http://dbd.game/killswitch
Hex : No One Escapes Death perk change
When a Survivor is hooked , No One Escapes Death receives a token up to a maximum of 2/3/4 tokens.
Once the Exit Gates are powered , if there is a Dull Totem remaining on the Map , this Hex is applied to it.
Once the Exit Gates are powered , previously hooked Survivors suffer from the Exposed Status Effect and your Movement Speed is increased by 4%.
The Hex effects persists as long as the related Hex Totem is standing.
Comments
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I don't think NOED needs any changes. It already has adequate counterplay in its current state, both before and after the exit gates are powered.
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The only change I want to see is that the Hex takes effect immediately, rather than on first hit.
And yes i know that Hex: Ruin and Hex: Thrill of the Hunt only notify you when hey activate the first time, but Exposed is kind of a big deal. And every other Exposed effect tells you instantly.
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My biggest gripe about No One Escapes Death is it activating upon hatch close.
The perk is a safety net for the killer, and punishes survivors for rushing gens without cleansing totems.
If one survivor is tunneled out of the game, two other survivors disconnect, and I barely had time to cleanse one dull totem before the hatch spawned, why am I being punished with NOED??
Adrenaline shouldn't activate either (not sure if it does; I don't use this crutch often enough to know).
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Do bones = no noed. No problem.
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I really like this idea.
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