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Hex : No One Escapes Death perk change

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When a Survivor is hooked , No One Escapes Death receives a token up to a maximum of 2/3/4 tokens.

Once the Exit Gates are powered , if there is a Dull Totem remaining on the Map , this Hex is applied to it.

Once the Exit Gates are powered , previously hooked Survivors suffer from the Exposed Status Effect and your Movement Speed is increased by 4%.

The Hex effects persists as long as the related Hex Totem is standing.

Comments

  • Monlyth
    Monlyth Member Posts: 1,099

    I don't think NOED needs any changes. It already has adequate counterplay in its current state, both before and after the exit gates are powered.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    The only change I want to see is that the Hex takes effect immediately, rather than on first hit.

    And yes i know that Hex: Ruin and Hex: Thrill of the Hunt only notify you when hey activate the first time, but Exposed is kind of a big deal. And every other Exposed effect tells you instantly.

  • Nos37
    Nos37 Member Posts: 4,141

    My biggest gripe about No One Escapes Death is it activating upon hatch close.

    The perk is a safety net for the killer, and punishes survivors for rushing gens without cleansing totems.

    If one survivor is tunneled out of the game, two other survivors disconnect, and I barely had time to cleanse one dull totem before the hatch spawned, why am I being punished with NOED??

    Adrenaline shouldn't activate either (not sure if it does; I don't use this crutch often enough to know).

  • PistolTimb
    PistolTimb Member Posts: 1,413

    Do bones = no noed. No problem.

  • AhoyWolf
    AhoyWolf Member Posts: 4,645

    I really like this idea.