Survival is a competition: we need surv vs surv perks!
Stealing items, punch in the face, alerting where are your team mates... is what really needs this game
Survival is no longer hidding, but betraying and the competition with others so you can escape!!
Do you support this awkward idea?
Comments
-
A gun that doesn't hurt the killer but immediately kills another survivor
18 -
Let survivors mori other survivors
14 -
I'd have no problem with a "survival of the fittest" type of thing, but I think what the biggest problem could be is griefing - it would be hard to distinguish what is griefing in the game if something like this was implemented.
4 -
Last thing solo play needs is to make it even less appealing.
Not that i'm against the idea, as Killer i'd love to see someone get thrown into my reach. 😜
9 -
Evil survivor playstyles already exist and you use Bond and Object of Obsession
4 -
Such traitorous perks should have good effects or bloodpoint boosts to tempt our naive little "teamplayers" into egoism. (Well hatch exists but we cant turn it into a perk, sadly)
Also, i'd like to see a traitor-status implemented, similiar to the obsession.
Now the important part. Those perks should weaken themselves or outright not work against other traitors.
" I gain 50% more BP, but 20% less for every other traitor" - a rather crazy example.
"Increase my action speed when cooping, but reduce theirs." this would essentially STEAL bloodpoints and lightbringer from other survivors.
"I can dash/sprint by catapulting from walls or other survivors. If used against a survivor, my next incoming damage is redirected to them for x seconds. If used against a traitor, both get stunned in place.
Obviously those kinda perks would instantly become rather polarizing and topic to balance-threads.
"You can believe me, your trusty Patches, there's treasure down that pit."
0 -
Ooooh i like the idea of a traitor status. killer perks should affect it too!
even just gaining the ability to knock over other survivors as bait with a sprint burst could be a simple addition yet powerful. if you exhaustion perk into someone who isin't in a form of no collision (ie coming out of a locker etc, you knock them on their ass for 1.5 seconds, and are granted the traitor status which debuffs you towards the killer, or even buffs you?
hell i think an even simpler addition would be the ability to blind survivors with torches, granting the traitor effect. (party starters don't count as their aoe) if you do so your granted the traitor effect, making you perhaps one shotable whilst hiding your aura from the killer for the time it has on you? idk im just spitballing ideas. traitor effect should be immediately transfered to the latest traitor though, there shouldn't be more then one
0 -
As a separate game mode or option in KYF it'd be hilarious.
Imagine the Killer just watching as the Survivors have an all-out brawl over who gets the Hatch.
0 -
I wouldn't mind someone playing for themselves (e.g. leaving when the gates are open instead of going back for the save), but I would definitely not want to see incentives for hurting other people's chances. Solo can be a challenge as is, I can't imagine what it would be like when you have to worry about someone stealing your stuff. You wouldn't have to worry about it in SWF either, so that would widen the gap.
12 -
Stealing each others stuff might be a bit much, but how about a chance to knock people over with exhaustion perks? with perhaps a detriment making you now exposed for 30ish seconds? Just kind of spitballing ideas here, but it would possibly give the killer a chance to go after the traitor to punish "evil" non team players, or to play into the role of the killer and go after the victim? idk i just feel this kind of playstyle If done right could be fun (if it either didn't hurt the victims to much, or was more of a "meme" style of playing)
0 -
Personally I would hate it.
3 -
It really is just another way of being toxic to other players though. Really bad idea.
4 -
SWF already sort of do this type of stuff and often will do things like "sandbag the rando" as well as the item switch exchange where you take the item the other surv is holding.
While it may not be an official playstyle there are groups dedicated to this stuff
1 -
Not really...it takes teamwork to complete objectives and make it out alive, not throat slitting of each other.
3 -
Good premise for another game, not to be implemented in DBD.
3 -
Pretty much this. It would end the game for me. I don't find it much fun when other survivors purposely screw everyone over as it is, making perks for it is just asking for the toxicity to intensify and I predict a portion of the player base would end up jumping ship.
On the other hand this is just my own opinion and at the end of the day if Behaviour considered this to be a good idea then they would run with it and I'd make my peace with that, but I wouldn't stick around.
Games evolve sometimes and if I'm honest this would fit into the core game idea of "You don't HAVE to play as a team" but as @ClogWench said, there would be too many people who would take the idea of "Serving yourself" and turn it into a hand crafted griefing tool, making every game a frustrating mess.
2 -
The saddest part is that those perks would be widely used.
In the Lobby: "I wont use the greifer-perks, promised"
In the trial: all 4 survivors tagged as traitor.
Like implied earlier, those perks would be controversial and really hard to balance. (Well if they got rather weak if more than 1 person is using them, it might be another story)
0 -
I kind of like the idea where a killer can corrupt a survivor. 1 survivor is chosen at random and they can still earn bloodpoints the regular way but they drain over time to a certain point. Doing certain actions will give a massive bloodpoints boost or stop the drain temporarily like failing skill checks when performing coop actions, dropping pallets when the killer isn't around or unsafe hook rescues. They have the choice to be a team player for a low score, do a bit of light treachery for a average score or full on traitor for a big bloodpoint reward. Little things that people can do by mistake might end up being intentional and survivors would have to figure out who is corrupted.
0 -
You're out of your Mind
0 -
But it's always so much fun to get blocked in by a survivor until I have three crows encircling my head!
"Oh, you were gonna get that totem? Let's chat for five minutes."
0 -
id be kinda cool tbh something like when youre in traitor status hexes dont affenct you but survivors auras around you are revealed to the killer or something like that
0 -
I once though the same but then I realised that this would further reinforce SWF since it would be extremely frustrating to get killed even more then now by your teammates.
It sounds neat but it's a bad idea unfortunately.
1 -
That would probably make solo survivor even more unfun and annoying.
No thanks.
3 -
Martin27 has a good idea. They could be called Corruption perks. One survivor in the trial is designated as a traitor gains extra 200% BP for failing skill checks in coop actions, but has 25% BP gained for everything else for example as one.
0 -
My god being a solo and the other 3 being a SWF team is bad enough.
0 -
But what if you become the corrupted?
0 -
Survivor vs. Survivor is already a thing. It's called solo queue.
1 -
Well, the game is killer vs survivors. The survivor mechanic is about helping teammates and team work (that's why they reward co-op actions). The main point of being survivor is helping your teammates, that's why some killers use a downed survivor as a bait. If there are a "corrupted survivor" What is the point of having a killer?
0 -
Teamwork is overrated, it boils down to staying alive longest to get the hatch or cry about how unfair the egc is. (Current state of the game, boys!!!)
0 -
@Raptorrotas if you don't like it then play as a killer, the whole point of being surv is about teamwork, that's why SWF have more chances to win.
0 -
Sorry but teamwork ONLY works for swf. The whole overly altruistic team mentality (everyone HAS TO ESCAPE) even stems from it.
But as just mentioned before, teamwork only lasts as long the round is going your way or theres one sucker to milk dry for unhook points. As soon as things go south, those precious little teamplayers will turn into hatch circling vultures waiting for each other to die so they can get it themselves.
Because deep down, people know that its not about helping others, its about getting out yourself.
Damn i sound like a villain.
puts on "make Killers great again"-cap and chainsaws away😂
0 -
This is from the same person who posted that they want more perk slots for the game. Low quality bait folks.
1 -
with the EGC, unsportsman like happens: intentionally bodyblocking, intentionally failed skilledcheck when healing others, pointing at the team mates
no sir, that is not griefing, that is not working with the killer, no banning excuses!
that is the new direction DBD is going after EGC, the way to surviving is competition also!
0 -
@hahugow that happened even before the ECG. Also How can you be so sure about failling skillchecks? And if it's intentional then yes is grieffing, because the whole point is to help each other as a team. ECG only was made to prevent taking the killer as a hostage, nothing changed.
0 -
No thanks. There are already plenty of ways in game to compete with other survivors. Creating perks for it would be dev sanctioned greifing.
1 -
Don't forget diversion
0 -
For something like this to work, all killers would have to be incredibly threatening to persuade most players to out their teammates. It wouldn't work in the game as it stands.
0 -
call it griefing, but if I need to fail a skill check intentionally to get my last mate killed, I will do, so I can escape through the hatch
bored vets surely liked this idea of having a couple of surv competition perks
0 -
The user and all related content has been deleted.1
-
I see your innaccurate and pessimistic predictions while that will increase the fun
0 -
The user and all related content has been deleted.1
-
the "how" to implement a balance it is a duty for the devs, we can't develop so simply methods
0 -
Interesting idea, however as toxic as the DBD survivor community already is I think it's the last thing the game needs. DBD is an assymetric 4v1 game.... Not 1v1v1v1v1. There's nothing wrong with self-preservation, but Survivors should not be rewarded for screwing over other survivors.
1 -
This guy gets it.
0 -
Since this is a team game (four players), it's more of a wolf pack. Everyone has different things they specialize in, but everyone should be mostly able to do everything. The more left alive, the more likely you'll survive, so it really isn't a competition against each other.
0 -
I don't know how you play but I am having VERY strong competitions to be the last survivor to escape through the hatch
My lovely "team" on porpose bodyblock me to killer catches me, does not unhook while they t-bag, leave me with 99% healed and ofc fail skill check when healing to alert the killer
Is it a competition? I wish a had surv vs surv perks to destroy them and escape~~
0 -
no thanks this game is already toxic enough
1 -
"You can only fight toxicity with toxicity"
Darn this game is full of Ned Flanders lol
0 -
It's a messy team, but it's still a team. /a group of players forming one side in a competitive game or sport./ Your goal as a team is to get out against a killer trying to kill you. It isn't to kill off the team around you. That's the killer's job.
Does that happen often? I do believe that's against the rules. Purposefully griefing someone is against the rules. I personally see it as a loss if I can't get at least one other person out with me. Are you sure they were failing skill checks on purpose? It may have been an accident.
0 -
Far from being annoyed, this was ãctually really funny, although my enjoyment wouldn't be completed without these surv vs surv perks~~
0