Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Remove flashlight saves and revive pallet saves.
Comments
-
Okay, here's the catch:
Flashlight saves are not OP, all of mine fail miserably ;-;
2 -
It would change EVERYTHING! If they get the save how it is on Live, good on them! That was a good and skillful play, or as BHVR likes to call them, a "meaningful interaction".
Saving another survivor shouldn't be guaranteed JUST because you happen to be close (and on high ranks, most downs happen at pallets if the survivor knows they will be going down).
And before you say "the killer can then just commit to the chase for the survivor close by", sure they can, but they need HOOKS to progress in the trial and while they waste another minute on a new chase, the other 2 survivors are doing gens and/or picking up the other survivor up. Killers will NEVER win this type of war of attrition.
0 -
Are you aware that as a killer, you can adjust yourself to block one side of the pallet before you begin your animation? So wherever that survivor is hiding you just make sure to block that side of the pallet.
1 -
The killer is moved during the animation to where the survivor is. Only the direction they're facing is locked. For blocking the interaction to always work, it's the survivor who would have to be 'dragged' from where they are. A survivor can really only be picked up in an unfavourable position because they didn't move out of it first whilst the killer's melee was on cooldown.
Then you have to consider the pallet stun-range; the killer can be moving away after a pick-up and the stun range is large enough that a survivor can fit between the killer and the pallet and the killer gets hit. This is because the devs did not fully-revert the pallet buffs of Patch 1.1.1- they only got rid of the vacuum and the to-the-other-side transition. They left the broken stun range and time-window alone.
0 -
Um, flashlight saves have counter play
As a killer main, I'm gonna have to just tell you to take a nice big cup of GET GUD
0 -
It's the other way around. The survivor is dragged towards the killer in the pick up animation. This is how dribbling with DS used to work. So yes you can "drag" a survivor away from an undesirable position during pick up.
0 -
Who would win?
Purple Flashlight with the best addons
vs
smol wall boi
3 -
The survivor actually gets moved under the killer so you have some control. Just pick him up with enough of your but crossing the plane of the pallet and survivor wont have access to drop it on you from that side. Then you just move out on the same side and hit any survivors that are in your way. They cant drop the pallet through you.
1 -
At the time of this posting the original post in this thread has 0 Up Votes. The second post which implies that the OP isn't of sound mind has 53 Up Votes. That has to be one of the single most one sided topics on these forums history. Virtually no one agrees with you sir. It might be time to concede.
1 -
1: Flashlights are pretty under powered tbh. They only do one function, and if you are injured they are pointless to do at pallets. Saving survivors is the only thing they have, so taking it away would make them useless.
2: The pallet change would be OP, why would you punish the killer so heavily because survivor's can't time the stun right?
3: If you are having troubles with flashlights, you can look at a wall, bait out the survivor and smack them, or run Franklin's or Lightborn and make them null. This isn't on the flashlights, this is on the killer not knowing how too counter.
1 -
@Dreamnomad dear God. Imagine if we still had Vote Downs.
0 -
But @Peanits u don't have the time to clear all the area, the timer is ticking. And in swf clearing the area just gives them more time to actually come from far away to do the stun.
Furthermore I like that the frame perfection is a thing, it takes at least a little bit of skill to time it perfectly, besides hiding nearby which isn't always easy.
0 -
Better yet, flick a 180 as killer and it is impossible for the survivor to get around in time for a save. You can literally stare right at the survivor a short-range away, 180, pick up and they can't do anything.
0 -
Lol or just face a wall/tree/rock/weird horse creature on clowns map and listen for those clicks to go off on either side of you.
Sounds like he just had a bad match.
0 -
May aswell take out flashlights then...
0 -
Wait, survivors can save survivors with pallets and flashlights? Why don't they do it more then?
Sarchasm aside why remove anything? It's not like it's game breaking. Heck go the other way make this a perk! Call it "Dwight clutch" and he gets to make saves easier (oh and don't make it teachable too)
0 -
Lol, I imagine there would be at least 53 =p
1 -
Been hit by 2 flashlight saves and 3 pallet stuns in well over 1k hrs playing. How do I remember this? Kinda memorable when it dont happen very often. Position yourself and learn to counter flashlights. Survivor went to pallet to go down and had the chance to drop it? Look around for another person before picking them up.
Being a killer has its issues, but acting like a fool is not a reason for a nerf though.
1 -
I would but no one actually wants to argue Just spew insults like babies. I wanna see if even ONE of you can actually argue.
0 -
Hahahaha...oh, you’re serious.
2 -
Why would you remove flashlight saves, I am a 80% killer (GASP IM PLAYING SURVIVOR NOW) and I think thats kinda silly. Removing a weapon from the survivor, and such a non issue one at that is a bad idea. Maybe its just me, there have only been 2 occasions where I have been flashlighted out of a hook. But then again, I run frankiln when i see more than one light on the board.
1