2kills shouldn't be a win. (Solved/answered)
Why is a 2k a win? Shouldn't the killer draw?
- 0-1k = loss
- 2k = draw
- 3-4k =win
It's quite clear a 2k is in the centre, so why is it a win? I hate the whole kills equal kill mentality but why isnt it set out how I listed above?
Edit: to clear confusion I dont think 2k is a win, I class it as a draw but I cant find an official source that doesnt say a 2k doesnt increase your mmr rating
ANSWER: THANKS TO PEANITS, a 2k is a draw usually. But there are some exceptions where a player can still gain/lose a very small amount of mmr depending on the survivors mmr
Also a DC is classed as VOID (not a kill)
Comments
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Who said 2k is win?
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It's... not?
Three kills is a win. Two kills is a draw.
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I would also like to know who said 2k is a win?
I, as a member of the prestigious counsel of random forum users, would like to push forward the motion that 3k is a win. If. All four survivors has been hooked at least once.
All in favor say 'nerf Dead Hard.'
All against say 'pretty good job so far.'
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Doesnt a 2k increase MMR? Iv tried looking through past q&as and stuff but cant find the exact conditions what is a win and by how much.
All I found was kills/escapes/time affect your mmr gain/decrease
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nerf Dead Hard!
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nerf Dead Hard
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Well I class a 3k as a win, but I cant find anywhere that officially states it is and 2k is a draw and doesnt raise mmr
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I imagine that it depends on the MMR difference between every player, but assuming they're all at the same MMR and no adjustments need to be made there, getting two kills balances out the MMR you lose by two players escaping. I guess you'd also end up with more MMR if you get two kills, one escapes by gate and one escapes by hatch, but hatch is kind of a null point from all perspectives.
Also, "MMR increase" =/= "win". The game existed for a long time before MMR, and so did its win condition.
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Nerf Dead Hard to the ground!!
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Nobody said a 2K is a win. Killers have to work hard for a win, survivors just press E.😅
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Well I'm classing a win as whatever increases the mmr.
While I class having a good game in general a win, if I'm talking about the actual win then whatever increases mmr
But I cant find the info anywhere and way back when it got introduced my questions about DCs was avoid so it's hardto know. I probably should update the post so people dont get confused
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That's backwards. MMR is supposed to increase if you win, so the win condition must necessarily predate the MMR system, and in this instance it does.
And, even based on the current system, 2k is a draw by default. If one escapes by hatch that throws it somewhat out of whack, but assuming they both escape via exit gate, you've got two increases and two decreases, which should balance out. There'll be some outlier cases where you only get a 2K but it was against a team dramatically higher than you, so you'll be given a little boost since you performed above expectation, but the MMR system doesn't define a win so those outliers are totally fine and help the system serve its actual purpose properly.
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Thankyou, it was driving me nuts and I couldn't find an actual source. I dont suppose you're able to comment on DCs counting as kills? I asked this back when mmr first got added but never seen an official answer either
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This is not true at all. I don't have "E" on my Xbox controller.
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So let's say I get 1DC, 2kills and 1escape this would balance out as a draw due to the DC being void?
But if I was to get a 1DC and 3kills it's a win in the killers eyes
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Is it all DCs or is it only like beginning of match DCs? So like first down DC makes sense but what about when someone DCs when being carried to death hook or last survivor at end game? Same on survivors end, what about when killer DCs when survivors are about to open exit gates and they would have escaped?
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I followed every thing you said every time, and I haven't understood for the hatch: as survivor do you gain or lose MMR? And as killer?
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Hatch escape is treated as if that survivor was never in the trial. They talked about this in a Q&A stream. Their rating doesn’t go up and the killer doesn’t lose anything for that survivor escaping.
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Wouldn't that be abusable?
For example, as killer you have a higher MMR than all 4 survivors, and after you killed one survivor, right in the endgame when you're to get 2 kills they one who's to die DCes and the other 2 escape, so overall you killed 1 and 2 escaped, out of 3 because who DCed doesn't count.
Or, if as killer you're to lose a match because you're trying to raise your MMR as much as possible, you can just eat a 5 minute penalty every once in a while DCing, or have no penalty at all crashing the game intentionally, same for the survivors.
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I think so but realistically you could only eat that once or twice a day. My understanding of the DC penalty is each time you DC you go up one tier and one tier gets forgiven every 24 hours. So if you DC once, you get a 5 minute penalty. DC twice, 15 minutes. If you DC twice one day and then DC once the next day, you'll eat a 15 minute penalty on the second day.
It wouldn't be very practical. And the reason to do it so you could face tougher matches doesn't really make sense as a motivator. I think this could be a problem though if the MMR's were displayable because then there would be more of a reason for people to try and keep their ranking.
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personally i consider 2k a win. if the game is ideally intended to be balanced for an average of 2k and 2 escapes then i see no reason you cant consider 2k a win. considering how hard it can be to get 1k sometimes. I can be happy with 1k sometimes. its only 0k i consider a pure loss because even with1k i still did my job by feeding the entity. imo anyways.
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Considering how good some survivors are I absolutely consider 1 hook a win.
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As a greedy sweaty killer player, I consider 2k a win out of necessity for my sanity
But even when you win, sometimes you'rethe loser so ultimately it doesnt even matter I guess
I had a match the other night where I got one measly hook on the Game, and just got my 2nd down whenthe last popped. I gave up, opened the doors and just wanted my pity kill.
The survs couldn even give me that and wanted to utterly destroy me, andthey almost did if I didnt get a lucky grab which spiralled into a 3k thanksto Starstruck Agitation.
The fact I got a 3k and a Win was irrelevant because I was miserable. Meanwhile, some 0k or 1k games are a lot of fun because there is back and forth action.
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I can completely understand that feeling...some of my most favourite matches have been what would be considered a loss because I didn't get a kill or I got a singular kill in EGC. But the matches themselves have been fun with good chases, lots of action, no searching around trying to find hidden survivors.
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If only I had a dollar for every time that players in the end game chat treated two kills as a win or lose, instead of a draw.
But yeah, by everything technical in the game. Two sacrifices is the closet to a draw you will get.
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having good fun chases that dont feel like survs are running circles around you are very fun and to me have generally kept even my 0k games very fun and not frustrating.
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Chases from both sides are my favourite aspect of the game (well with the exception of my Head On/Deception plays when playing survivor). I don't really enjoy hide n seek and searching for players to chase, I like to get into chases quickly which is probably why I like information perks a lot.
A lot of players love the hide n seek aspect as well though - I think that's what's been so popular about DbD, there is such a variety of playstyles.
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Oddly enough, the viability of hide and seek is part of why I enjoy VSing Nurse and Spirit.
Stealth needs to be used in moderation ofc, but aggressive use of it is exhilarating. As unbalanced as Iron will is, its the one perk that makes it truly viable
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Bro, nobody, and i mean NOBODY is DCing to lower your invisible number
And Peanits said matches are treated as 4 seperate 4v1s for killer, if you kill 1 survivor with high mmr, you go up a tiny bit of mmr, if someone with high mmr escapes you won't move much, if any at all, if you kill someone with lower mmr you won't move much, if a low mmr surv escapes you go down a bit of mmr, if someone dc it's like that 1v1 match never happened so no movement at all.
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I really started liking stealth more again as survivor, and it's so fun because killers are so used to everyone looping immediately that every time you have time to stealth away they literally never expect it! Especially when you disappear from a chase walking it's godlike!
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I outscored the survivors in a game tonight with 24.2k and 8 hooks. All of them escaped. So I lost but somewhat won aswell. I got flashlighted for hook 9 during ECG.
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You are the only person on the forums that thinks grades mean anything, lol
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I'll give it to you in the simplest way possible as you've struggled to grasp it from everyone else.
A survivor could AFK the entire game, come back and escape, this means they would de-pip, but because they escape their MMR would go up.
Alternatively you could be the world's best survivor,do 5 gens, rescue 6 survivors, double pip, and then die, this would give them two pips on their grade but their MMR would go down as they died.
Another version is you get 0 saves, you do 0 chases but you do most gens and leave, this would likely be a de-pip or safety pip but your MMR would go up because you survived.
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Are you suggesting grades are secretly used for matchmaking? I'm not really sure what you're trying to say at all.
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So basically, killer has to 4k or they can be considered a loss.
2k is not a win, its 50/50
But they will tell you, "you got2k you should be happy" and "you sweaty if you go for the 4k"
Umm, the game dictates that as a win, so why wouldn't we go for the 4k?
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Wait a minute. Every one and there mum always say the game is balanced for a 2k 2e that would mean its balanced to be a draw for the killer. But if I escape its a win regardless what happens to the other three people. So is the game not balanced like that or do I lose mmr as a survivor when not everyone survives?
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Ah ok I think I see now. I'm not sure many people increase their grade just to show it off though. I mean maybe people newer to the game, I was stoked about being rank 1 both sides the first few times. But if I'm actively going for pips now it's for doing adepts. The BP rewards are nice too but grades increase over time just playing normally, no real need to focus on it
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We should all bookmark this post because it's our dev official answer to people saying this
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There's variety of playstyles!?
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Hide and seek...doing it tactically I understand, but I have far too many 'sulk squad' moments where the last two survivors in an SWF don't try to do gens and instead hide somewhere and do the bare minimum to keep crows off, with the ultimate goal of stalling the game out forever.
I don't know - I've had people DC to deliberately deny me BP/points as a BM. Literally in postgame 'you don't deserve BP'.
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2ks and 1e would be a win for the killer. You don't count "nulls" as either a win or a loss.
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2k is a draw though, if a DC is null then you only got 2kills that's still a draw, you need 3kills to be a win.
Not that I care for the W in a game with DCs I was just curious and if a DC is null and the games treats it all as a 1v1 then 2kills, 1escape and 1DC is a draw
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"DC pretends the 1v1 never happened."
I see, so just before the confirmed hook of death, the hamster may gnaw on the server.
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The MMR system is setup to award you points for each individual kill and to take away points for each individual escape.
Say a kill is 100 points and an escape is -100 points.
If you have 2 kills, 1 escape and 1 DC/Hatch Escape, then you would gain 200 points for 2 kills, -100 points for 1 escape and no points for a DC. Adding it all together, you gain 100 points, hence a win.
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Ah I get you, you basically if someone DCs you go up in mmr unless you let multiple go. Shame
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What button do you have to press on xbox? A or X?
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