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Akumakaji

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Akumakaji
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  • I personally really love the class system, it brings so much fresh air into the game, without having to deal with minutia. I really think that we should have a sort of class system in the base game, it feels so interesting and fluid and you know what to do. Playing with the classes alone makes it more interesting to me,…
  • That "Rework his addons to get Freddy/Pyramid Head treatment" was just muak, muak - chefs kiss.
  • Huh … I know that I am gonna regret this, but I kinda agree. The last time we had a cool perk of this caliber, ie Reassurance, BHVR stayed an the way too safe side and kinda held the perk back from ever taking off. Reassurance still has its uses, but its a far cry of what it should actually be doing, and with too much…
  • I don't think that the addition of more killers had this adverse effect on killer queues, but there is ONE thing that is, and you quite literally spelled it out yourself: playing in co-op with another killer is STILL a novel experience and its drawing quite a lot of people to try it out. So even if it stayed at the…
  • Stalking, but unmoving Myers should gain undetectable, even in Tier 2.
  • Yeah — I saw the changes and was really underwhelmed - and still am. This is the kind of safe number changes that we should get on a two-weeks bases, and not "once after every midchapter".
  • I am sorry for you regulars :D But I honestly think that this is what happened … sadly this isn't a short throwaway easy answer like "hurdur killers tunnel because its the easiest and most braindead strategy and playing killer is piss easy these days". BTW, not implaying that you would ever say something like this, I know…
  • Most based comment I ever read here on the forums, and I am in full support of this!
  • For starters, we could roll back the +10s hook timer. That alone made hooking often the worst play in todays day and age and was the straw that broke the killers back. Many defend it as if their life depends on it, but I really feel the pressure, even if I aren't camping. Survivors can just happily sit on their gen, finish…
  • The games problem is much more nuanced and complex, then many players give it credit: pre 6.1 killers was at its worst in sheer player experience. Most survivors had multiple levels of safety nets and old DH was so busted that nearly no one left the house without it, and it was so soulcrushing to do a good play on a…
  • I feel that the Wolf form is really bad at tracking. It should work like this: you can sniff a gen, chest, dropped item or blessed/broken Totem and then see the orbs drawing the survivors walking path with orbs getting more regularly and intense, the closer the survivor is. The pathing could work a bit like the new Hounds…
  • Yeah! Same boat as you. I also surprised a lot of the regulars I play with, who are all in their 20s, because we so effortlessly mingle when it comes to just gaming. When I was rather forward with my age, they all went "no way, you are lying". I recon that gaming will play no small part in the way future generations age. I…
  • Dude, why is that unfair? Its literally his power and there is nothing wrong with this tactic. Its not like he can do so ad infinitum, just a couple of times. Not everything needs "counterplay" counterplay.
  • Bro, you don't know how mmr works, people with 300h are playing vs comp teams because it's so easy to get to the soft cap. The game literally matched a 20h newby killer with 3.000h me. That match was just sad.
  • What should this comment even imply? Being a tunneler is nothing heinous in itself, its just a part of the game - like "tool box user" or "med-kit selfhealer". But I guess a short two-word statement like this makes you look hip and edgy in your peergroup.
  • I am not liking this perk, but its not MfT levels of brokeness out of the box. Sure, it can make playing SWF a real hassle >__< But we can't outright deny every good survivor perk out of the box and then rage that we see nothing but the same old 6 perks in use.
  • I used tier 1 at times as a poor mans scratched mirror Myers when I got thrown on an indoor map, but that of course takes a lot of map knowledge and luck. Would be better if Tier 1 wasn't that hardly gimped by even one basic Rock or trash can.
  • I made quite some friends through DBD, yeah. At first I slipped into the twitch streams of some Twitchers I versed and after the first round of "uh you suck because you tunneled my friend" they were actually chill and I joined them regularly on their ventures into the fog. It really helps to walk a mile or two in the other…
  • Yes, but he has a really good and strong power, so please just move on, nothing to see her. Don't change a thing, nonono, just moooove along!
  • Could be! I bought a couple of charms bundles where I already owned a couple of charms, so this could explain the odd auric cells :P Laugh all you want T_T But I still got some 16 lvls to go till 70! Fufufu
  • Yeah … its not accurate at all from the games perspective, but if you think about it, its still fits the lore: placing trails of torments the survivors can chose the easy way and walk through, but literally "pay for their sins, when they are most down", even eventually their lifes, or they might soak it up and walk out of…
  • Two years ago there was this cute artist called Kimjdav who did art with the roles of killer and survivor of the different chapters reversed. I think Spirit is like a no brainer! But the Trickster chapter would also be awesome. EDIT: Lol, I hadn't noticed that this was a necro thread and I basically had given this exact…
  • Ahhh! Thats a good call and probably the culprit! But for real, this is just the Entity messing with me and my hopes and desires.
  • Pyramid Head - Ultra Specific niche tip Garden of Joy: when I come by the backside of the house, with the window vault from the main gen room, I draw a line of corruption there. Its always funny when survivors jump down and land directly in the gunk. Some even get confused and spin around, but don't bank on that.
  • Too late, fam, we will draw you in with sweet words of community here and intellectual discourse there, but then chain you in the salt mines.
  • No hard feelings then and welcome to the forums ^_-
  • But what would be left of this forums, if we had nothing to complain about? Its the same with German culture, really: you can roll your eyes at being grumpy and always complaining, but if you would take that away, my people would be without a soul.
  • What a useless comment. Is this Anticheat, that only keeps cheaters out of the game, while never flagging innocent people, with us in the room right now?
  • Done and done! Phew, now I can enjoy the rest of the event in peace and mostly chill. Thank you, kind sir, and best wishes to your GF <3 (in a wholesome way, of course, but I bet you got that ^^)
  • Interesting … I always considered 12min to be the sweet spot of a fun match that wasn't steamrolled and snowballed by either side, but seems that I am not the metric here.
  • There is only this one here, but thats not a regular occurence ^_- (btw, shameless self-insert here, hahaha)
  • Dayum! Yeah, the void seems to be the most likely culprit then. Thats a shame that be bleed out like that, it probably wasn't intentionally be the killer, who left Ace there for pressure and pickup, but thats indeed an unfortunate situation. I got quite confused a couple of times when I heared a down and couldn't see the…
  • Thats the whole idea about this perk ^_- It could also serve as a similar role like Bloodwarden, so that survivors always have to take it into account and we would see way less BMing and twerking at the exit gates, be it in play or not - but the fact that I would perma-weld this perk to each of my killers load-outs shows…
  • Yep, that's a cheater, as there is nothing in that ones kit that explains the situation. That aside, the are a couple of popular parts of slugging builds. Besides the ever present Knockout, Hex: Third Seal is quite popular. It hides all auras from survivors who are just hit once with a melee attack and unless the totem is…
  • Thats only partially right: gen time has been unchanged since 6.1 in june 2022, but games in general aren't longer then in the past, far from it. Due to the environmental pressure, both, killers and survivors, adapted by trimming the fat off their respective playstyles and becoming more lean and efficient in the process.…
  • I don't know how often I proposed my absolute favorite thing that BHVR could possible introduce: a new, general killer perk called "Just Leave!". I would equip this perk on all my killers first perk slot and never take it off, ever again. If survivors linger in the exit gate area for 40/30/25s the Entity blocks the exit…
  • Today I played 5 games as survivor and escaped two of those, but yeah, the tone of the games has definitely shifted. I tried a full anti tunnel build (DS, OtR, Cameradry, Blast Mine) and it did quite well the one time I got hardcore tunneled, but I have more fun with my time-honed mischief build (Blast Mine, Quick n Quiet,…
  • I understand your reasoning, and I completely appreciate the slug races we have now, but I sometimes wish that we somehow could have a real slugrace, ie were the winner isn't just the one who started crawling the first … but I now see what you might mean, I am already turning something cute competitive … dayum! Well, in…
  • Have we arrived at a point were we consider 8:30min matches long, though? Yeah, as killer I speedrun a couple of times sub 3min, but this weren't regular matches, the survivors were really feading themselves to me and were stubborn to get that save/finish that gen/pick that survivor up in my face or whatever. 8:30min would…
  • I think its really counterproductive that you have to jump through that many hoops in order to successfully report someone. And that you have to bring your own outside-software-wrought video evidence and that the game can't keep tap of strange behaviours themselves.
  • Thanks a lot for this advise! I did this and tried something else and after the restart I could start the game! Phew … just in time for the last tome page ;D Thanks so much
  • While ragebaiting is a thing that I have seen quite regularly, the especially devious badmouther that made OP write this piece was certainly not your regular rager. While they seemed quite unhinged, they also fully knew that they would be banned in short order and I wouldn't give this individuals too much thought. Maybe…
  • Well, yeah, we got some salty, angy people on both sides of the spectrum, not gonna lie. But right now we were talking about the hatch and how a hatch escape SHOULD be rather irrelevant, as the killer as by all accounts won at this point, but how it sometimes can still feel as a loss, aspecially if the pesky tormenter of…
  • And if OP did so in a non-hostile, non-aggressive manner, people would have been more forthcomming. Its not rocket science, really: be not a douche, don't lash out at innocent bystanders, get threaded respectfully in return. Other as in the game this works on the forum and in most encounters in real life, I vouche for it.
  • I wonder how you read that into any of the comments here, least of all mine with a big explaination and several possbile solution. This leaves only the most obvious option: you don't care to discuss at all, but just want to meddle and accuse the other side, no matter the arguement. Thats not cool, at least try to discuss.
  • This is very solid advise and so true, BUT in the case of bully SWFs you can bet that the one who escapes will rub it in in the most devious and painful way, claiming that the killer didn't win at all, because they escaped yadda yadda yadda. Most of the time I can just ignore such non-sense, but not gonna lie, some games…
  • Should gen-rushing also be punished? "No, that would be ludicrous, gens are literally survivors only objective. Don't be silly, lad." So whats the killers objective then? "To kill survivors, duh. … oh… damn" Jokes aside, I acknowledge that dunneling and slugging are unfun playstyles AND are getting out of hand, but they…
  • Here is my hot take: limiting SWFs is NOT punishing players to play together with their friends, its NOT punishing soloQ players for playing alone, because the SWFs theoretical powerlevel sets the tone of the game. Other games to this all the time and its not big deal, in Overwatch you can't just take 5 tanks in your team…
  • So thats it? I should just accept that I can't play DBD anymore, because EAC won't stop bugging out?