member Posts: 4,652

    Id recommend you check your sources and do a tad more reading next time

  • maderr
    maderr Member Posts: 251

    Nurse on console is unplayable, you can add blink it won't change the stats as on console it's too hard to hit with her.

    So either devs rework her that she is playable with a gamepad, either she will stick with this bad kill rate. However, on PC i guess she has a high kill rate.