How do you want daily rituals to be reworked?
The devs said before in a Q&A live stream that they are going to rework daily rituals. Now I am asking you guys how you would want the reworked daily rituals system to be.
Comments
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More BP (and some Shards). If a Rift is active, a Daily should award Riftfragments.
Introduce Weeklys with multiple tasks. Complete 4/5 Tasks to earn a lot of BP/more Shards/ 50 Auric Cells.
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Two separate dailies: one for survivor and one for killer
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Separate killer/survivor daily’s is a good start.
also more variability. Get daily’s for perks (only those you own) like some tome challenges.
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Would the perks be from licensed characters or only originals?
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Well, only those that you own. It would work like the daily’s work currently that are character specific, they don’t make a difference between original and licensed.
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Oh okay, interesting!
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It would also be incentive to not only use your usual perk loadout and try something different. Maybe even help to give incentive to test out combinations..
and you can still delete one daily if it’s a perk you despise
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That's why I love playing with the perk challenges from the tomes because I have to try something different! This isn't related to the thread topic, but I gotta recommend a fun survivor perk combination: Empathy & Autodidact. It's a very fun perk combination if you just wanna play for fun.
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As others have said, getting one survivor and one killer daily per day would be nice. Maybe a small amount of shards too. Otherwise, I don't think much should be changed; they're a fine system.
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Do u know why it's always killer dailies? I'm a survivor main and I tend to skip the killer dailies.
I just want the survivor ones. But I always get killer dailies and sometimes get a survivor one.
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I’d say you have 3 killer and survivor dailies and get one of each every day to make it encourage both sides more. They should also give rift fragments
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I would like :
- 1 daily for each role
- Weekly special quest for your less played killer to earn like 150k.
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There are much more possible killer dailies than survivor ones. Every chapter, at least one potential killer daily gets added, the use your power 4 to 5 times one. Survivors technically get new dailies but its just basic value replacement, escape with new survivor. There's almost twenty chapters right now. That's a lot of potential killer dailies.
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But more ppl play survivors. We don't want to play killers. I am survivor main. I only play killer BECAUSE of these dailies.
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I would like the choice to have either survivor or killer rituals. I know i should play killer more but i prefer survivor and most of the time i am stuck with 3 killer rituals. Once in a blue moon i will get a survivor ritual.
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I'd like 3 killer and 3 survivor dailies and I would like a lot more bloodpoints, also I wouldn't mind different variations in the 3 challenges - so easy/medium/hard with each one giving progressively more bloodpoints. I think we all basically do our challenges purely for the BP, it's the only time I play Nurse for example (and I play her very badly!)
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2 dailys per day, and new weekly challenges that are like dailys but more grindy
like, instead of “hit 4 survivors with shred” its “hit 20 survivors with shred”, but you get a lot more bp, some iri shards, and rift fragments (if a rift is open)
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I'd either like them to go back to how dailies were. You could get easy dailies that gave you the amount of bp you get from dailies now, medium that were slightly grindier but awarded more bloodpoints and the 'hardest' that were super grindy but usually awarded around 100k bp.
Another way they could rework them is to make them, like they are on mobile. They've got daily rituals, that are kinda fast and easy to do, but they've also got weekly rituals that are a bit more grindy, but grant better rewards.
I hope for weekly rituals, since I almost only play killer for challenges or dailies lately. Once I do them, my interest in playing killer begins to decline. Some of my friends feel the same way. Having grindy weekly rituals for each role would keep me, and others, more motivated to play the opposite role more.
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I don't think it would be good if daily rituals gave you Rift Fragments as a reward. RFs are a currency that is unique to the archive. Daily rituals have nothing to do with the Archive. This is a completely different mechanics, if I may call it that. About Auric Cells, that won't happen.
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I think that is kind of the point. There are more Survivor Players than Killers and having Killer Dailies show up more gets more people to play Killer, even if just fir a Daily.
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1). The ability to opt into a role for dailies, with the ability to switch roles whenever you want.
or
2). Up to four dailies instead of 3, with 2 for survivors and 2 for killers at all times, as a balance.
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I'm at a point where blood points don't matter to me. I still like daily rituals because they give me something to do instead of just playing randomly.
My only request is let us choose what side we get rituals for. I'm done playing killer and just play survivor these days. I only want to get survivor rituals.
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Give me more bloodpoints.
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Remove character specific conditions. I can't speak for others but when I get one of these for a character I don't like matches do not get played in a normal manner.
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That's the purpose of dual dailies, to encourage a player to play both sides.
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I'll 4,392nd the motion for dual dailies and to bump up the rewards by no less than 5,000 blood points each.
I love the idea of also having a weekly challenge that would earn iridescent shards. Say 500?
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Honestly, I feel like it would make sense to have dual-objective dailies.
As in, each daily ritual generated would contain a survivor objective AND a killer objective built into it. The ritual could then be completed by completing either of these objectives, but would reward extra bloodpoints to players who accomplished both before cashing it in.
Role mains would be able to stick to only their role if they so desired, but people who play both roles (or were incentivized to break from their main role for a bit) would have an opportunity to receive a better reward for doing so.
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For survivor: I'd like the existing ones to be changed to generic ones not specific to a character and have more of them in general rather than escape or open an exit gate for the most part. I wouldn't even mind them being to do an objective with a specific perk equipped out of what you have unlocked as a teachable just to shake things up.
For killer: I'd like to see the varying difficulties of the rituals normalized. You have ones like Myers' whose ritual is just stare at people and then Blight's whose ritual is to down people with your power (and not just hit them with it).
In general: more blood points, varying difficulty challenges or "elite" weekly challenges that give a lot more but are harder to complete, rift fragments, one ritual for each side per day.
25-30k blood points just isn't really worth it to play a killer I don't have BBQ or halfway decent perks on when I could be playing a decked out killer with BBQ who will most likely earn the same amount of points as a non-BBQ killer plus the daily ritual.
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All of the above, what everyone has suggested, implement all of it, honestly, lol.
- Implement separated rituals for Survivors and Killers
- Increase the total number of rituals to 4 (for each side)
- Allow deletion/replacement of 2 per day
- Slight BP increase across the board
- Make each ritual have 3 tiers, granting BP when each tier is completed (ex. "Repair 3/5/10 generators")
- Weekly rituals, 2 of them per side (ex. "Complete 12 Daily Rituals this week")
- Rituals should be made more generic (so as not to force people to play characters they don't want or even have)...or, at minimum, only populate rituals for characters that person has
- Shards. I know this is the money maker but, include a small bit of shards. I have no idea what'd be fair here - 100 per weekly? 10 per daily? So, if everything I list here were implemented, someone really grinding out both sides could earn just under 1000/week.
- One final reward besides BP and Shards - Perks. Start tossing some perks into the mix as well. If a character specific perk is available and that person's character is under level 15 or something, attach a Tier 3 perk to the ritual as a reward, along with the BP and Shards.
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