Could we have a number estimate for the reduction of Hillbilly's collision zone?
![Haddix](https://us.v-cdn.net/6030815/uploads/avatarstock/nJWI8IDHF7W4T.png)
I love the Billy changes, really feels like we were listened to and he sounds very fun to play now. But since we got numbers on everything else, can we have an estimate on how large the collision zone changes were for Billy? About the same as the brown addon Heavy Clutch (-30%)? More or less?
Comments
-
It's tough to convey how much it has changed with words, so apologies if this is hard to imagine, but the collision detection is 37.5% smaller than before.
2 -
Thank you, so its basicly Heavy Clutch add-on basekit. However what will happen with the add-on? Will it be changed?
0 -
I'll leave some surprises for tomorrow, but I can confirm that it's part of the add-on update.
1 -
Will he be able to turn faster in his ability?
0 -
This is a little difficult to answer. Before, his turn rate was based on your controller sensitivity setting (even if you were using mouse & keyboard). Many Hillbilly players would set their sensitivity to 100% to turn faster and have tighter curves.
So the end result depends on what your controller sensitivity was before:
- If it was less than 100%, he will now turn faster.
- If it was 100%, he turns at the exact same rate as before.
4 -
Thx
0 -
No problem, just having a percentage like that is awesome! Appreciate it Peanits!
0