Why Self-Care is still the most picked Survivor perk?
Despite it being dogwater now, do you think it has to do with it attracting newer players? Because of that Challenge? what do you guys think?
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Evidently it's only popular in non-english speaking regions which I find very weird
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It was stated it's a popular perk in some non-english regions.
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It's a crutch some people can't let go of, I guess. I wonder if Self Care was outright deleted from the game if survival rates would improve.
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Because people are stupid and not running inner healing
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The recent archive challenge explains part of it but it's still just a pretty popular perk in general, so many survivors just hate being injured and want a consistant way of healing up.
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I think the devs needs to do regional data instead of combining it all into one data, because it's not accurate. Different regions have different metas, so they should just go by regional stats.
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Self Care is the least risk averse healing perk in that it has no preconditions and can’t be cancelled or taken away or expire. It’s very slow but it’s also extremely consistent and flexible. I think it probably works fine as a supplemental healing method where you use it to augment your healing at moments of downtime. You just don’t want to be relying solely on it to heal to full all the time because its so slow, but a few seconds here and there topping off healing when you can might still be useful.
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Circle of Healing costs money and not everybody is on-board with the Pay-To-Win model of game balance
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Well for Solo Queue it's easier to rely on it for healing rather then bringing in a medkit that runs out
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I use Self-Care religiously, and seem to be doing extremely well in the hell that is Solo Queue judging from the posts that I read.
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Yeah, I think this global aggregate data is creating some confusion. I'd be interested to know how things vary by MMR brackets as well...
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It's a original chapter?
Most of the best perks/killers are free
it's not even close to pay to win
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I'm not surprised. Gens are barely getting done, in part probably because of wasted SC time. BHVR might find the current stats reassuring, but I've noticed teamwork has been seriously lacking in solo queue
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Because id rather heal myself then go up to another survivor just to be ignored
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While regional data is cool and all, I do feel it it important to share global stats considering we do not balance differently per region. Self-Care is a great example of this; while it's not as popular here, it's still very popular elsewhere. This is important context to know if we ever change a perk like Self-Care. It's not a total shot in the dark, your experiences just may not line up with the rest of the world.
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Circle of Healing is better than Self-Care in every way.
Original chapters require buying them.
A majority of new players and some existing players have not bought Mikaela.
Self-Care got massively nerfed.
Self-Care is freely available to all players.
When the good option costs you and the bad option is free, that's what Pay-To-Win means.
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yeah that makes sense
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It doesn't cost you any real money
If it's available in the game without any monetary expenses then it's not pay to win.
By that logic every perk is pay to win cause you have to spend bloodpoints to get them to tier 3
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It is the least restricted way to heal yourself. It's a net negative with the current healing speed, but that's not as intuitive as being able to ALWAYS heal yourself no matter what.
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Bruh, you're getting rid of a totem, and getting healing when you can't find your teammates, not to mention even after the cleansing, travel time, and the actual 8 seconds, it's STILL faster than self care
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Multiple reasons:
- It's easily acquired.
- It's easy to use and understand.
- It can be used anywhere.
- It's always useful.
- Most other perks sadly, are worse.
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I read somewhere Asian DBD Survivor meta is being super egotistical but dont take this as fact, I remember reading it sometimes on Reddit but it may be hearsay.
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When the free ones are objectively worse than the ones you buy, it's still Pay To Win.
Being able to earn the useful one with many, many hours of play is a slightly less aggressive application of the principle, but it's still locking the best options away (and thus encouraging people to buy the content). In Mikaela's case, it's 9000 shards, which is a LOT of games. But if you want another example, how about Decisive Strike? You had to buy the character to get it and it was supposed to be the anti-tunneling perk. How much sense does it make for a perk designed to fix a core game issue to be locked behind a paywall?
I will grant you that the Self-Care / Circle Of Healing situation isn't as bad as the Call of Brine one. Since CoB is behind an IP character, you MUST buy that with money. It's also the ONLY regression perk that wasn't nerfed in some way and was - in fact - explicitly stated by the Devs as the other half of Overcharge, a new regression perk that got nerfed to be worse than not bringing it at all UNLESS you also brought Call of Brine.
And, of course, CoB happens to be on Sadako, the literally worst killer they've released to date, even after all the copious buffs she received from her PTB incarnation. Almost as if they wanted to lock the good stuff behind buying her so that people would bother buying her at all.
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WHY SELF-CARE IS STILL THE MOST PICKED
SURVIVORKILLER PERK?Fixed it.
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I'd say because Mikeala can be 'bought 'with shards she is not pay-to-win but you will need to put in some effort just to get her. So maybe play-to-win?
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Self Sufficiency. It opens up one action that is completely locked behind an item, no matter how slow it is. BHVR needs to retire that perk completely.
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I often used to play in Japan servers as killer, and Self-Care was the most common perk by far.
You know what is funny? Matches were insanely hard for me. They were the most efficient survivors I have ever played against.
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Correct me if I'm wrong, but bhvr nerfed Selfcare because it was a "meta perk" that was used too often, or is then bhvr would have to nerf Selfcare again if they stand by their approach or way of thinking, because you still see Selfcare as a "meta perk "I would be 25% also 60sec :)) yesyes fair and balanced opop
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I am a Japanese playing in the Asian region, so I don't know the reasons for Asia as a whole, but I am trying to figure out why the use of self-care is so high in Japan.
For several years now, many people have increased their time at home due to covid... In other words, time spent playing games has increased.
Around that time, a Japanese entertainer named EIKO started streaming DbD on youtube.
Perhaps these two factors meshed together. As a result, many people in Japan started buying and playing DbD (probably on PS4 rather than steam).
Here are some thoughts on which survivor Japanese beginners should choose.
Who would you recommend as a survivor? Search for it.
Japanese DbD beginner wikipedia recommends Morel. One of the reasons is that she has a PERK that can self-medicate. Needless to say, Mikaela is hard to recommend for beginners because of DLC.
This has led to (1) many new players in Japan. 2) they start playing with Morel who can use self-care.
For these reasons, the use of self-care is probably high.
I cannot say for sure, but it is possible that not everyone is an intermediate or advanced player or a veteran. Taken as a whole, the numbers may seem strange. I am sure you felt that when you looked at the data for this 61% kill rate and the 50% or less kill rate for nurses.
sry my poor english
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No worries!! your English is good! It makes sense since self-care is a free perk and the idea of healing yourself without a medkit or relying on your teammates is great since it's self sufficient.
Here in the West, Self-Care is a very controversial perk (even before the hard nerf) because a lot of inexperienced players will always heal themselves every time they get hit instead of using that time on a gen. Plus Medkit's are one of the strongest items rn, so with the right add-ons and even perks, it'll be enough to last you all game.
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Not surprising at all. You can nerf the speed of it again and it wont change much anyway. Its not the healing speed why people are and will be using it
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To quote my friend, "I don't care what the ######### they do to Self-Care, it could be 1% and I'd still run it."
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right it just costs hours and hours of your life to get it. You still pay with your time which is more valuable than any other resource.
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Fully upgraded Self Care takes 45 seconds.
Cleansing a totem takes 14 seconds and Inner Healing takes 8 seconds of locker time. 22 seconds - leaving 23 seconds to locate and get to a totem, hope you aren’t interrupted, and then locate and get to a locker without the killer seeing you. Anything longer and you’d already be healed with Self Care.
It’s a choice with trade offs on both perks. Gamble on the totem-locker hunt panning out quickly enough and only needing to heal 1-2 times tops or sacrifice, at most, 23 seconds for a guaranteed heal that doesn’t run out.
I personally value the flexibility Self Care gives over CoH or Inner Healing. 23 ‘wasted’ seconds not doing gens is really not the end of the world nor the match. We’re not robots.
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No it doesn't. Mikaela is free. Shards aren't money.
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Right it just costs hours and hours of your life to get it. You still pay with your time which is more valuable than any other resource.
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If you're already injured and you're looking for a totem to use Inner Healing that's generally not a good way to use the perk and is very inefficient. The strength of the perk lies in the fact that you can do a totem early and then when you're injured you can very quickly heal in a locker.
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Eh, even if you just get the totem, you can always save it for later, and I have small game in my build, so I'm able to find totems pretty fast
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Does it actually matter? That said, Self Care is awesome. That's why people use it.
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Because trying to get team mates TO heal you is a nightmare in solo q with no VC. Plus it's available on one of the basekit survivors.
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Not really, it looks good on paper but it takes so long to heal yourself that it hurts the team, time that could be spent finishing 25% of a gen is used giving yourself one health level. Longer if the killer is running anything with mangle.
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Yes really.
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I get what you’re saying, but I still think the time spent is still part of the total time even if it’s front loaded. If you don’t at some point in the match track down and cleanse a totem it really is just taking up a perk slot with no benefit.
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I would argue that it’s still situationally as viable as others, just in different circumstances. Generally I find I’m more useful alive than dead so in matches where I ended up doing more than 25% of a gen after healing myself it’s a net gain.
I don’t think the aim is for there to be one best perk that, regardless of situation or play style, you should always use over another. That’s going toward one meta to rule them all, not spreading usage out like they seem to intend.
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It's not, there are plenty of other perks that heal you much faster. Hell boon:circle of healing is a much better perk because it lets the whole team self heal, faster than self care. Inner healing, renewal, more situational but a lot faster and safer. And you shouldn't really need perks to heal, getting healed by other players is far faster.
I've progressed phases on hook because the one player available to get a safe unhook is sat using self care for god knows how long. It hurts the team. There are situations where it helps, like if you're last alive it's good for a self heal so killer can't hear you. But even then while you're sat self healing killer will probably shut hatch. People rely on it because it's easy to use and easily accessible.
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Why repair a gen when I can just let everyone else die while I heal up and escape?
Plus repairing gens is boring and risky.
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Use shards
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No. Survival rates would go down.
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THIS
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Self Care is a guaranteed self heal perk. It doesn't rely on finding a totem or hoping that someone else will heal you.
The reason that people use it is because other people cleanse totems and they won't always heal you. It's a self suffiency perk.
Furthermore, people frequently complain on the forum about other survivors begging to be healed and refusing to heal them. So even though people crap on Self Care, they inadvertently force other people to use it.
With the game in its current state, Self Care is a viable option to use if someone doesn't want to risk wasting items and add-ons in very unpredictable matches.
If everyone is potentially going to die quickly, suicide on hook or dc, how is Self Care a bad option?
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