The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Survival is a competition: we need surv vs surv perks!

hahugow
hahugow Member Posts: 126

Stealing items, punch in the face, alerting where are your team mates... is what really needs this game

Survival is no longer hidding, but betraying and the competition with others so you can escape!!

Do you support this awkward idea?

Comments

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,177

    I'd have no problem with a "survival of the fittest" type of thing, but I think what the biggest problem could be is griefing - it would be hard to distinguish what is griefing in the game if something like this was implemented.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited July 2019


    Evil survivor playstyles already exist and you use Bond and Object of Obsession

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    Such traitorous perks should have good effects or bloodpoint boosts to tempt our naive little "teamplayers" into egoism. (Well hatch exists but we cant turn it into a perk, sadly)

    Also, i'd like to see a traitor-status implemented, similiar to the obsession.

    Now the important part. Those perks should weaken themselves or outright not work against other traitors.

    " I gain 50% more BP, but 20% less for every other traitor" - a rather crazy example.

    "Increase my action speed when cooping, but reduce theirs." this would essentially STEAL bloodpoints and lightbringer from other survivors.

    "I can dash/sprint by catapulting from walls or other survivors. If used against a survivor, my next incoming damage is redirected to them for x seconds. If used against a traitor, both get stunned in place.

    Obviously those kinda perks would instantly become rather polarizing and topic to balance-threads.

    "You can believe me, your trusty Patches, there's treasure down that pit."

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922


    Ooooh i like the idea of a traitor status. killer perks should affect it too!

    even just gaining the ability to knock over other survivors as bait with a sprint burst could be a simple addition yet powerful. if you exhaustion perk into someone who isin't in a form of no collision (ie coming out of a locker etc, you knock them on their ass for 1.5 seconds, and are granted the traitor status which debuffs you towards the killer, or even buffs you?

    hell i think an even simpler addition would be the ability to blind survivors with torches, granting the traitor effect. (party starters don't count as their aoe) if you do so your granted the traitor effect, making you perhaps one shotable whilst hiding your aura from the killer for the time it has on you? idk im just spitballing ideas. traitor effect should be immediately transfered to the latest traitor though, there shouldn't be more then one

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171


    As a separate game mode or option in KYF it'd be hilarious.

    Imagine the Killer just watching as the Survivors have an all-out brawl over who gets the Hatch.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Stealing each others stuff might be a bit much, but how about a chance to knock people over with exhaustion perks? with perhaps a detriment making you now exposed for 30ish seconds? Just kind of spitballing ideas here, but it would possibly give the killer a chance to go after the traitor to punish "evil" non team players, or to play into the role of the killer and go after the victim? idk i just feel this kind of playstyle If done right could be fun (if it either didn't hurt the victims to much, or was more of a "meme" style of playing)

  • White_Owl
    White_Owl Member Posts: 3,786

    Personally I would hate it.

  • ClogWench
    ClogWench Member Posts: 2,582

    It really is just another way of being toxic to other players though. Really bad idea.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557


    SWF already sort of do this type of stuff and often will do things like "sandbag the rando" as well as the item switch exchange where you take the item the other surv is holding.

    While it may not be an official playstyle there are groups dedicated to this stuff

  • Knuckles
    Knuckles Member Posts: 218

    Not really...it takes teamwork to complete objectives and make it out alive, not throat slitting of each other.

  • HURRI_KAIN
    HURRI_KAIN Member Posts: 358

    Good premise for another game, not to be implemented in DBD.

  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    Pretty much this. It would end the game for me. I don't find it much fun when other survivors purposely screw everyone over as it is, making perks for it is just asking for the toxicity to intensify and I predict a portion of the player base would end up jumping ship.

    On the other hand this is just my own opinion and at the end of the day if Behaviour considered this to be a good idea then they would run with it and I'd make my peace with that, but I wouldn't stick around.

    Games evolve sometimes and if I'm honest this would fit into the core game idea of "You don't HAVE to play as a team" but as @ClogWench said, there would be too many people who would take the idea of "Serving yourself" and turn it into a hand crafted griefing tool, making every game a frustrating mess.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    The saddest part is that those perks would be widely used.

    In the Lobby: "I wont use the greifer-perks, promised"

    In the trial: all 4 survivors tagged as traitor.

    Like implied earlier, those perks would be controversial and really hard to balance. (Well if they got rather weak if more than 1 person is using them, it might be another story)

  • martin27
    martin27 Member Posts: 700

    I kind of like the idea where a killer can corrupt a survivor. 1 survivor is chosen at random and they can still earn bloodpoints the regular way but they drain over time to a certain point. Doing certain actions will give a massive bloodpoints boost or stop the drain temporarily like failing skill checks when performing coop actions, dropping pallets when the killer isn't around or unsafe hook rescues. They have the choice to be a team player for a low score, do a bit of light treachery for a average score or full on traitor for a big bloodpoint reward. Little things that people can do by mistake might end up being intentional and survivors would have to figure out who is corrupted.

  • Lmronby
    Lmronby Member Posts: 339

    You're out of your Mind

  • semaj_leachim
    semaj_leachim Member Posts: 48

    But it's always so much fun to get blocked in by a survivor until I have three crows encircling my head!

    "Oh, you were gonna get that totem? Let's chat for five minutes."

  • CoffengMin
    CoffengMin Member Posts: 862

    id be kinda cool tbh something like when youre in traitor status hexes dont affenct you but survivors auras around you are revealed to the killer or something like that

  • Kebek
    Kebek Member Posts: 3,676

    I once though the same but then I realised that this would further reinforce SWF since it would be extremely frustrating to get killed even more then now by your teammates.

    It sounds neat but it's a bad idea unfortunately.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    That would probably make solo survivor even more unfun and annoying.

    No thanks.

  • Atrushan88
    Atrushan88 Member Posts: 2,092

    Martin27 has a good idea. They could be called Corruption perks. One survivor in the trial is designated as a traitor gains extra 200% BP for failing skill checks in coop actions, but has 25% BP gained for everything else for example as one.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    My god being a solo and the other 3 being a SWF team is bad enough.

  • martin27
    martin27 Member Posts: 700

    But what if you become the corrupted?

  • JetTheWaffleCat
    JetTheWaffleCat Member Posts: 284

    Survivor vs. Survivor is already a thing. It's called solo queue.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    Well, the game is killer vs survivors. The survivor mechanic is about helping teammates and team work (that's why they reward co-op actions). The main point of being survivor is helping your teammates, that's why some killers use a downed survivor as a bait. If there are a "corrupted survivor" What is the point of having a killer?

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    Teamwork is overrated, it boils down to staying alive longest to get the hatch or cry about how unfair the egc is. (Current state of the game, boys!!!)

  • Saitamfed
    Saitamfed Member Posts: 1,620

    @Raptorrotas if you don't like it then play as a killer, the whole point of being surv is about teamwork, that's why SWF have more chances to win.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    @Saitamfed

    Sorry but teamwork ONLY works for swf. The whole overly altruistic team mentality (everyone HAS TO ESCAPE) even stems from it.

    But as just mentioned before, teamwork only lasts as long the round is going your way or theres one sucker to milk dry for unhook points. As soon as things go south, those precious little teamplayers will turn into hatch circling vultures waiting for each other to die so they can get it themselves.

    Because deep down, people know that its not about helping others, its about getting out yourself.


    Damn i sound like a villain.

    puts on "make Killers great again"-cap and chainsaws away😂

  • Guiltron
    Guiltron Member Posts: 149

    This is from the same person who posted that they want more perk slots for the game. Low quality bait folks.

  • hahugow
    hahugow Member Posts: 126

    with the EGC, unsportsman like happens: intentionally bodyblocking, intentionally failed skilledcheck when healing others, pointing at the team mates

    no sir, that is not griefing, that is not working with the killer, no banning excuses!

    that is the new direction DBD is going after EGC, the way to surviving is competition also!

  • Saitamfed
    Saitamfed Member Posts: 1,620

    @hahugow that happened even before the ECG. Also How can you be so sure about failling skillchecks? And if it's intentional then yes is grieffing, because the whole point is to help each other as a team. ECG only was made to prevent taking the killer as a hostage, nothing changed.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    No thanks. There are already plenty of ways in game to compete with other survivors. Creating perks for it would be dev sanctioned greifing.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    For something like this to work, all killers would have to be incredibly threatening to persuade most players to out their teammates. It wouldn't work in the game as it stands.

  • hahugow
    hahugow Member Posts: 126


    call it griefing, but if I need to fail a skill check intentionally to get my last mate killed, I will do, so I can escape through the hatch

    bored vets surely liked this idea of having a couple of surv competition perks

  • The user and all related content has been deleted.
  • hahugow
    hahugow Member Posts: 126


    I see your innaccurate and pessimistic predictions while that will increase the fun

  • The user and all related content has been deleted.
  • hahugow
    hahugow Member Posts: 126


    the "how" to implement a balance it is a duty for the devs, we can't develop so simply methods

  • V1T4L_S16NZ
    V1T4L_S16NZ Member Posts: 4

    Interesting idea, however as toxic as the DBD survivor community already is I think it's the last thing the game needs. DBD is an assymetric 4v1 game.... Not 1v1v1v1v1. There's nothing wrong with self-preservation, but Survivors should not be rewarded for screwing over other survivors.

  • fluffymareep
    fluffymareep Member Posts: 634

    Since this is a team game (four players), it's more of a wolf pack. Everyone has different things they specialize in, but everyone should be mostly able to do everything. The more left alive, the more likely you'll survive, so it really isn't a competition against each other.

  • hahugow
    hahugow Member Posts: 126


    I don't know how you play but I am having VERY strong competitions to be the last survivor to escape through the hatch

    My lovely "team" on porpose bodyblock me to killer catches me, does not unhook while they t-bag, leave me with 99% healed and ofc fail skill check when healing to alert the killer

    Is it a competition? I wish a had surv vs surv perks to destroy them and escape~~

  • MyNamePete
    MyNamePete Member Posts: 1,053

    no thanks this game is already toxic enough

  • hahugow
    hahugow Member Posts: 126


    "You can only fight toxicity with toxicity"

    Darn this game is full of Ned Flanders lol

  • fluffymareep
    fluffymareep Member Posts: 634

    It's a messy team, but it's still a team. /a group of players forming one side in a competitive game or sport./ Your goal as a team is to get out against a killer trying to kill you. It isn't to kill off the team around you. That's the killer's job.

    Does that happen often? I do believe that's against the rules. Purposefully griefing someone is against the rules. I personally see it as a loss if I can't get at least one other person out with me. Are you sure they were failing skill checks on purpose? It may have been an accident.

  • hahugow
    hahugow Member Posts: 126


    Far from being annoyed, this was ãctually really funny, although my enjoyment wouldn't be completed without these surv vs surv perks~~