The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The bugs don't matter.

JackOfTrades
JackOfTrades Member Posts: 462
edited July 17 in General Discussions

☺️

Comments

  • Saiph
    Saiph Member Posts: 358

    Bugs actually tend to make games more fun, paradoxically.

    This is something I've realized only recently, with TCM. The way I think of it, is that when a game is super bugged, nobody takes the win seriously: a win is worth nothing because you can just exploit to get it. So, people play for fun instead, and rarely actually exploit the bugs. And if you find people who do use the exploits, they are usually people which you do not want to play against anyway, so it's almost a good thing that the exploit exists, to reveal the type of players they are.

    For example, if you face an exploiting Trickster this patch, the game will be basically over in 2 minutes and after the match you will say "Oh it's so unfun to play against an exploiter, I hope BHVR will fix it" but chances are, if there wasn't this exploit, this guy would play Nurse + slugging/tunnel build, and it would feel just as miserable, in fact the game would probably have lasted longer and be even less fun.

    I know it's crazy but this is something I realized with TCM, which if you didn't know, had bugs way more serious than DBD ever had.

    Basically, for several months after release, both sides had exploits that allowed you not only to cheese an easy win, but stunlock the other side players undefinitely and almost force them to DC. As a survivor you could door slam the killers forever, and as killer you could use a bugged Sissy perk that caused her poison to stack and it would slow down the survivor to literally 0% movement speed .

    It was genuinely miserable to play against these exploits, and yet, tI'm pretty sure everyone who has played TCM can tell you it was when the game was the most fun. Once the developers patched the exploits, people quickly realized the game was going in some competitive direction and became less fun, paradoxically.

  • Royval
    Royval Member Posts: 733

    Gives off envy

  • Nazzzak
    Nazzzak Member Posts: 5,657

    Does that chart say they peaked at 70k Steam players during the event? That's actually quite good.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 596

    The chart demonstrates what I think is the fundamental issue. BHVR knows that they can afford to crank out new content quickly without fully testing to make sure that these kind of game-breaking bugs don't happen, clean up the mess afterwards, and really not lose any players. People will trash the devs on the forums, but they are still playing the game and still spending lots of money on it, which is really the only thing BHVR should care about as a for-profit business. Despite the game being massively broken, you can bet BHVR raked in a ton of money on the new content. I do give them credit for addressing some of the worst bugs fairly quickly. But there will be others that take a very long time to fix and will be ongoing frustrations for players. There's really no reason for BHVR to operate any differently because the player counts remain strong and people are still spending a lot of money on the game despite stuff like this happening with every new patch.

  • JackOfTrades
    JackOfTrades Member Posts: 462
    edited July 18
    Post edited by BoxGhost on
  • Caiman
    Caiman Member Posts: 2,884

    OP is using playtime from a week ago to excuse a bug that was added yesterday.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    I'm pretty sure this post suggests that majority of people don't care or even acknowledge bugs while playing, since despite bugs being extremely severe number isn't really decreasing