Any time you interact with the expedition map you have to wait for “fetching data” this can can nearly 10 seconds in some cases. This makes interacting with the expedition UI a really annoying experience.
In the most recent patch the time to kill for corrosive cubes was changed to 0.5 seconds from 1.25 seconds. However, this is not in the patch notes. Incinerators were also updated to kill in 0.5 seconds. This was stated in the patch notes. My theory is that corrosive cube time to kill was accidentally changed when the…
In the video I am unable to walk through the corrosive cube at 144 FPS. When I cap my game FPS to 10 I am able to walk through the cube without dying. This is one example of game FPS affecting the game mechanics. Other traps and guards also have varied (and sometimes broken) behavior when the game FPS drops too low.
1) Go to the center of the map (yellow circle level with or 1 block below starting level) 2) Start blasting
The bedrock block for a corner with a metal grate and a pipe has a hitbox that extends beyond the top of normal block height. This block's collision box extends outside of the block and lifts the player up The horizontal and vertical versions can be used to make some unintended and confusing traps. No movement keys are…
This can also be used to warp the player through a hardened corrosive cube, but not a normal block.
As shown in the video, HRV has a valid path to the genmat. However, HRV will not begin moving until after the genmat is taken and the Holocube activates on the second wave. The specific setup with a Corner block under a second wave Holocube will make this happen every time.
As seen in the screenshot, the trigger range for a trap is extended if a corrosive cube is within the normal range+1 of the trap. The trap will trigger as if the solid block is not there, but will not shoot through the block.