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Polartest53

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Polartest53
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  • please ive said this in sector one and was just told to turn off my sounds lol. but for real. now that it offers no syinthite its just a waste of time im maxed on cells and parts and maxed on hardware i have nothing to spend those resources on but i have to listen to this thing go BRENG BRENG BRENG whenever im doing…
  • this is an idea i had months ago when we had a lot more killboxes and they were much harder before the nautilus suit. a single shot gun that you don't need to collect ammo for but recharges in 2-1.5 seconds. and it will use the breaking damage type which is the one you described the fury sword has this type too. altho now…
  • yeah its a bit ridiculous now. glad your guys normals just went up a tier all my normals went starlight to brutal but not all my dangerous maps went into brutal lol? my dangerous maps have more capacity then the ones that use to be normal. but yeah the normals with like 25 traps 5 guards most of which are just cosmetic/…
  • i like using 4 of them at an end of a hallway so they bounce all the way down into it using pinball. just need to use acid cubes at the end of the hallway as well so they dont clip the edges. as well as a cannon back cause he will usually shoot right into there as well and the lasers lock the raider in place for the bomb.…
  • i made a long ass additional comments re-iterating on the community's issues from steam. i thought some of the questions where odd like "do you feel like you get better as you use the new gun suit and arc barrier" OFC people get better as they use something i even said that too about that part lol most of the questions…
  • i like to include them into my maps unless its just an absolute pain to link them all into it. and yes i do trap em its just more fun that way keep em on their toes. ill usually give one for free tho
  • is leaving the room not an option? you could use the cannon to set off the arcbarriers perfect block bonus extending its time while destroying the trap along with how long in actually takes to die from it can might maybe work. can also destroy just one spot run around for a bit until its burned off. also standing on the…
  • i would say using the same format as the guy above and not in any order the difficulty system is pretty poor. can build some pretty tough levels in normal but also brutal is pretty inconsistent with brutal feeling like everything and anything can be there. would like a higher level or better system lack of end game things…
  • eh it just doesn't fit very well even though its a nice idea. people could stockpile these bases too. beating them but never putting them back up. it will also enforce a killbox method of building only. otherwise you would lose your base to the first raider every time it got raided. and who is to say the next builder wont…
  • i would like a proper challenge as well. another difficulty level would be nice. also since brutal is a little too easy to build into imo
  • make the weekly play bonus and the daily bonus reward more syinthite instead of cells that are only used for a few unlocks. could help with the yellow point grind. maybe tie the amount of points you get to the size of the base. tombs kinda do this but they sometimes suck to look for if they are even used. also farm bases…
  • sup steam player here. the steam playerbase is below 100 players now sits around 60. peak times sometimes gets a little over 100. im pretty sure the dlc is free its just the cosmetic dlc is what will cost money.