The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Yes, it's a flawed system in all aspects. Could use a change
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Spending the entire match around hooks because you got bodied during chase is a bit unfair, no?
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Oh because a killer, lets say bubba standing right at the shack gate definitely isn't camping and there is room for others to save!!
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Well, I stand corrected, yet that doesn't mean there isn't any room for improvements. The current measure is unhealthy & needs to go. I'm saying this as a killer main that also benefits from proxy camping to turn games where i'm losing around.
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One patch note vs multiple times of them adressing it as anti camp measure?
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There is one slight thing you all are missing. Anti face camp mechanic isn't for "facecamping" bhvr never once stated it's to combat facecamp. It just progresses faster when you're being facecamped, that doesn't make it what you guys are calling. It's a measure to combat strict & malicious camping in general. Certain…
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I main nurse and vecna. I think I'd know killer strats by now, I'm not saying it's not a strat I'm saying there's a loop hole to the mechanic thats supposed to be anti camp but still lets you camp someone
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And they found a way around it to camp while not getting punished, next question?
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Agreeing with the comment above, like once every 3-4 matches I see someone spawn with no mither, I get one of them at least once daily & it's pretty much going to bring your game performance down by a lot even if you're the best looper out there, because it makes you an easy target
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LITERALLY. Like no mither alone is managable but when combined with OoO its just hell. I think they should just lock OoO for chaos shuffle or enter a code to not make contradicting perks together, like self care + no mither etc.