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The VIRUS, new killer?

Nurse10
Nurse10 Member Posts: 47

Hello, I have an idea for a new killer.


Last name ; VIRUS (or PARASITE, to choose)


I start with the pictures it's just to give you an idea, I do not ask for a license ! ;


1) Resident evil 2 Remake


2) Quiet place


3) Flyman monster (?)


Speed; 4.4 (as the Hag)


Radius of terror; 42 meters


The power ; "Pathogen": Creates viruses in his hands (or claws) and impregnates him. Whenever a survivor is touched he is infected. After 3 minutes the virus turns the infected survivor into a monster. Vaccines are stored at the entrance of both doors in boxes. Qualification tests are necessary.


"Terrifying" The Virus is able to pose and see around its traps (2). He does not teleport but he can monitor areas like gates, or generators .. he has to do it manually at any distance, and his perk "Infectious Agent" to help him see the auras of the infected ones at through the walls for a distance of 20m (improved with "Infectious Agent" 32m).


Skills, at the MAX level;


A) "Contagion" - The map, little by little, becomes infected by the virus. Which means that the more survivors wait to repair and the more they are infected. The vision of the survivors becomes red and dark when the infection is fully spread. They can heal themselves for a less gloomy vision, but it can come back after a minute.


B) "Virus threatening" - The virus turns the infected survivors (at most) into monsters, they become killers. Reduces the radius of terror by 12 meters, widens vision by 8 degrees. Gives the status "undetectable" if two survivors are infected.


C) "Infectious Agent" - The virus shows the path of infected survivors within a 20m radius, activates early in the game, can not be disabled. This perk is excellent for the "Terrifying" power, as it allows the traps to see the auras at a distance of 38m! Affected survivors get the "broken statu" in critical condition, this state disappears if another survivor is on the hook.



French-English translation. Here, I await the opinions of developers and especially members too, do not hesitate to help me improve..! If you like it I still have it in the same genre as Silent Hill..🤣

Comments

  • Nurse10
    Nurse10 Member Posts: 47

    Uroboros from Resident evil 5

  • Critical_Fish
    Critical_Fish Member Posts: 616

    The time to be infected fully is too long, and the wording is a bit odd for the first power.

    The second power is pretty cool, I like it :D

    The Perks should not be exclusively for the Killer they are originally on.

    Cool concept, but a bit of an odd thing with the perks.

  • Nurse10
    Nurse10 Member Posts: 47

    Yes lol. The problem is the consistency of the perks.. but I count on you to improve it, because personally a character Resident evil style I like it.

    Demogorgon is great but he should have walked like a dog, not like a man. it would have been more original, in the sense that he would have been the only one of small size (for example)...😀

  • Critical_Fish
    Critical_Fish Member Posts: 616

    Contagion does not work as a perk, simple as that. It needs a completely new idea to be an actual perk.

    Virus Threatening (Possible rename to Threat of Infection). Make it a bit like Dark Devotion, but effects all Survivors and only slightly decreases the killer's terror radius.

    Infectious Agent just has to not work with a specific debuff. See the footprints of a Survivor you have injured for a certain amount of time after being injured.

    The end goal in my eyes is to get a killer to be able to exist in the game in a balanced manor. I don't care if you like the concept if it does not work as a concept. Sorry.

    W-where did that last bit come from..?

  • Nurse10
    Nurse10 Member Posts: 47

    These are however original perks..


    Contagion, the time passes the infection grows and the survivors can not see (and maybe even hear) much... so it really changes a part and advantage too the killer! This is all that is more original, you walk in a map where you do not perceive much more.. it blocks the auras, the perception of the radius of terror, the time of repair or care is increased....


    Virus Threatening, why not.. but the survivors would find that too much cheated...


    Infectious agent.. it is about a character virus, the borrows of not it is especially for a style hunter no?


    I did not understand ;

    "The end goal in my eyes is a killer to be able to exist in the game in a balanced manor. I do not care if you like the concept if it does not work as a concept. Sorry."

    "W-where did that last bit come from..?"


    Ps : It must be realistic because changing a perk is also a cheat .. but it's interesting !!!😀

  • Critical_Fish
    Critical_Fish Member Posts: 616

    I do not understand the first 3 paragraphs, please rephrase. Also, perks are made for ALL Killers, not just the one. If they were, the Hag would be the best killer because she has Hex: Ruin.

    "The end goal in my eyes...": That was me saying that I would like every Killer and concept and perk here to be balanced. Again, I do not care if you like THIS concept, because it does not work as a Killer concept. I can't put it simpler then that.

    "Where did that last bit come from..?": Im talking about you saying that bit about the Demogorgon. What does THAT have anything to do with anything?

    A perk is an interesting cheat..? What? Why does that matter? Perks aren't cheats, they are things to help and change gameplay.

  • InnCognito
    InnCognito Member Posts: 720

    sounds like another great killer idea!

  • Cornpopers_Evan
    Cornpopers_Evan Member Posts: 2,428

    Honestly, I really love the idea of a "monster" infection type killer, it's one of my most wanted killer archetypes now. Too keep it fun for survivors though I think once they turn they should still be able to play, just work with the killer now. Maybe have some add-ons that help improve your monsters.