The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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She's not hard. There are a ton of killers that are a lot harder to play. Performing well with nurse comes down to game knowledge and a bit of muscle memory. Mastering nurse is something entirely different. A decent nurse, however, wins a majority of public matches. Mastering her is, based off of my experience, not…
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And survivors don't have to do double the amount of gens and can heal each other in a couple of seconds, am I right?
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One can hope right?
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I'm curious. To what level are you (not you specifically @Mandy ,but you know what I mean) willing to accept an unbalanced mess that is fun over a balanced experience that is less fun due to player optimization?
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Do NOT lower the timer of the reverse bear trap on Pig. They can be incredibly lethal if rng is right and the killer played it correctly. It's good where it's at right now.
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Fun > competetive. I don't mind losing in 2v8 as killer. I also don't mind waiting a ton of time. Talked to a friend the last few days that plays ff14 and they told the that queue times can be a LOT worse. I can also start drawing in my sketch book while waiting. 2v8 is a lot more fun to me than 1v4. Sure, it's a lot less…
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Same honestly. It's been great so far!
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BIG! We need his Freddy! Maybe do it in combination with the nightmare on elm street - themed update that is coming up. I sincerely hope that the license holders grew a bit more open for ideas over the years.
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Hard to ignore, when its more fun for me than the regular 1v4.
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I would not implement perks in 2v8. Not even random ones. Perks have made more harm than they have do e good to the game overall if you ask me. Having options limited is a lot better. I'd be full in on just adding the other killers with a few minor tweaks. Yes, some combos might be nasty, but who cares. It's dumb fun.…
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I think you misunderstood. 2v8 is not supposed to be balanced. That's what makes it fun for me. It's chaos and that is great. As killer, it feels like I'm doing the impossible each match. As survivor it feels like a fever dream.
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Wraith feels so good to play. 4 out of the 8 killers are less than 4.6 and therefore lack map pressure. Wraith feels like a good addition for any combination.
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Now you convinced me that this is bait.
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Simple fix to make survivor more enjoyable to play in 2v8 Add Bubba.
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I honestly don't mind the queue as much. The match is worth the wait and I can draw in my sketchbook while waiting. I personally don't see bp as such a a huge incentive. If it was iri shards, then I'd be hooked.
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Take a deep breath and reflect. It this really worth getting this mad about it? Then look at the sun and think of something great that has happened to you in the last few days. No matter how small it might be. Have a good day!
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Thank you as always for letting us know. Have a big 👉🐽
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I mean, I have everything unlocked and only spend bp for prestige on my Jill. I can play killer with a friend. That by default makes it worlds better than 1v4. At least for me personally.
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That's why everyone wants to play killer?
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Pinhead sounds mean. Overall, I think every killer works. 2v8 is about chaos and fun. I don't really mind if things go a little wonky.
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I don't know my friend, I just popped a Gen in 3 seconds and healed 4 survivors with the press of a button. Seems good to me XD Edit:... or at least more bearable than soloq 1v4.
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I get the impression, that you had a lot of bad luck with your matches. Have not seen killers DC despite most of them struggling with gen and healing speeds. Did you actually encounter multiple killer 2mans that dc'd? As far as I know, both have to, do it, otherwise a bot should be deployed. How do you know their…
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Simple. I can play killer with a friend.
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Piggy is here to help 🔥🐽 🔥
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I know and I think it's too much info.
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I would remove the directional part, yes.
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She indeed does, that does not negate my point though if a survivor camps a strong pallet against a spirit, they should never get hit by your logic. In reality, this is not the case. You'd be surprised how many people still fall for the stand-still-"trick". On paper, you are correct with Sadako. In reality, it's a viable…
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With that logic, spirit should rarely get a hit. Edit: what I mean by that is, that most people don't play with really good headphones. A good amount of people don't play with headphones at all. Directional audio can be hard to make out sometimes.
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That's called having an ego problem. Many players in dbd have that. They played the game for a long time and therefore believe that they are better than everyone else to some extend. If they lose a game, they often rather blame the games balance than to look at own mistakes or even more important, their behaviour. Lots of…
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Everything can play doom.
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The same reason why wraith makes sounds when cloaked. Sadako has the fastest transition in and out of stealth in the game, while maintaining full movement speed when demanifested. I assume, to counter these points, the lullaby got implemented. It's also pretty accurate to the film. I don't think the lullaby kills her…
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Most people in this game don't want fun matches. This is the reality I still have to accept every time I start the game. What do they want? To win. As fast and with the least amount of effort possible. I personally might not like that, but it's the hard truth. People, however, like to complain, when the same simple tricks…
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The alternative to Myers "t3bombing" is Myers eating pallets for 60seconds.
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Constructive criticism is the path to success here. Make a logical suggestion and discuss it. Sadly, your suggestion so far sounds very much like overkill to me.
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Thank you my friend 🐽
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May i ask, what is your win condition for a match?
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Compared to stuff like ds and OTR, I don't see, how you can abuse this? I understand, that some killers often come in situations, where they FEEL they have to tunnel to WIN. However, this is often either due to the lack of strength of the killer, the lack of a positive mindset or bad gameplay. In regards to the third. It's…
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I think she is not, yes. But people seem have have made their verdict long ago.
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My bad. I responded to the wrong comment. My cincerest apologies, I didn't want to confuse you. Regarding your statement. I do agree. Most Gen perks are too game changing. On both sides. However, some form of slowdown is required on most killers due to survivors having an efficiency advantage by default (which is not…
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I personally dislike his ego. I agree with a lot of his opinions regarding the future of dbd.
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Looked at title. You can find a bunch of these videos on this person's channel. Some of them show him getting absolutely stomped, some show him absolutely stomping. Most of the time, you see him complaining. I don't think one particular match proves anything about slowdown. And no offence, especially not one of his. It…
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Sometimes you need a good laugh.
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Thx for taking the time. Funnily enough, I agree with most of them. We seem to have similar taste.
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I'd be interested in every players ratio on what killers they like and what killers they don't. Does the playerbase even like going against 50% of the killer roster?
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This is lore accurate as well, right?
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Pyramid head being f-tier certainly is a statement…
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It's one effect of the perk. The other is showing you the Gen with the most progress. You need to look at it as a whole package. I'm not trying to bring you to use it. I use huntress lullaby a lot while knowing it's bad. What I want you to see is, that it has its place and is decent at what it does. It's not too…
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I hope so. A buggy looking killer is never good. On the other side, I'd have tons of clips to laugh about.
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I don't think a full scourge hook build is good. Variety is king. I would play jagged Compas with something like gift of pain or floods of rage, pop and one more chase related perk like Stbfl. Pain Res has no great synergy with it, as I mentioned before. I'm also not against that.
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He'd still maintain this effect with the tombstone though. My addon idea is also very much related to Myers identity.