The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Dreamnomad? comments?
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I am just going to say this now because I'll probably use it a lot in my examples; No Man's Sky did it with no issues. and it was done right out of the gate; no later release, or DLC, etc. And that game was FULL of bugs in the beginning. But it seems kind of silly to package a game without the concept of the Z axis...
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It's called the Launch Pad Trap, and it's being released with Sector 3.
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Yep. Asked AI what they would look like if they were in our worst nightmares :P
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My render of the Scarecrow :P
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I say break away completely from the walls and allow for actual props to become a thing. for example, choose "sign" or "marquee" from the props menu and you can BUILD AN ACTUAL SIGN, put the message in it using PS5 (platform) keyboard (Like No Mans Sky) and stick that puppy anywhere you want (within a 1x1 block, of course)…