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Can we please get numbers on perks and add-ons

I cannot think of any good reason for how strong on an effect our add-ons and perks give us is so obfuscated. Can we just get numbers on them in game please? It's too inconsistent across the board to stick with this "slightly, moderately, considerably" system. Considerably can be anywhere from less than 1 second, to 4+ depending on what we're talking about. We shouldn't have to do a deep dive into google to see if anyone took the time to test or datamine what the values are for a single add-on or perk.

Comments

  • Nobsyde
    Nobsyde Member Posts: 1,288
    edited November 2019

    they explained it in the past: lore wise it wouldn't be a smart idea to have pinpoint numbers.

    If you want to optimise a build and know exactly everything about it yes, you have to go to google or investigate yourself. Otherwise just play the game and try it: do you feel a difference between slightly and moderately? Between nothing and considerably?

    That should be more than enough for a non competitive game, this is not StarCraft ;)

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited November 2019

    We already have numbers on some perks, and gameplay should come before lore otherwise the leave game button wouldn't exist and a flashlight in your eye wouldnt make you drop a survivor. This feels like a flimsy excuse. Feeling isn't a great metric deciding between these, because of placebo effects and whatnot. Did those crouch speed add-ons help? Who knows. How fast was the difference? Noticeable but barely. Competitive or not, if I'm deciding between two add-ons, numbers would help and benefit everyone. Like if I want to see if Ghostface's detection range add-ons are worth it, there's nowhere to go.