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This community is really divided and it needs to stop.

StarWae
StarWae Member Posts: 8
edited November 2019 in General Discussions

I know this might seem crazy, but just hear me out here. This community is divided by 3 types, the killer mains, the survivor mains and the people who play both sides, and that's a problem because everybody just keeps talking crap about the other side (forget the third type for this) and nobody here can actually make peace because they are constantly talking about nerfs and buffs and how this needs to be removed and blah blah blah...

This needs to STOP, as the community just keeps getting more toxic and bad, other games are just looking at us in disgust because we absolutely don't care about the general gameplay, but just our perspective of the game and nobody cares about the other side, BHVR is losing potential players because they see all the crap and think "hell nah I'm out".

I could continue on, but I think you got the point.

Comments

  • Venoxxie
    Venoxxie Member Posts: 300

    So tl;dr, you want no more toxicity? Cute, gl though.

    Others have tried and failed. I have tried bringing up certain issues that are on both sides and asked people to stop. I've tried to ask people in end game lobbies to be nice when they're not. I kinda just get crap thrown in my face whether it be because people think I'm complaining too much (when I'm just annoyed at what I'm seeing while trying to make a point) or because they just think being toxic is fun (and I've seen people say that). I've tried to tell some friends/smaller streamers to just get over certain things. O-or I get ignored. I'm sure similar things happen with others who have tried to tell people to stop being toxic.

    I agree things need to be peaceful, but would anyone actually listen? Uhhh, it'll take a lotta voices or one very important voice to put a stop to it.


    Few reasons why people are like this though is because some were born heartless, then you also have big streamers who are looked up to and promote toxicity, there are people out there who teach their friends to tbag the killers and what not, then you got all these people who want the game to be made their way so they're the only one who gets to have fun, and the list goes on.


    But most online games have a lot of toxicity, not just us (one reason I don't play OW anymore).

  • vossler25
    vossler25 Member Posts: 416

    Toxic is an understatement to the highest degree, killer mains can see the damage they receive and survivor mains see the damage they receive whereas those that swing both ways just want to enjoy the damn game haha, I play both but will lean slightly to killer arguments, survivors definitely end up getting most of the benefits as killer nerf happens more commonly when survivors cry, but less often for killers, but it does happen, I say around on average to what I've noticed both as killer and survivor about every 4 survivor benefitting updates killers get 1 the worse is ofcourse, generators, I think gen times should be killer reflected, slower paced killers (pig, hag) gens takes slightly longer (not 20 seconds but 10 it's not a huge impact for survivors i'd think but enough to give a killer a chance to get to the other side of the map if survivors start there cause that free gen is BS for killers to deal with) for mid pace killers (trapper, doctor) 5 seconds (they, may have the top base movement speed but they don't have any speed increasing skills) and fast pace killers (hill Billy, wraith) 0 seconds as they have the ability to be across map in quick succession, wraith with actual control and hill Billy with less control but yeets himself to the other side, that way, some killers see the outside more, very rare do I see pig, clown, legion, because gens are too quick for them, they just can't cope without specific mods but then adding them to any killer still makes them worthless, this at least balances it, gives survivors more of a scare for slow and weak killers and keeps strong and fast killers as they are, which then benefits the entire game cause when the rare few come out they end up extra run down cause not many people remember how to deal with them and will keep them guessing who is coming up even more, learning ways around the game more, recent thing is spirit, they say she has no counter, that's cause they aren't smart, trying to get over confident at pallets then end up dying cause she went round in phase realm, instead of just getting away, or continue sprinting when she suddenly stands still allowing her to catch up quicker and you not know where she is instead of stopping and going sideways at walking pace then hiding behind something then successfully getting away 8/10 times, instead the stupid survivor mains cry cause they can't work out simple things and think pallet loops are all you need, which for most killers are true, which is why they don't like spirit haha


    TLDR I agree and both sides need to stop crying and play with the killer they cry over to learn them from them

  • StarWae
    StarWae Member Posts: 8
    edited November 2019

    Why are you crying about killer nerfs in a post where I said this needs to stop?

  • StarWae
    StarWae Member Posts: 8

    I'm not trying to make this post the salvation of the community, but I just want a few people to see and actually think about it, maybe rethink their acts?

    I know it's a long shot but I haven't lost hope, for now.

  • Raccoon
    Raccoon Member Posts: 7,720

    Don't confuse the vocal minorities of biased players on both sides with the community as a whole. Active users on reddit, discord, forums, etc make up a VERY small portion of the player-base.

    I'd suggest looking at the post history of users before deciding whether it's worth your while to engage with them.

    The only real toxicity that occurs in this game occurs via post-game messaging - Whining on the forums can be easily ignored.

  • I created an account just to say I agree.

  • vossler25
    vossler25 Member Posts: 416

    Because it's impossible to end, it will never end, and cause it's unfortunately true

  • HealsBadMan
    HealsBadMan Member Posts: 1,122

    Ehhh, try as much as you'd like you'll never get rid of toxicity. Funny though- reason I picked up this game is because its toxicity is nowhere near that of my main game (Overwatch),

  • Iceman
    Iceman Member Posts: 1,457

    It is not as bad as it use to be. Compared to when I first joined the forums, I say things have gotten better.

    Everyone is always going to have their opinions but it is how you state your opinion.

  • Rydog
    Rydog Member Posts: 3,275

    This. The very fact that we care enough to be here, on this specific forum for this specific game, makes us aberrations. We are in the overwhelming minority of the player base for this game, and thoughts and opinions in a place like this are inevitably going to tend toward the extremes.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    I like how you complained about a perceived problem, but offered no suggestions about how to go about changing human behavior in an online competitive game.

    Come up with some solutions and then figure out how to get players to adopt the changes without offending or insulting anyone to bring them to a place where they'd be willing to go through with your suggestions.

    Until then, you're just complaining about complaining which is EVEN LESS constructive than a post that complains about the game.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    The people who don't complain, usually are too busy playing the actual game to be on a forum...complaining.

    I would say I'm passionate, and I would say I enjoy playing both sides, with a preference for survivor. I wouldn't call myself X main, as I would like to enjoy playing killer more.

  • vossler25
    vossler25 Member Posts: 416

    I do however have an idea for gens, it's too easy for killers at low ranks, make gen speed based on average survivor ranks, quicker if all is 20 as killers tend to win when new at 20 Vs rank 20 survivors, and longer at 1 cause a killer, unless using Freddy, normally loses cause the game end in 4:00 flat sometimes quicker, killers don't get a huge bonus for high ranks, even with perks, but are super strong for low ranks, cause survivors get to keep their items when they win and not wear it out, killers always lose add ons and hope it comes back again, that's why I think gen repair speeds should be based on average rank, so those on SWF low ranks don't get carried and high ranks still has to try, that way new survivors get a buff and experienced killers get a buff in the right way, I present a form of solution to fix all the crying, or at least the bulk of it, it's only the bad survivors that get carried that will cry more whilst put back into their place, and more bad killers stay in their place

  • Shorknado
    Shorknado Member Posts: 56

    While there will always be conflict in team games dbd is unique in a way that the playerbase will ALWAYS be mostly seperated. In team games like overwatch or cod or Whatever the game is the same from both perspectives, but in dbd killers experience a vastly different set of issues than survivors and vice versa since theyre basically two different games.

    Killer mains want keys nerfs because they're more likely to get hatch escapes that keep them from "winning", and for survivors many have never played a game with a mori or gotten genrushed as killer. It really gives both sides an us against them mentality that leads to toxic and unfun experiences on both sides.

    Tbh i don't think theres much that can be done about the community at this point. Dbd is a game best played where everyone can have fun its just taken too seriously. Lots of killers see it as "I need a 4k to win" and gey sweaty. It leads to slugging, tunneling and facecamping which sure say they are legitimate strategies like you're a cod player in 2008.

    At the end of the day we are all playing a game together to have fun. If a killer gives a good chase, keeps pressure and makes me as a survivor sweat, even if I die i consider it a win. And as killer if a survivor out plays me but I still got a good chase its win.

    This got out of hand oops, but in general i don't see toxic ever really stopping from the community because of how this game is set up. Which is a shame, but you gotta pick your battles.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    You really can't change what others do. All you can do is focus on your own behavior and attempt to lead by example.

    I know we lack in leaders who know how to lead by example by not being toxic buttheads right now, but we can at least try.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    I blame the devs 101%. They push updates continuously that marginalizes their playerbase which induces toxic behavior.

  • SaintDenisSlasher
    SaintDenisSlasher Member Posts: 227

    I think the Devs foster this behavior BUT this newest update has to be the best thing to happen to the game. Im running into a lot of toxic killers running no ed, unrelenting and moris. Survivor mains just trying to do the challenges and seeing how the other side is.

    So rn the game is the most toxic its ever been BUT i hope it starts to create an understanding and maybe get them to play killer too after the challenges are done, end the bi partisanship. I doubt it but maybe

  • DBD_Pinhead
    DBD_Pinhead Member Posts: 763

    The objectives are diametrically opposed to each other on both sides so the base will always be segregated. It's not like other multiplayer games where you have different teams but the same objectives where it's easier to understand the other side as you're automatically placed in similar roles. You're not obligated to play on sides on this game and toxic players can keep people from wanting to play one side or the other.

  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    no one:

    all DbD players:

    no... I don’t think I will

  • TheShape78
    TheShape78 Member Posts: 712

    When you put people on opposing sides in literally ANYTHING, whether it be sports, politics, let alone multiplayer games like this, people are no doubt going to trash talk the opposing side, even if it's totally unjustified. I believe it all comes down to ego...you just have to feel like you're better than them, or you feel defeated. I'll take it even deeper...I believe it's safe to say that most (but not all) players in any game such as this are 30 or younger, give or take. That is when one's ego is for whatever reason absolutely monumental. Combine that with how overly sensitive people are about everything (even things that don't matter) these days, I think you start to get the picture.

  • Boss
    Boss Member Posts: 13,616

    Sure, that'd be really great, but just saying that they should is nothing new.

    Not saying you should give up, but nothing will happen.

  • OswinOsgood
    OswinOsgood Member Posts: 184

    All games have toxicity its just very common in some games like this.

    Today me and swf were not really caring too much win or loose mostly just doing the rift challenge things. And we came across a hillbilly and they had some greattttt control over the chainsaw (this is ps4 btw so yanno frames and everything so much worse) they kicked all 4 of our butts xD

    After the game i was thinking about how toxic people can be so i went on their ps profile to say ggs and to tell them they were a really good hillbilly because i just felt like if they came across any "entitled" "toxic" survivors they very well couldve been harassed after even i have had that.

    Got a reply and had a little laugh with them so i feel good that not everyone in this community is toxic

  • StarWae
    StarWae Member Posts: 8
    edited November 2019

    I'm only talking about the people who are in the forum, etc.

  • StarWae
    StarWae Member Posts: 8

    1 - This game is not competitive, so what are you talking about?

    2 - What suggestions? I'm just trying to tell people to stop hating on each other.

    3 - How could I possibly talk better to make people listen to me? I'm not being rude.

  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    I do agree with you, it would be nice to see constructive conversations on this forum that don't resort to the usual "I'm right and anyone that disagrees is a this/that main and/or uneducated". However the simple fact is that some people are very passionate and sometimes blind to the opposing side, some people refuse to look at things objectively and some people just delight in stirring the pot because they really don't have much of interest to contribute or are just plain bored.

    I guess its just easier to yell "Crybaby killer/survivors" or "Devs are biased towards killer/survivors" instead of trying another perspective....at least for some.

    We can't control what other people do, and there is sadly ALWAYS someone who can't act like an adult when having a discussion. It's all very well to say "Offer suggestions to improve it" but lets be honest, we have no control over what someone else behind the safety of the screen will do, that's up to the mods, and even they can only do so much without being accused of over censoring,

    The best advice I can offer you is to stick to your guns. Be one of the adults and conduct yourself as such, don't get sucked into the toxic melting pot, try and see things from both sides, especially when it comes to solutions to issues both sides seem to have nearly every other day. I also can't stress this enough, take occasional breaks, because christ the tantrums never seem to stop.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    Positive reinforcement would be a good first step.

    Make props give a bonus. Maybe a boost of bp or xp. Like 10% extra if you got props last match.

    Dont let survivors props eachother though that would just lead to more of the same.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    I'm a killer main, who also plays survivor now and again. Toxicity is an inherent problem with any multiplayer game with opposing sides. Whats fun for one side will not be fun for the other except in rare cases. Generally, killers wont have fun unless they kill the survivors, survivors wont have fun unless they survive. These two things are mutually exclusive. As such, one side having more fun cost the other side to have less. There's other factors that go into fun of course, but these are the main 2.

    Example: Mori's feel good to use, the animations are cool to see, you have to chase the survivor twice, and hook them once, so they feel earned. Easier kills are good for stress relief and fun, but the survivors get screwed by it.

    Example 2: Keys feel good to use, you came prepared, survived long enough, and found the hatch so it feels earned. Easier escapes are good for stress relief and fun, but the killer gets screwed by it.

    You would have to make losing fun or completely change the objective of the game.