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The Terrifier Perks Feedback
Comments
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these also look pretty decent! Having a killer Dramaturgy is very welcome.
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Very weak perks, as usual. Killer Dramaturgy is fun at least.
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Originally posted on discussions forum when the link was broken, but with added thoughts from playing the PTB. Reposting here in case the team is only watching this section as the forums near their demise.
Laughingstock:- When they leave this range, the effect lingers for
3/4/5s.You see the Auras of completed Generators.- Gain
Exhausted. - Gain
Oblivious.
- Gain
- When they leave this range, the effect lingers for
Seems pretty weak from my experience, but I believe the Asian region running killers to completed gens is a more common tactic. Overall fine.
*After playing: still kind of the same feeling, though I found it triggering much more frequently than I expected. It does allow survivors to freely 99 their sprint burst, but given the current state of sprint burst not much of an issue.
Kill Spree:- When all remaining Survivors have 2 Hook States and all Generators are completed, you can kill Survivors. While killing a Survivor,
both Exit Gate Switches are blocked. Whenever you finish killing a Survivor, this ends after6/8/10s.
- When all remaining Survivors have 2 Hook States and all Generators are completed, you can kill Survivors. While killing a Survivor,
Credit to BHVR - usually when they have a cool idea for a perk that they then gatekeep behind absurd restrictions they do it to survivors, not killers.
As is, this perk is awful both when it is and isn't able to be used.
First, let's imagine that the killer does get the right situation, everyone on death hook, and a downed survivor. Exit switches are blocked and either the killer rips through everyone (not actually that interesting after the second or third time it happens) or the survivors just hide out the time (again, not thrilling). Throw in other end game perks and you've made the End Game into an absolute slog.
Second, the situations where this happen would be exceptionally rare. Not only does everyone left need to be on death hook, the kill has to happen before the survivors pop the exit gate.
You could change the perk to just give a mori to any survivor already two hooked, and block exit gates during the animation, but not with the ten seconds.
Anyway, I do like the concept of a perk that allows the killer to potentially block the switch is a good idea, but this design isn't it.
*After playing: not much change of opinion, does seem to be a way for killers to just rub in their victory if they just dominate the survivors than it having any impact on the end game.
Funny Business:- Whenever you damage a Generator, you gain
10%Hastefor10sand one of the following occurs at random:- You retain your
10%Hastefor5slonger. - You get stunned for
2s. - The affected Generator is blocked for
30s. - Confetti! But nothing happens.
- You retain your
- Cooldown:
60/50/40s.The same effect cannot happen twice in a row
- Whenever you damage a Generator, you gain
Sounds good, some of the numbers might be slight adjustments (the 40s cooldown seems unnecessarily long), but like the design.
*After playing: Still seems fine, but feel like this one is going to take awhile to get a sense of where exactly it should be at.
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I think Funny Business is wonderful and Killing Spree is being underrated by the community. I highly encourage more interesting and wacky perk designs, not every perk needs to be competitive in the meta playstyle. If someone wants to be an 8-hook Andy absolutely let them
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I think for map traversal, it would be cool and funny if he could go onto his tricycle, and not be able to use his toys while on it, but move faster (not by that much). Then when he goes off (and on) the tricycle, there's a bit of a slow down (similar to wraith while using bell). and his toys cool down timer reset. Or have the the horn speed last a little longer (0.25s) and be able to use it similar to Dracula dog in 50/50s. or prolonged for map traversal post long range (2+ survivors?) detection, similar to hound master, but a bit slower. The horn solution preferably as a temporary fix, as the tricycle would be way more funny.
TLDR: just add the tricycle, even if it doesn't do anything, its still funny, plus the asset and animation are already in the game, in his menu screen. And a few more taunts seen in the menu screen would be cool as well. (such as the pointing pog one.)
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