If Killers and survs both play perfectly, survs win.
I'm not a killer main btw, before someone toxicly says that to me immediately. This is a discussion, but I wanted to see people's thoughts on the above statement. Even vs good killers, my swf only loses once in a blue moon. It's pretty rare, usually a Nurse or Spirit too.
I feel like even if the killer is tremendously good, getting back to back downs, if survs stay split up (even solo survs), and simply stay on gens at all times, they will win even if Chase's are very short.
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Yes survivors will win just by the single fact they have more numbers if both play perfectly with no add ons/perks.
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For the most part, yeah. It's 4v1. I just wish they'd do something about gen times already.
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They probably can't without massively breaking the games overall balance.
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To quote mclean "nobody ever said it was balanced"
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That doesn't make it right. If that's the case, and if it never gets balanced to a point where gens can't physically be done in 3-4 minutes, even with killer getting downs, then why would Killers stay? Our game would die.
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unless the killer is playing nurse, that is correct.
its always been like that tho
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I hope it will eventually change. But fact is, Nurse is no longer immune.
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This has been proven repeatedly, but always hand waved away. #notallsurvivors
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I think if the eevs gonna adjust this so chabces are 50/50, solo survivor will be a nightmare.
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That is very untrue. The strongest killer such as Hilbilly, Nurse, spirit, Freddy and hag can all beat the strongest surivior. Obviously we are talking about both sides at its peak, so it would make sense to use their strongest add on, items and offering.
Regardless, hag can block areas in which survivor can't go to. This allows you as a killer to gain a free hit. Not to mention, the hag can be used to prevent loop.
Hilbilly chase time can easily last for 10 seconds. A surivior would have to make it to a pallet within 5 seconds of Hibilly readying up his chainsaw in order for them to loop him. Even then, Hibiily can make sharp turns which makes u question how it is fair.
Nurse...that's all that has to be said
Spirit...that's all that has to be said. Their names are enough to make suriviors dc within 10 seconds of a game.
Freddy has everything (literally everything). He can prevent loops, apply map pressure and can locate suriviors. There is literally no reason for a killer to struggle using Freddy because he has everything which kind of makes it boring to go up against.
Any killer that can apply map pressure and end chase quickly can beat a strong swf. Obviously, trapper, Myers, clown, ghost face and e.t.c can not beat an strong swf.
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A killer that thinks by just knocking down a surivior and not bothering focusing on the rest can never win a game regardless if they extend gen time. Obviously if you want to beat an optimal team, then u must play optimal. Hooking suriviors isn't enough, slugging is the right approach especially if u are good at tracking.
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The problem isn't the balance of the game, but your perception of winning and losing.
There are no winners/losers in this game based on kills/escapes. It isn't competitive. It's cooperative.
For the survivors and the killer to have the best possible chance at high scores and ranking up you must play in a way that provides both sides plenty of opportunity to complete their tasks.
4 man swf's who just gen rush and leave will not rank past 8.
Killers who camp and tunnel exclusively will not get into the red ranks.
You can play whatever way you want of course, but ranking up is the developers way of indicating how you performed. Which means you WIN with a double pip and win, with a single pip.
If winning to you as the killer is a 4k and winning to you as a survivor is escaping, then inherently you see that your view of winning itself is already unfairly balanced.
One could argue that the killer wins with a 3k because more survivors die then escape. 2 escapes is a tie and 3 or more is a win for survivors. However the ranking and even BP systems don't support this. Because you can 3 and 4k with a killer and not rank up and score below 15k bp.
Similiarly, as the survivor you can gen rush and leave and not rank up and score very poorly. But you can die and still rank up and score very well.
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This reminds me of a poll I posted ages ago. I asked as much as:
"who is supposed to win if ALL clients (all survivors AND the killer) played perfectly with 100% perfect decisions and 100% same skills?"
Can't remember the result of the poll, though.
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I am inclined to disagree, but I still get chills when I think about those try hard swfs that crank out gens left and right. Makes you feel real helpless which as the killer is quite ridiculous. Slugging is the only way to wrestle with swfs but even then that's often not enough
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That's true. Luckily it doesn't happen often, but the potential is there. Some days ago I had a match in which we repaired gens so fast the game was over before I even noticed (and it felt awful).
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Well, ideally, it should be a 2k most of the time, with the survivors sometimes getting 3-4 escapes if the RNG favors them, and killer sometimes getting 3-4 kills if the RNG favors them.
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True this sucks but it is how it is. Hopefully something will handle that in the future.
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