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How to balance SWF

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Comments

  • Poweas
    Poweas Member Posts: 5,872

    @twistedmonkey said:
    Buffing solo to try and get to see levels won't ever work, I don't see how anyone can still think it will and some calling other brain dead can't see the wood for the Forrest.

    To put it in perspective solo players would need much more info than you think, it's not just about kindred or seeing where your other team mates are.

    Swf can tell where the killer is at all times, the can communicate totem placements, pallets which are dropped, gen placement, hook placement, coordinate saves and run perks to compliment each other, trap placements plus many many more.

    Swf don't just have an advantage in game but they can pre plan a match out and they know how the others play making them even stronger.

    So to bring solo to that level the above would need to be shown at all times, do you think that would be fun in anyway to just know everything? The only way to combat it would be comms for everyone which is also a baf idea as some simply won't use it leaving the players at a disadvantage so they get punished due to playing the game normally.

    Why change the game for those playing it as it was intended? Why not change the game for those breaking it? Instead of trying to fix everything around the problem why not fix the actual problem.

    Nope. Just give a built in kindred and a 20m bond. We got alert to know where the killer is. No point in adding more. Also you can't remove SWF, that would kill this game. Comms seem boring listening to 12 year olds scream into the mic when a Nurse kills them. For how much totems are there, to combat the inveitable NOED which is everywhere right now, let small game show you the number of totems left. Who tf cares about hook placement. A built in kindred would fix getting saves and running perks to compliment each other can be done by talking in the pre-game chat.

    Those 2 buffs would just fix it all. I'd be fine.

    Also this seems to be a common misconception, not all SWF are ruining the game, I play it a lot and me and my friends are just there to have a laugh. So ruining the experience for the chilled out SWF players is not very good for the game.

  • twistedmonkey
    twistedmonkey Member Posts: 4,307
    edited January 2019
    Poweas said:

    Nope. Just give a built in kindred and a 20m bond. We got alert to know where the killer is. No point in adding more. Also you can't remove SWF, that would kill this game. Comms seem boring listening to 12 year olds scream into the mic when a Nurse kills them. For how much totems are there, to combat the inveitable NOED which is everywhere right now, let small game show you the number of totems left. Who tf cares about hook placement. A built in kindred would fix getting saves and running perks to compliment each other can be done by talking in the pre-game chat.

    Those 2 buffs would just fix it all. I'd be fine.

    Also this seems to be a common misconception, not all SWF are ruining the game, I play it a lot and me and my friends are just there to have a laugh. So ruining the experience for the chilled out SWF players is not very good for the game.

    What you are saying still needs solo to use some perks to give overall the same info as swf so its not a buff, this is already in the game but it negates the fact swf has all these perks with comms that is the issue with swf what advantage comms brings nothing else.

    Giving kindred or bond doesn't change or close the gap between them at all as I said see gives much more info than just those two things.

    I never said remove swf but swf itself needs fixed not everything around it, buffing solo to give them all the information ruins the experience for those players who like not knowing and having to use knowledge of the game to survive, why do you think ruining that is ok but not nerfing swf? 

    Playing swf and using comms is a choice and can be more adaptable with the comms advantage, solo don't know how the others will react in any circumstance, swf can communicate what to do where as solo have to think the others may do it and try and adapt each to what they do.

    If you chose to play in a way which breaks the game then you are part of the problem, unfortunately that's just a fact, the true solution to any problem is to fix what is broken not what is working. 
  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @twistedmonkey said:
    Poweas said:

    Nope. Just give a built in kindred and a 20m bond. We got alert to know where the killer is. No point in adding more. Also you can't remove SWF, that would kill this game. Comms seem boring listening to 12 year olds scream into the mic when a Nurse kills them. For how much totems are there, to combat the inveitable NOED which is everywhere right now, let small game show you the number of totems left. Who tf cares about hook placement. A built in kindred would fix getting saves and running perks to compliment each other can be done by talking in the pre-game chat.

    Those 2 buffs would just fix it all. I'd be fine.

    Also this seems to be a common misconception, not all SWF are ruining the game, I play it a lot and me and my friends are just there to have a laugh. So ruining the experience for the chilled out SWF players is not very good for the game.

    What you are saying still needs solo to use some perks to give overall the same info as swf so its not a buff, this is already in the game but it negates the fact swf has all these perks with comms that is the issue with swf what advantage comms brings nothing else.

    Giving kindred or bond doesn't change or close the gap between them at all as I said see gives much more info than just those two things.

    I never said remove swf but swf itself needs fixed not everything around it, buffing solo to give them all the information ruins the experience for those players who like not knowing and having to use knowledge of the game to survive, why do you think ruining that is ok but not nerfing swf? 

    Playing swf and using comms is a choice and can be more adaptable with the comms advantage, solo don't know how the others will react in any circumstance, swf can communicate what to do where as solo have to think the others may do it and try and adapt each to what they do.

    If you chose to play in a way which breaks the game then you are part of the problem, unfortunately that's just a fact, the true solution to any problem is to fix what is broken not what is working. 

    That why i say remove perk for every survivor in SWF

  • twistedmonkey
    twistedmonkey Member Posts: 4,307
    DarkGGhost said: 

    That why i say remove perk for every survivor in SWF

    It's something I thought of as well or lowering th tier of perks, giving a 4 man more gens to do, 3 man starts as normal with 3 people, 2 man can only be started with 2 solos.

    Personally giving them more objectives depending on the team size seems the more logical after a bit of thought since a 4 man with no perks is still really strong.

    Some things they could test and play around on the ptb, some may work or none could.
  • Sziosis
    Sziosis Member Posts: 198
    Making Kindred baseline and letting survivors know when anyone is in a chase brings solo players up a notch and gives swf a less of an advantage over solo. Then you give killers a slight buff to combat the survivor buff and you got swf balanced. Giving BBQ as a killer baseline would definitely make them stronger
  • lasombra1979
    lasombra1979 Member Posts: 1,140

    Easiest way to balance SWF. Add voice chat into the game, and give the killer access to the voice chat. Every one from solo to SWF to killer can now chat and it ends the tactical advantage SWF has.

    Problem solved, now onto more important problems, like removing all sweater vests from the world. Damn those things are ugly and make no sense.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @lasombra1979 said:
    Easiest way to balance SWF. Add voice chat into the game, and give the killer access to the voice chat. Every one from solo to SWF to killer can now chat and it ends the tactical advantage SWF has.

    Problem solved, now onto more important problems, like removing all sweater vests from the world. Damn those things are ugly and make no sense.

    just mute your mic ( in game) and use discord.

  • lasombra1979
    lasombra1979 Member Posts: 1,140

    @DarkGGhost said:

    @lasombra1979 said:
    Easiest way to balance SWF. Add voice chat into the game, and give the killer access to the voice chat. Every one from solo to SWF to killer can now chat and it ends the tactical advantage SWF has.

    Problem solved, now onto more important problems, like removing all sweater vests from the world. Damn those things are ugly and make no sense.

    just mute your mic ( in game) and use discord.

    Shhh, stop applying logic to my fool proof plan.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @lasombra1979 said:

    @DarkGGhost said:

    @lasombra1979 said:
    Easiest way to balance SWF. Add voice chat into the game, and give the killer access to the voice chat. Every one from solo to SWF to killer can now chat and it ends the tactical advantage SWF has.

    Problem solved, now onto more important problems, like removing all sweater vests from the world. Damn those things are ugly and make no sense.

    just mute your mic ( in game) and use discord.

    Shhh, stop applying logic to my fool proof plan.

    oh sorry about that

  • powerbats
    powerbats Member Posts: 7,068

    @Master said:

    @powerbats said:

    @Master said:

    @powerbats said:

    @Master said:

    @Poweas said:
    Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.

    The devs dont want to introduce ingame voice comms because it would be against the nature of the game (the irony though)

    No they don't want to have to make people listen to 12 year olds screaming at them non stop about why they didn't rescue them from the camping Bubba.

    Some genius invented the mute functionally to prevent situations like this

    Yes because having to pause your game to mute some 12 year old works out really well when the killer is chasing you. So the geniuses that know better don't force an action paced game to be paused/alt tabbed/menu opened when it can't be just to please someone using such a bad argument.

    I wonder why this works in other games, even competitive ones like CSGO for example

    And if you are so strongly against communication within your team, then you can still disable it completely in the menu, there will be several shy /socially akward guys out there that will do that, thats for sure

    Hmm CSGO multiple people and you can hide behind a wall if need be.

    DBD a killer chasing you and you can't always hide and simply choose the mute option and why should I be forced to disable it beforehand. Perhap I want to talk to someone that's being funny in the lobby.

    Alls you're doing is looking for excuses to troll over this since you know it's not feasible for all the reasons mentioned before.

    CSGO multiple people on each side, DBD 1vb4 and if you have to sotp to mute said annoying 12 year old you're basically dead.

  • Peanits
    Peanits Dev Posts: 7,555
    This assumes that everyone playing with their friends has an advantage, which is not true. Some are not using voice chat and don't have any advantage at all, and most are just casual players hanging out with their friends. Or suppose one guy is teaching their friend how to play. There's no reason they need to have their perk slots cut back.

    At the end of the day, SWF alone does not make you good at the game. Having voice chat does not make you faster in a chase. The number of groups out that are actually highly coordinated and able to run the killer for a long time are few and far between. Punishing everyone for those few is not the way to go about it.

    Not to mention that if they wanted to, they could just dodge lobbies until they get in one with their friends to circumvent it, like they had to do before SWF existed.
  • lasombra1979
    lasombra1979 Member Posts: 1,140

    @Peanits Please stop with the logic. Logic is not allowed around these parts.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @Peanits said:
    This assumes that everyone playing with their friends has an advantage, which is not true. Some are not using voice chat and don't have any advantage at all, and most are just casual players hanging out with their friends. Or suppose one guy is teaching their friend how to play. There's no reason they need to have their perk slots cut back.

    At the end of the day, SWF alone does not make you good at the game. Having voice chat does not make you faster in a chase. The number of groups out that are actually highly coordinated and able to run the killer for a long time are few and far between. Punishing everyone for those few is not the way to go about it.

    Not to mention that if they wanted to, they could just dodge lobbies until they get in one with their friends to circumvent it, like they had to do before SWF existed.

    OK how about making this idea will work only from rank 9-1 ( as long one of the teammate is in those ranks)

  • Master
    Master Member Posts: 10,200

    @powerbats said:

    @Master said:

    @powerbats said:

    @Master said:

    @powerbats said:

    @Master said:

    @Poweas said:
    Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.

    The devs dont want to introduce ingame voice comms because it would be against the nature of the game (the irony though)

    No they don't want to have to make people listen to 12 year olds screaming at them non stop about why they didn't rescue them from the camping Bubba.

    Some genius invented the mute functionally to prevent situations like this

    Yes because having to pause your game to mute some 12 year old works out really well when the killer is chasing you. So the geniuses that know better don't force an action paced game to be paused/alt tabbed/menu opened when it can't be just to please someone using such a bad argument.

    I wonder why this works in other games, even competitive ones like CSGO for example

    And if you are so strongly against communication within your team, then you can still disable it completely in the menu, there will be several shy /socially akward guys out there that will do that, thats for sure

    Hmm CSGO multiple people and you can hide behind a wall if need be.

    DBD a killer chasing you and you can't always hide and simply choose the mute option and why should I be forced to disable it beforehand. Perhap I want to talk to someone that's being funny in the lobby.

    Alls you're doing is looking for excuses to troll over this since you know it's not feasible for all the reasons mentioned before.

    CSGO multiple people on each side, DBD 1vb4 and if you have to sotp to mute said annoying 12 year old you're basically dead.

    Uhm what, are you trying to tell me that its fine to go afk in CSGO and that this is impossible in DBD? :lol:

    you need to disable voice comms ONCE in your whole life, but why is noone else allowed to use it just because you dont want to?

    The only logical answer to this is that you dont want killers to be buffed at SWF lvl and thats just embarassing for yourself :wink:

  • Peanits
    Peanits Dev Posts: 7,555

    @Peanits said:
    This assumes that everyone playing with their friends has an advantage, which is not true. Some are not using voice chat and don't have any advantage at all, and most are just casual players hanging out with their friends. Or suppose one guy is teaching their friend how to play. There's no reason they need to have their perk slots cut back.

    At the end of the day, SWF alone does not make you good at the game. Having voice chat does not make you faster in a chase. The number of groups out that are actually highly coordinated and able to run the killer for a long time are few and far between. Punishing everyone for those few is not the way to go about it.

    Not to mention that if they wanted to, they could just dodge lobbies until they get in one with their friends to circumvent it, like they had to do before SWF existed.

    OK how about making this idea will work only from rank 9-1 ( as long one of the teammate is in those ranks)

    That also assumes that only good players can get to rank 9+, which isn't true because I'm currently there and I'm not that great as survivor. It would also destroy the matchmaking and make it incredibly easy to rank up as killer and significantly harder for many survivors to rank up, leaving you with far more killers at rank 9+ than survivors and dragging up queue times for everyone.
  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @Peanits said:
    DarkGGhost said:

    @Peanits said:

    This assumes that everyone playing with their friends has an advantage, which is not true. Some are not using voice chat and don't have any advantage at all, and most are just casual players hanging out with their friends. Or suppose one guy is teaching their friend how to play. There's no reason they need to have their perk slots cut back.

    At the end of the day, SWF alone does not make you good at the game. Having voice chat does not make you faster in a chase. The number of groups out that are actually highly coordinated and able to run the killer for a long time are few and far between. Punishing everyone for those few is not the way to go about it.
    

    Not to mention that if they wanted to, they could just dodge lobbies until they get in one with their friends to circumvent it, like they had to do before SWF existed.

    OK how about making this idea will work only from rank 9-1 ( as long one of the teammate is in those ranks)

    That also assumes that only good players can get to rank 9+, which isn't true because I'm currently there and I'm not that great as survivor. It would also destroy the matchmaking and make it incredibly easy to rank up as killer and significantly harder for many survivors to rank up, leaving you with far more killers at rank 9+ than survivors and dragging up queue times for everyone.

    Ok let's say this idea is bad 1) do you try it ( i mean PTB ) 2) do you try any idea to make SWF more balance?

  • powerbats
    powerbats Member Posts: 7,068

    @Master said:

    Uhm what, are you trying to tell me that its fine to go afk in CSGO and that this is impossible in DBD? :lol:

    you need to disable voice comms ONCE in your whole life, but why is noone else allowed to use it just because you dont want to?

    The only logical answer to this is that you dont want killers to be buffed at SWF lvl and thats just embarassing for yourself :wink:

    I never said that now did I, what I said and I quote it so you can't troll again.

    "Hmm CSGO multiple people and you can hide behind a wall if need be."

    Would you imagine that your troll attempt failed miserably.

    Who said I'd have to disable it one time oh and here let me post exactly what I said again and i'll even bold the relevant parts for you.

    DBD a killer chasing you and you can't always hide and simply choose the mute option and why should I be forced to disable it beforehand. Perhap I want to talk to someone that's being funny in the lobby.

    Whelp that's another of your faile troll attempts up in smoke, your 0/2 now.

    Just when you thought you were about to actually get a troll comment to land your post runs right into the wall of reality.

    @powerbats said:

    **The solution is to buff solo players up to swf level information wise such as with Bond like base kit and perhaps a totem counter only they can see. They could have an obsession like thing as well where the obsession would have the usual symbol.

    The others would have a symbol as well for chases and then they'd basically be on the same information level to an extent. Which at that point killers could be buffed so that they're back to their proper power role but without being godlike op to solo.**

    🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️ Well would you imagine that I suggested something that did exactly what you said i was opposed to and it was in response to you. That just one comment directly saying that no less, there's a lot more than that out there too.

    But of course you already knew that but didn't think I'd go post the old comments just to expose what a troll you are. Oh and would you imagine that it was also in swf thread discussion and you also didn't respond after i posted that very gem because it removed your ability to troll.

    Also that was within the last 2 weeks as well so that's 3 strikes and you're out.