Comments
-
I want to second this post because it mentions my top problems with the game, that being the difficulty ratings being bogus and the weird mixture of casual and competitive mechanics in the game. The difficulty issue arises because difficulty is so much more nuanced than simple trap count and density. This makes a very poor…
-
Im going to be honest. While the accolade system is good for promoting interesting bases, I don't like the idea of builders having to "appease" the playerbase to have a successful outpost. I think players should be trying to make outposts that are as deadly as possible, and all we need are the right tools to counter…
-
Yeah, a lot of my ideas are aimed at stopping the trap spam and trying to get builders to spread out a little bit, even if it means separating out a killbox into smaller ones, those would be way easier to deal with than what is currently used. I do agree with your point that these bases are a product of raiders holding W,…
-
The EMP is a good idea! single use so it is better the more traps are close together, but less effective if the traps are spread throughout an outpost, I like it.