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I wonder if the developers know what a coefficient is?

night_ph
night_ph Member Posts: 198

In anticipation of a big update, I've been thinking. And the developers understand that by raising the weak killers, they automatically make strong killers even stronger.

let's look at an example. We have a conditional Hunter and a Nurse. Killers are radically different from each other in terms of gameplay and mobility. We take the "Decisive Strike" perk, and look. For a nurse, 3 seconds of stun is too short, she will have time to catch up, but for a trapper, just right. Ok how resolve this? We need add coefficient which will be calculated when the killer interacts with something (for example, with a perk)

If we got 5 sec as a start value. For nurse this coefficient is 1. Because 5 * 1 = 5

For trapper this coefficient is 0.6 . Because 5 * 0.6 = 3

if you enter coefficients, this allows you to at least balance the game a little and not break the balance when introducing new perks.

The same can be done with the repairing of the generators, for mobile killers leave 80 seconds or a little less, and for less mobile, on the contrary, increase, etc.

Regards,

Comments

  • foxsansbox
    foxsansbox Member Posts: 2,209

    Needlessly complicated and ultimately not a good balance idea. The perks need to treat all survivors and killers fairly. If a killers power overtunes a perk combination, the devs are presumably able to gather statistics on that loadout.

  • dugman
    dugman Member Posts: 9,713

    It’s an interesting idea, the main concern would probably be reducing transparency in the in game descriptions. Plus it would make balancing new things take longer possibly since every new effect would have to be compared to every possible character’s coefficient sets to see if any apply and what values to set those parameters.

  • Mozic
    Mozic Member Posts: 601

    I'm sure the devs understand coefficients - the average player trying to crunch out stats, however? Not so much.

  • night_ph
    night_ph Member Posts: 198

    Yeah, keep riveting killers and perks are so much better, okay)

  • KnotEnthusiast
    KnotEnthusiast Member Posts: 464

    Also, applying coefficients requires the devs to literally quantify exactly how strong or weak a killer is. How do you do that? For a killer like Nurse, who has the potential to be the strongest in the game but performs the worst of any killer on average, do you make her coefficient high or low? Modifying anything per killer opens up so many doors that don't need to be opened.