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Devs killer's community refuse to play with ur new updates and buffs!

If u not hear US u will lost more players.For what was validation hit dead hard validation hit through pallet if it can be seen that killer hit survivor?Why u make game for killers unplayable?Maybe u make a stream when u play killers vs 4 Mikaela??? :D Why u buff hard dead?

Listen if u cant do anything with ur servers.LET RETURN WHEN KILLER WAS HOST!!!!!I ITS NOT FUNNY!!!!!!!!!!! ITS SAD ALREADY!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Killer's community require normal honest HORROR game! If u cant do this,we will tell to u GOODBYE!!!!!!!!!!!!!!!!!!!!!!

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Comments

  • UkilledLegion
    UkilledLegion Member Posts: 620

    @H1GHLVND3R my ping 40-50 :D lul :D

  • UkilledLegion
    UkilledLegion Member Posts: 620

    @H1GHLVND3R but i see how u complain about windows hmmmmm,okay........

  • UkilledLegion
    UkilledLegion Member Posts: 620

    @Hoodied bug fix that get new bug :D

  • Hoodied
    Hoodied Member Posts: 13,020

    I mean yeah, its a hotfix not a major update so no testing is put into it by the community

  • LeonxJiwoon
    LeonxJiwoon Member Posts: 455
    edited October 2021

    Amen !!!!!!!!! give this person 1 million likes please, but yeah you know because killers still do not realize having high movement speed 115% 110% vs survivors 100%, crazy hit boxes, blood trails, scratch marks and crazy perks and instant downs are not ways to counter dead hard easily or they still get a free hit during a fast vault via windows/pallets

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    So is that scream and blood after validated hit considered a bug?

  • H1GHLVND3R
    H1GHLVND3R Member Posts: 138

    Ppl have zero knowledge about how this all works, they think DH should be used before hits lol and exausted on the ground is SUPER FAIR. I hope all hits will be like that especialy after vault

  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    Yes. Because screaming and threatening to hold your breath until you get what you want, always gets people to take your opinions seriously.

  • anarchy753
    anarchy753 Member Posts: 4,212
    edited October 2021

    I know it's a "fix" and not a "buff," but the thought process behind it baffles me.

    It is probably the single most used survivor perk in the game, and it exists in a category of perks (exhaustion) which are meant to compete with each other but it so completely outshines all the rest that I haven't even seen Balanced Landing or Lithe for the better part of a year.

    On top of that it's continually complained about because of how much it gives OVER its intended purpose. It's a perk that was always intended as a brief moment when the killer swings that you don't take damage, and instead is more commonly used at high tiers as "a dash you can use on demand to extremely lengthen the chase by reaching a window or pallet safely that you wouldn't have otherwise."

    Now sure, it wasn't working perfectly in every situation, but it is the top tier of top tier survivor perks, and what do they do? Change how it functions with the servers so that the only counterplay which exists for it now no longer works.

    It's like if they just decided "Oh hey guys, we're just making it so that you can't cleanse any totem EXCEPT the totem undying starts on first, because it was in every match but it just needed to be more painful to deal with."


    Personally if I had my way, it would lose the dash forward entirely. Make it consistent to use in the swing animation if you must, but remove the option to use the perk in a way it was never intended to be used.

  • LeonxJiwoon
    LeonxJiwoon Member Posts: 455

    Nah I do not, bad killers complain about dh not good ones am sure that said 1mil times, should I bring up then about bubbas easy instant down spamming saw or noed come back by bad killers or killers who claim its a punishment for gen rushing then?

  • Hannacia
    Hannacia Member Posts: 1,323

    I don't really approve the wording the OP used and the caps but the games are quite bad for killers right now. Not just because of dead hard. It would be lovely if behaviour would look into the situation.

    Especially slower killers are struggling against boons, gen speeds, loopers and huge maps.

    I'm trying to enjoy the game but sometimes its hard and i really don't want to become 100% survivor main.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Yeah bold of me to rub together the whole two braincells it takes to work out what the goal of a perk is. I swear if this is gonna be like DS where they just pretended it was never intended as anti-tunnel.

    And it wasn't "not functional," it had rare times where it appeared to not work properly because it registered the killer's hit over the survivor's perceived dodge. They just flipped it so now those exact same rare issues are going to happen, but now it will prioritise the survivor's dodge over the killer's perceived hit. Every time someone would be exhausted on the ground there's instead going to be a killer listening to screams and watching blood spray as a survivor runs away uninjured. And as a consequence, they took it from a perk that required even the slightest bit of thought to one where you just have to turn your camera to guarantee that you will get 3 hits in every single chase.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    There is currently no data showing that Dead Hard extends chases more than Lithe, Sprint Burst and Balanced Landing. Even if it did, it does take more skill that Lithe, Sprint Burst and Balanced Landing just like Nurse takes more skill to use that Trapper. Plus you have Smash Hit and Head on that underperforms the other exhaustion perks. So not all exhaustion perks are equal.

  • Swampoffering
    Swampoffering Member Posts: 384

    Next amazing feature - Window Hit Vallidation, with DBD Potato servers :)

  • anarchy753
    anarchy753 Member Posts: 4,212

    That argument is sooooo weak.

    It honestly doesn't matter if there's no data that it's statistically better. It's in 99% of games, if not more. It's something I loathe about BHVRs approach to balance, that they refuse to tweak anything without a full rework. If something is in 90% of games, it deserves to be weakened at least a little, and I mean this for both sides.We keep seeing "oh we reworked Deja Vu!" "wow Babysitter is marginally less terrible!" It means absolutely nothing and doesn't shift the meta in the slightest. It's an annoying perk to deal with, and killers have to be conscious of it and play around it in literally every chase even the early ones with a player who doesn't even have the perk.

    It doesn't take skill to use. It is literally just "press e to extend the chase." It gets you to pallets and to windows super easily, and now thanks to the new patch it doesn't even take the slightest bit of skill to anticipate the killer swinging, because all you have to do is see the animation start and it will guarantee you can't be hit.

    On the other hand Balanced Landing and Lithe both require positioning yourself better on the map so that you can actually use it in a better manner than just beelining for somewhere it can trigger, and both can trigger on places where they don't even help like a window where you take a hit, or in a jungle gym where you can't make full use of the sprint because you're forced to run parallel to the killer rather than away. Dead Hard is only wasted when you as a survivor actively make a mistake, which is legitimately hard to do now.

  • zombitehdeath
    zombitehdeath Member Posts: 587

    Shouldn't that problem take priority then fixing a perk that doesn't even need the fix in the first place?

    it more annoying to when it happens on pallets but is more frustrating when it happens to a perk that is too strong for it own good.

    it wierd that the dev haven't done anything to dead hard when people have been telling them that it too strong and it has no counter (you can't bait out dead hard for distance)

    i wouldn't consider the fix on dead hard a fix as it wasn't a detrimental to the perk itself which is why people say the surveillance fix was a nerf as it wasn't to strong of a bug to make the fix as a fix.

  • LeonxJiwoon
    LeonxJiwoon Member Posts: 455

    Brother I cant tell you how I wonder too everyday its the same topic, there is how much dead hard complains? There probably is more dead hard complains now more than NOED ones. This game or any game with a forums is gonna be endless complaints. Either on either side survivor or killer, the reality is we just want the game our way and we do not care about anyone else .

    Either side will always find something to complain about the other. Until this or any games with forums stop services it be world war 300. Its like saying this, the drink is plain it needs more sugar, the drink is too sweet it need to be watered down. As the key thing is no one is ever satisfied and ALL of us myself included survivor or killer are guilty of it.

  • Tr1nity
    Tr1nity Member Posts: 5,047
  • zombitehdeath
    zombitehdeath Member Posts: 587

    The perk was fine before the fix and many people have complained about how bs dead hard was. If it needed a fix why was is still used and why was there many people complaing about it?

  • zombitehdeath
    zombitehdeath Member Posts: 587

    im pretty sure hit validation is active since i doubt dead hard validation and pallet validation would be on while hit validation is off. That would seem weird.

    Also the hatchet hitbox is weird and they did changed it for a while but it didn't do well (kept going through survivor) and i think they decide to keep it on how it is (even tho they could've tweaked it but idk how coding works or how well their code would back then)

  • Hippie
    Hippie Member Posts: 1,003

    I hope they do something about the hatchet hitbox... seems like a lot of Huntresses "do well" because of bogus hits like these, in my experience.

  • zombitehdeath
    zombitehdeath Member Posts: 587

    To me. The hitbox is too inconsistent.

    You could get hit by a hatchet that is to far away or avoid one this is nearly close to touching you.

    it weird but not as weird as blight collision when rushing.

  • Hippie
    Hippie Member Posts: 1,003

    Seems like another mechanic that benefits (or suffers) from the user's ping.

  • pseudechis
    pseudechis Member Posts: 3,904

    Glad to hear they are working on this as I keep getting the scream hit and then aww, where’d that health state go dang it.

  • Nathan13
    Nathan13 Member Posts: 6,711
  • LeonxJiwoon
    LeonxJiwoon Member Posts: 455

    No matter how old I get that movie is always number one 😁

  • VicThor
    VicThor Member Posts: 347

    How do you know they are bad killers if you have never tried to play killer on high MMR?

    How do you know if it’s not a valid complaint if you experienced only one side?

  • LeonxJiwoon
    LeonxJiwoon Member Posts: 455
    edited October 2021

    Easy because survivors want their way

    killers want their way

    Each side will always be biased to each other and every point on either side is just wasted time or effort, either people need to accept what the game is for or move on to another one. As you state then the killers who complain on survivors should try survivors out just like how survivors are told play that killer to learn their ways as you just mention me as am sure jus like there is 100% survivor mains so are there killer 100% mains who never touch a survivor since day one. Remember solo queues are still am sure 80% win by killers, now ofc with swf the changes of that is flip by a significant margins and ofc even a great killer can have a tough time its. All these heavy dead hard/boon post like some 10 year movie now I bet if I was to put up a NOED complain what would happen now?

    Eventually we know if something is even broken eventually its gonna turn to trash soon, circle of heal already got 2 nerfs because self healing =is still old trashy heal speed self care of claudio which at that point i rather have self care over circle of healing, circle of heal is only better a tiny bit cause its for everyone on the team but me wasting time hurt trying to find a totem to self care, the radius of the boon was reduced as well. ill rather old self care that is just always ready for me to use so i can hide not too far from my gen and heal up there and get back to work, I only actually like shadow step. Also yall got the long waiting hatch and key nerf is that not enough?

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited October 2021

    Under your thinking Ruin, BBQ Chili and NOED all need nerfed, because they're used to much.

    You don't even know if it's used 99% of the time. I can guarantee you I don't see all 4 survivors using it every game I play.

    The problem with Dead Hard is "group think" and "confirmation bias". Some streamer said "Dead Hard, bugga bugga" and now every Killer is "Dead Hard, bugga bugga".

    No one has shown any proof that Dead Hard is out-performing other endurance perks. Being used a lot means absolutely nothing. Bring proof that Dead Hard is out-performing other perks in time efficiency during chases, then you have a case.

    I'll even tell you how to bring proof. Choose 20 random locations on different maps. Have the survivor start and the killer slightly outside of lunge range, run the same loop the same way, and see which endurance perk is extending chases the longest. If Dead Hard is always extending chase to an absurd amount, then you have a point. (You would need to slightly alter the loop for Lithe and Balanced Landing or course).

    Until then, you don't have an argument.

    (I would argue that survivors using Lithe and Balanced Landing survivors generally setup where they're at to get the most use out of those perks).

  • LeonxJiwoon
    LeonxJiwoon Member Posts: 455

    wait heres a joke for you, let me bring sprint burst and adrenaline and you bring borrow time and guardian, now amma let the killer catch me on purpose and hook me as exit pop, now you unhook me as I zoom with a combine sprint burst+adrealine and hope effect with endurance to boot. my god now I feel to do this with new vigil to get sprint every 28 seconds maybe now