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Remove flashlight saves and revive pallet saves.

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Comments

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Okay, here's the catch:

    Flashlight saves are not OP, all of mine fail miserably ;-;

  • Peanits
    Peanits Dev Posts: 7,555

    This wouldn't change anything though; the other survivor would still be there ready to pallet stun you one way or the other. The only thing that changes is whether or not they time the pallet perfectly. This is something that can happen on live right now.

  • WolfPad06
    WolfPad06 Member Posts: 182

    It would change EVERYTHING! If they get the save how it is on Live, good on them! That was a good and skillful play, or as BHVR likes to call them, a "meaningful interaction".


    Saving another survivor shouldn't be guaranteed JUST because you happen to be close (and on high ranks, most downs happen at pallets if the survivor knows they will be going down).


    And before you say "the killer can then just commit to the chase for the survivor close by", sure they can, but they need HOOKS to progress in the trial and while they waste another minute on a new chase, the other 2 survivors are doing gens and/or picking up the other survivor up. Killers will NEVER win this type of war of attrition.

  • MySpaceBarsBroken
    MySpaceBarsBroken Member Posts: 167

    Are you aware that as a killer, you can adjust yourself to block one side of the pallet before you begin your animation? So wherever that survivor is hiding you just make sure to block that side of the pallet.

  • ArecBalrin
    ArecBalrin Member Posts: 636

    The killer is moved during the animation to where the survivor is. Only the direction they're facing is locked. For blocking the interaction to always work, it's the survivor who would have to be 'dragged' from where they are. A survivor can really only be picked up in an unfavourable position because they didn't move out of it first whilst the killer's melee was on cooldown.

    Then you have to consider the pallet stun-range; the killer can be moving away after a pick-up and the stun range is large enough that a survivor can fit between the killer and the pallet and the killer gets hit. This is because the devs did not fully-revert the pallet buffs of Patch 1.1.1- they only got rid of the vacuum and the to-the-other-side transition. They left the broken stun range and time-window alone.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Um, flashlight saves have counter play

    As a killer main, I'm gonna have to just tell you to take a nice big cup of GET GUD

  • Chaemeleon
    Chaemeleon Member Posts: 24

    It's the other way around. The survivor is dragged towards the killer in the pick up animation. This is how dribbling with DS used to work. So yes you can "drag" a survivor away from an undesirable position during pick up.

  • SlickSal
    SlickSal Member Posts: 112

    Who would win?

    Purple Flashlight with the best addons

    vs

    smol wall boi

  • MySpaceBarsBroken
    MySpaceBarsBroken Member Posts: 167

    The survivor actually gets moved under the killer so you have some control. Just pick him up with enough of your but crossing the plane of the pallet and survivor wont have access to drop it on you from that side. Then you just move out on the same side and hit any survivors that are in your way. They cant drop the pallet through you.

  • Dreamnomad
    Dreamnomad Member Posts: 3,947

    At the time of this posting the original post in this thread has 0 Up Votes. The second post which implies that the OP isn't of sound mind has 53 Up Votes. That has to be one of the single most one sided topics on these forums history. Virtually no one agrees with you sir. It might be time to concede.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    1: Flashlights are pretty under powered tbh. They only do one function, and if you are injured they are pointless to do at pallets. Saving survivors is the only thing they have, so taking it away would make them useless.

    2: The pallet change would be OP, why would you punish the killer so heavily because survivor's can't time the stun right?

    3: If you are having troubles with flashlights, you can look at a wall, bait out the survivor and smack them, or run Franklin's or Lightborn and make them null. This isn't on the flashlights, this is on the killer not knowing how too counter.

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699

    @Dreamnomad dear God. Imagine if we still had Vote Downs.

  • DaS_only
    DaS_only Member Posts: 656

    But @Peanits u don't have the time to clear all the area, the timer is ticking. And in swf clearing the area just gives them more time to actually come from far away to do the stun.

    Furthermore I like that the frame perfection is a thing, it takes at least a little bit of skill to time it perfectly, besides hiding nearby which isn't always easy.

  • Jimborini
    Jimborini Member Posts: 8

    Better yet, flick a 180 as killer and it is impossible for the survivor to get around in time for a save. You can literally stare right at the survivor a short-range away, 180, pick up and they can't do anything.

  • Mifian
    Mifian Member Posts: 18


    Lol or just face a wall/tree/rock/weird horse creature on clowns map and listen for those clicks to go off on either side of you.


    Sounds like he just had a bad match.

  • Deadbyblake
    Deadbyblake Member Posts: 27
    edited July 2019

    May aswell take out flashlights then...

  • jzinsky
    jzinsky Member Posts: 112

    Wait, survivors can save survivors with pallets and flashlights? Why don't they do it more then?

    Sarchasm aside why remove anything? It's not like it's game breaking. Heck go the other way make this a perk! Call it "Dwight clutch" and he gets to make saves easier (oh and don't make it teachable too)

  • Dreamnomad
    Dreamnomad Member Posts: 3,947
  • Liruliniel
    Liruliniel Member Posts: 3,047


    Been hit by 2 flashlight saves and 3 pallet stuns in well over 1k hrs playing. How do I remember this? Kinda memorable when it dont happen very often. Position yourself and learn to counter flashlights. Survivor went to pallet to go down and had the chance to drop it? Look around for another person before picking them up.


    Being a killer has its issues, but acting like a fool is not a reason for a nerf though.

  • Jake_Parks_prince
    Jake_Parks_prince Member Posts: 218

    I would but no one actually wants to argue Just spew insults like babies. I wanna see if even ONE of you can actually argue.

  • Detective_Jonathan
    Detective_Jonathan Member Posts: 1,165

    Hahahaha...oh, you’re serious.

  • Onionthing
    Onionthing Member Posts: 469

    Why would you remove flashlight saves, I am a 80% killer (GASP IM PLAYING SURVIVOR NOW) and I think thats kinda silly. Removing a weapon from the survivor, and such a non issue one at that is a bad idea. Maybe its just me, there have only been 2 occasions where I have been flashlighted out of a hook. But then again, I run frankiln when i see more than one light on the board.