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PTB To Live Changes: The Slasher

Balrog
Balrog Mod, Co-ordinator Posts: 1,529

Jason is coming. Learn more on our PTB to Live Blogpost to see what changes you can expect when he enters the Fog.

https://forums.bhvr.com/dead-by-daylight/kb/articles/549-ptb-to-live-changes-the-slasher

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Comments

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  • GeordieKiller
    GeordieKiller Member Posts: 498

    okay but can you at least confirm you are making changes to that perk as it was busted in PTB

  • GeordieKiller
    GeordieKiller Member Posts: 498

    not going to lie bit annoying there no info on that perk potential changes when it was introduce in the same ptb so not sure why that info can not be given at the same time as Jason if you can explain great if not thats fine, would suggest for future PTB that have perks for another chapter to consider given updates on any changes to them on the same post not have them separated

    On another side note regarding jason silent shadow perk alot of people were saying 13 seconds of UD was not long enough and suggest increasing the time to a higher number seconds.

    So I dont understand your reason to change it to per hook what do you mean 13 seconds of UD gives killers to much of a stealth identity? if you are able to answer that great or if you can get a dev to clarify that will be also great

  • Chippedhat
    Chippedhat Member Posts: 2

    Will Jason's other perks be adjusted?

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 4,392

    Hopefully you all don't make kneejerk reaction changes for a perk that's literally a fog vial without the fog. footsteps can still be heard. I'll never agree with people here, not to mention even if being used with light footed (ripley's perk) you have to be healthy, and injured is where this perk helps the most.

    I think both the killer perks and survivor perks of this chapter should be enticing, I love the sounds of rampage on killers I play, I also love the idea of the survivor perks.

  • GentlemanFridge
    GentlemanFridge Member Posts: 7,075

    Doesn't seem to be the case, at least not with the release of the chapter.

  • Dreigonix
    Dreigonix Member Posts: 108

    Another legendary horror icon nerfed to C-tier at best, before he even comes out. I will not be buying Jason in his current state.

  • Chippedhat
    Chippedhat Member Posts: 2

    That's a shame if that's the case, the hex seems very underwhelming. And rampage seems like it'll get little use throughout a match.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 1,529

    Feedback is an ongoing process and we’re actively listening to all sides. That doesn’t mean instant nerfs or buffs, although I can appreciate the perspective that this is how it's handled.

  • Abbzy
    Abbzy Member Posts: 3,980

    Hard to tell when hard numbers arent revealed, when they will be we can clearly tell.

  • CoolerBleend
    CoolerBleend Member Posts: 125

    The basekit changes apart from the spear removal and husk damage state delay are awful. Why does he need a 4.5 second delay because he happened to tp within 16m of a hooked surv is actually awful for a change and reducing the cancellation movement speed when he already had a standard ranged killers cancellation speed is awful. Alot of the consensus of this killer was positive both for and against, why are we adding these arbitrary basekit nerfs when majority of the complaints was about the addons being either problematic or downright useless?

  • iphone_T
    iphone_T Member Posts: 40

    can scared of the dark get some touch ups? Whole activation requirement that takes awhile all for an effect that needs another activation requirement that isn’t that strong and can be permanently disabled by survivors? Perk should either have the activation requirement removed or just not be a Hex.

  • Xray
    Xray Member Posts: 627

    I dont get why you guys kept the new survivor a secret and included their perks on the latest PTB, why include the perks at all if the survivor is not ready to revealed? Even more confusing if this upcoming patch is only including Jason and nothing else.

  • iphone_T
    iphone_T Member Posts: 40

    This still doesn’t make it good. Yeah it’s not gonna be like ruin and get insta cleansed but the problem is it CAN get cleansed despite it being not worth the value to be a Hex. Have the same problem with two can play but atleast that can be re lit.

  • Nazzzak
    Nazzzak Member Posts: 8,149

    This seems fine to me. I'm looking forward to playing him

  • Nazzzak
    Nazzzak Member Posts: 8,149

    I don't think it's about being a secret, it just wouldn't make sense releasing an original survivor alongside a licensed character. Not to mention, Jason Universe wouldn't have agreed to that either. Hence they're getting released 10 days apart. No point having a second PTB when they can fit both into the same testing.

  • RoyalRipper
    RoyalRipper Member Posts: 26

    I will be fully honest. These changes are horrible, Jason was already barely scratching lowest bottom of A tier, and then you further nerfed him. In DBD's 2026 meta where survivors are stronger than even S tiers like Nurse or Blight, Jason needed NOTHING BUT BUFFS.

  • Kekz0r85
    Kekz0r85 Member Posts: 14
    edited June 11

    First of all I want to make clear: I'm a 50/50 Killer & Survivor Player. So no Bias here!

    So what your saying is that Jason and the 'yet to be revealed' Survivor (or his/her perks) were tested on the same ptb but you won't share any Details of changes to said Survivor perks because the are a different chapter?
    Given your recent track record of buffing survivors through the Roof (Vigil,Fasttrack,Hyperfocus - Stake Out, etc ) while also making sure most Killers stay at a solid C- Tier, I just can't believe you are going to Change anything meaningful to the new Surv. perks.
    If you don't want feedback to something releasing in the future or can't/won't tell us about any changes made based on feedback because of whatever reason then don't test it together with the stuff you are willing to share details about.

    And nerfing Jason is absolutely not needed. He was good to Play and to Play against in the ptb. Some of his addons needed some tweaking/reworks and the planned ones look fine. His perks on the other hand needed a complete overhaul because even with the changes to Silent Shadow they are just not worth equipping (outside of a Adept Jason ofc.)

    I was somewhat hyped for Jason and planing to play DbD again after a year of Hiatus - but with no info given to once again problematic perks I'll wait until you say something about the perks and decide then if I come back or not.
    If that means I miss the anniversary event or parts of it…. → 🤷‍♂️

  • vol4r
    vol4r Member Posts: 1,266

    Say that to nurse with 500h I lost against as a 4-man swf with 32k hours combined yesterday. (not possible in different games, btw)

    Changes from PTB seem fine and healty. Good work.

  • SoGo
    SoGo Member Posts: 4,767
  • TheGoon224
    TheGoon224 Member Posts: 630
    edited June 11

    Bruh, what do you mean he gets a worse slowdown than huntress for holding his power? He has a maximum capacity of one brother.

  • MDRSan
    MDRSan Member Posts: 891

    Without focusing on a specific meta perk I don't think a perk should be changed just because it's part of the meta. It could be meta for any number of reasons - it could be the only viable option, it could be a counter to a currently popular playstyle, it could be less effective but easier to activate than alternatives, etc.

    If a perk isn't specifically overpowered then it's better to raise up alternatives to be equally viable rather than nerfing or reworking things to the lowest common denominator. To me having a stale meta isn't the root problem, it's a symptom of having very limited 'right' answers when it comes to which perks to run.

  • RoyalRipper
    RoyalRipper Member Posts: 26

    A ) hours doesn't mean you are any good
    B ) Jason isn't Nurse, actually no killer besides nurse is nurse
    Actual good teams can beat nurses without much issue, and she's still stronger than every other killer which get stomped even harder

  • TheGoon224
    TheGoon224 Member Posts: 630

    Oh wait I accidentally quoted the patch notes. Is there a way to fix that or is it just kind of stuck like that?

  • TropesDaMan
    TropesDaMan Member Posts: 1,083

    you gotta make a new message sadly, i just wanted to let you know

  • Blueberry
    Blueberry Member Posts: 14,608
    edited June 15

    Why are we nerfing (much less not buffing) a killer that wasn't strong in the first place?

    Why didn't his bad perks get buffed? Even the one that did is still mediocre.

    No one is going to be running these perks post release hype. People want to run new perks but everything being released is just undertuned.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,278
    edited June 11

    can't say i care for the silent shadow changes; was hoping for an ok stealth perk at the start that does NOT cost 2 perk slots and works on slower killers, but looks like we nerfed it because of mobility killers so now the stealth effect is only useful on mobility killers.

    reminds me of nerfing thanatophobia so that only legion/plague can use it

  • cogsturning
    cogsturning Member Posts: 4,547

    This was in response to a conversation involving a stream of people coming to a thread about Jason to complain about Cross Examination for some reason, not about Jason's perks.

    But how often do you see the ST2 perks? TBTC has become meta by doing the same thing all the killer meta perks do (how creative and exciting) while I maybe see We See You occasionally. Dustin's perks are non existent. There also wasn't that much hype and talk about that chapter. Henry got his subsequent nerfs in relative silence, and how often do you really see him? Not so much for the most recent killer. If we get one useful perk out of a chapter it's a miracle.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 196
    edited June 11

    Right, thread is going so fast is hard to keep up.

    Cross Examination is another can of worms but this is not the thread for it, but in no way I think is a miracle to get a good perk from a chapter, at least from the survivor side. Before ST2, all survivor perks that came before found some use.

    Vee had Ghost Notes and One-two-three-four.
    Michone came with Conviction
    Orlea had Do No Harm (a little less used now due diminishing returns)
    Taurie had Shoulder the Burden
    Belmond's perks never got meta but they weren't horrible either
    Lara brought Finesse

    I don't know in what world survivor aren't getting amazing perks, specially with Elusive right around the corner and finding itself in more and more perks. When compared to Jason's perks, it makes them feel like garbage.

  • cogsturning
    cogsturning Member Posts: 4,547

    Aren't you kind of making my point? One good perk on Vee. One good perk on Michonne (with a massive downside). One good perk on Orela. One on Eleven. None on Dustin. None on Rick. One on Taurie (also gigantic throw potential). I'd say the only character that's had three decent perks in a while is Henry. Secret Project is actually very good on a gen blocking build, but people refuse to step away from the meta.

  • Wyndsor
    Wyndsor Member Posts: 276

    Vee's perks are not good lol.

    Michone's got nerfed.

    Orela's is decent but was indirectly nerfed.

    Shoulder the Burden is only strong in SWF.

    Belmont perks are awful.

    Lara's perks are awful, Finesse is good in a low ping environment, gets zero use in the average 70+ ping matches.

  • SoGo
    SoGo Member Posts: 4,767

    It also depends on the Obsession, while Silent Slasher has no prerequisites.

    Furtive Chase can be denied to you.