So nobody still knows about the dead hard exploit?
Title (just curious I guess)
Comments
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There is no point in doing it unless you want to get banned.
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Curious on what this is, understand not sharing it but would like to know what it does
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I just tried a couple of times and i won't do it again even do it's not that big deal tbh
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Just makes you not being exhausted i am not gonna go into details since i don't want people to abuse it
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Ah, another abusable survivor exhaustion perk, no wander I saw someone double dead hard today, thought I was just seeing #########. And none of them will be punished for doing. Just like the sprint burst bug. *sigh* same old same old
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Oh no, another one?
Like come on, give me a break from game breaking (winning) bugs.
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There's been a million killers bugs that have been abusable and gone unpunished, there is no survivor v killer mentality from the devs, it's in your head.
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Legion bug was bannable, I'm not defending killers either. Legion bug users needed to be banned. Killers always have more of a impact. So game breaking bugs used to your advantage should get you punished. Survivor or killer. Survivors just don't get punished no where near the amount killers do. Not even being biased everyone shoud be punished for making times harder for other players, period.
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Probably because the Legion bug pretty much made the game unplayable. Not the same.
Nobody got banned for the Tinkerer 2 bug, Wraith Sloppy Butcher bug, etc.
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That exists!
I have never seen someone do it and even if they did, its just an infinite speed boost without I frames, a good huntress can take them out
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DbD Devs: "We don't pick sides in DbD and remain impartial."
To Killer Mains: "The use of knife add-ons on Legion to give an infinite Mend is bannable, don't use it."
To Survivor Mains: "We recognize that Wake Up gives it's bonus to everything, people can infinite Sprint Burst, and that people can spam Dead Hard despite being Exhausted for the two latter perks. Don't worry, we're working on a fix!"
Yep... 100% impartial...
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I think the difference between those and the legion ones were publicity. I had no idea Sloppy was bugged for pretty much that entire duration so when I used it, it wasn't an intentional exploit. (I'm assuming you mean the wraith one, unless there was yet another I didn't know about)
I also didn't find out about the t2 tinkerer bug until recently when someone mentioned it(who tf uses t2 tinkerer?). Legion bug though, that was impossible to miss. After your first game doing it you'd know how it was bugged and know better than to do it again. If you kept it up, you deserved your ban.
The problem with all the exhaustion bugs (IMO) is that they all require you to go out of your way to trigger. I can't explain them because that'll be treated as publicizing it, but I've seen all of them in action and you're not going to abuse one on accident.
As such, those particular ones should be punished in equal measure to the Legion one.
On the other hand, I have no idea how people figured out the Wake Up bug so I'd assume it's much like the tinkerer and sloppy situation and you can't really just assume people knew. As such, they probably shouldn't be punished for something out of their control.(I can't be certain, I never used it outside of end game builds, still do)
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The majority of my 4ks as Legion prior to the change was via using the knife add-ons. Not for malicious intent either. Just to maximize my chances of finding people. Can't assume people MEANT to use the Legion bug initially either.
The KEY difference though is that the devs went out of their way to bring the Legion bug up to public attention whereas with Wake Up, Sprint Burst, Dead Hard, etcetera, despite in many ways being just as game breaking, was swept under the rug and hardly mentioned at all, nor were ANY of the users of that perk told about the bugs as they were with Legion.
I couldn't go a single match during the Wake Up bug without at least two people using that in addition to Prove Thy Self. Could not touch those teams. Dead silence from the devs.
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I had Dead Hard in ny build and had a crazy speed boost bug over the weekend and if it's the same thing the killer is pretty much SOL.
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This is not a "Killers vs. Survivors" post. Please don't turn it into one.
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To be fair, that has happened at least a month ago. Its not exactly new. I even posted a vid of me DHing around w meyers before letting him kill me.
The fact that it hasnt been fixed or addressed by now however, is another story...
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People don't understand I mean here. All people (purposely) abusing any bugs to gain an advantage on other players wither it be survivors or killers should be punished. It just seems that survivors using these exhuastion perk bugs never even get a slap on the wrist, Many of the killers that we're abusing previous bugs (Legion infinite mend, Wraith sloppy butcher, etc.) we're banned and for good reason because these things made it near impossible for a winning chance. Then survivors use these bugs to avoid a down which can completely destroy the killers flow, give the survivor so much more time to look and waste the killers time that a extra gen popped or they left the chase because the down would take more time then worth. Just seems unfair that bugs like that can be abused and not be punished
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Which is why Killers are annoyed. Most Killer bugs except for Legion infinite mending bug, you didn't have to "go out of your way", as in doing specific actions or button combos in order to preform the bug. Sloppy Butcher and Tinkerer 2 were just there. Yet here we are, the second exhaustion perk bug that requires specifics to do, yet no bans.
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Not my intention to. Merely pointing out the differences and inconsistencies in how the situations are being handled. Killers get told "Do this and be banned" whereas Survivors don't even get alerted to the bug nor do they get the same sort of response from the devs.
I'm just wanting a universal scenario for this sort of thing. Such as if a perk, add-on, killer, survivor, map, etcetera become an issue that the devs force a patch on us, temporarily disabling the broken thing until it can be fixed so that it doesn't CONSTANTLY get exploited.
They've shown their ability to DO this with the issues on the Ski Resort map and the Asylum map. Both were disabled until issues with them could be fixed. The fact that they DON'T seem to still do this currently boggles my mind.
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Let's compare a bug that makes survivors eventually M1 for literal minutes to... anything else. Sure. That makes yall look really serious, unbiased and reasonable.
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I'n quite reasonable, but you don't really seem to be adding to the conversation beyond complaints about our complaints. If you seemingly have a better way of going about it, how might you suggest it be done better?
Also, in regards to the Legion bug, it is no different then Survivors LITERALLY being able to Sprint Burst non-stop, apparently do the same with Dead Hard, or make it so that EVERYTHING a Survivor does is 15% faster.
I'm just asking for either universal banning or disabling of broken things. I don't see how that is unbiased. To state that you don't WANT universal actions taken honestly seems the more biased route to take ^_^
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They already said they won't be disabling stuff iirc. Because let's face it, they can't do ANYTHING to individual stuff in the game without messing up something else.
I think how specific or hard to pull off something is should be taken into account. After you warn people not to use an add-on combination for a specific killer because it ALWAYS bugs out it's pretty reasonable and easy to monitor. Banning the most popular perks in the game that you need to do extra steps to exploit (it's not just equip and boom, it's bugged) is a whole different beast. In a perfect world it would be easy to monitor and punish, but the only way to do it is by recording and reporting. If it bothers you that much, record your matches because they have no way of checking who's exploiting and who isn't.
It's completely different from the Wake Up and Thanato buffs which I think should have been handled with by the Double Blade treatment. Since they were automatically bugged and not that popular otherwise the devs should have warned and punished the same way they did with the Legion add-ons and that was a mess-up from their part imo.
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Right, like the asylum exploit that we banned for prior to that. That one only affected survivors. I guess we're not talking about that since it wouldn't paint the picture you're looking to make.
Last time around, nobody was banned for the blades exploit or any of the others. You're really trying to turn an innocent thread into a killer vs. survivor thing.
To get back on topic: If you know of an exploit and you're worried people might abuse it, you're welcome to contact a mod or a CM and report it to us privately. If we don't already know about it, that's the safest way to make sure it gets fixed without everyone taking advantage of it.
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What I recall from memory since this was so long ago, everyone that did the asylum exploit was shortly unbanned afterwards (given a second chance) or at least some of them. Though I don't remember for sure fyi
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Well, if there's a bug and no I-Frames for the repeated Dead Hards
it looks like I'm going to be playing Trapper until the bug gets fixed. Fake Dead Hard over this trapped loop SUCKER!
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You forgot...
*mic drop*
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I was told that everyone was unbanned for the aslyum exploit shortly after.
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Once again I am not shifting the narrative to "Survivors versus Killers." If you read beyond simply my first post (I assume a feat not going on since people strictly seem to quote my FIRST post and not the others), you'll see I am making a request for universal accountability for abuse of mechanics that is transparent and that the broken thing being quickly disabled until such a time that it is fixed.
While I will admit my first post was a tad snarky, it points out the very real situation differences presented between BOTH scenarios. Legion players were threatened with bans and thus NO ONE was banned because few if any people used it. No such threats were made to survivors who were abusing Sprint Burst, Wake Up, and now apparently Dead Hard, and such things were being abused regularly. Hell even a popular survivor streamer I took on as killer when watching his VoD admitted on stream that he was regularly abusing the Sprint Burst bug to get between generators faster. No fear or repercussions from that.
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I sometimes think that they just don't want to take the time to do so. The first Legion blade bug was very easy to track. All the devs had to do was see what add-ons the Killer was running. With a bug like the infinite sprint burst after getting hit, they would have to watch each game that had it happened in (which could take a while depending on the match's length) and watch the affected Survivor to see if they were abusing the bug (it isn't that hard to see if a Survivor is intentionally abusing the bug, just watch how they're acting when they know that the Killer can't catch them).
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As were the legion blade abusers.
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People know nothing about the logistics of monitoring matches and it shows.
They don't record games. They can't tell who's exploiting the perks or not.
Legion double blade: all you had to do was USE THE ADD-ONS. So you tell people not to use them, done.
Exhaustion perk exploits: they take a lot of extra steps to do. It's literally impossible to know who's exploiting and who isn't.
Again, if it bothers you so much, record and report. Otherwise, don't complain about something they can't properly deal with. Thank
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Ah. I see, thanks for the clarification.
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According to the people in this thread, the Legion Blade exploit got many perma-banned.
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It was just soft bans, people like to conveniently forget these things.
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Indeed. I'll have to remember this.
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