Killers, do you think the pickup time is too fast?

2

Comments

  • Delfador
    Delfador Member Posts: 2,552

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

  • ILuvCampingRec
    ILuvCampingRec Member Posts: 25

    it have to stay the same, so i can maximize my camping strategy.

  • GolgiNea
    GolgiNea Member Posts: 157

    These changes are making me consider quitting. They didn't balance anything at all & I play both sides, killing is too overpowered and surviving is not fun. Both sides aren't as fun anymore.

  • steezo_de
    steezo_de Member Posts: 1,206

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you don't think there's a good counter against pallet looping, that's hardly even an issue now with the pallet rework, then I don't know what else to tell you, brother...

    What I do against good survivors in chases? I chase them unless they go into a stupid ass building or it seems like they know how nasty a setup is and start to exploit it. I might bait a pallet drop but otherwise, I will LEAVE. Otherwise, it's standard mindgame #########. As far as flashlights being an issue. Like I said, how was it a huge issue with me before, and it stopped being one the better I got? You just get better, if you can. That's all.

  • Master
    Master Member Posts: 10,200
    steezo_de said:

    @Salty_Pearl said:
    Now I know this sounds really stupid to ask because it's a buff, but am I the only one who thinks it's too fast? I mean I wouldn't mind a slight decrease in time, but 3 seconds is a lot.

    Their aim is to make the game even more casual because a lot of killers don't know how to counter the flashlight so it's frustrating. So yeah, I understand why they did it. I haven't had a chance to play yet but I've been watching some streams and it looks fast.

    How do you counter a flashlight save? Light born or slugging?
  • steezo_de
    steezo_de Member Posts: 1,206

    @Master said:
    steezo_de said:

    @Salty_Pearl said:

    Now I know this sounds really stupid to ask because it's a buff, but am I the only one who thinks it's too fast? I mean I wouldn't mind a slight decrease in time, but 3 seconds is a lot.

    Their aim is to make the game even more casual because a lot of killers don't know how to counter the flashlight so it's frustrating. So yeah, I understand why they did it. I haven't had a chance to play yet but I've been watching some streams and it looks fast.

    How do you counter a flashlight save? Light born or slugging?

    If the survivor got saved, then what the #########, he got saved... I eat it. Before that even happens, I try to prevent a flashlight save by scouting and slugging.

  • Delfador
    Delfador Member Posts: 2,552

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you don't think there's a good counter against pallet looping, that's hardly even an issue now with the pallet rework, then I don't know what else to tell you, brother...

    What I do against good survivors in chases? I chase them unless they go into a stupid ass building or it seems like they know how nasty a setup is and start to exploit it. I might bait a pallet drop but otherwise, I will LEAVE. Otherwise, it's standard mindgame #########. As far as flashlights being an issue. Like I said, how was it a huge issue with me before, and it stopped being one the better I got? You just get better, if you can. That's all.

    I already told you that I would be happy to hear what can be done against pallet loops. It is not even a criticism I really want to know because I don't know. I would like to improve myself. Recent pallet changes reduced the amount of pallet loops by 1. You can get lucky with pallet hits but it doesn't mean it is a counter against pallet loops.

    Again I have told you that you are the killer. You shouldn't be the side where you are afraid of the opposite side's actions. You should not be afraid of the buildings or anything. Game doesn't give you a mechanic to counter it unless you are a nurse. As I have said you can't do mindgame ######### in every single pallet. Just look at shelter woods.

    Flashlights are not that big of a deal for me neither but still it is a very cheap way to turn hard earned hooks to saves. If it gets a little bit harder, I don't think that survivors should ######### about it. Is it almost impossible to get a flashlight save? Good then more balanced game.

  • steezo_de
    steezo_de Member Posts: 1,206

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you don't think there's a good counter against pallet looping, that's hardly even an issue now with the pallet rework, then I don't know what else to tell you, brother...

    What I do against good survivors in chases? I chase them unless they go into a stupid ass building or it seems like they know how nasty a setup is and start to exploit it. I might bait a pallet drop but otherwise, I will LEAVE. Otherwise, it's standard mindgame #########. As far as flashlights being an issue. Like I said, how was it a huge issue with me before, and it stopped being one the better I got? You just get better, if you can. That's all.

    I already told you that I would be happy to hear what can be done against pallet loops. It is not even a criticism I really want to know because I don't know. I would like to improve myself. Recent pallet changes reduced the amount of pallet loops by 1. You can get lucky with pallet hits but it doesn't mean it is a counter against pallet loops.

    Again I have told you that you are the killer. You shouldn't be the side where you are afraid of the opposite side's actions. You should not be afraid of the buildings or anything. Game doesn't give you a mechanic to counter it unless you are a nurse. As I have said you can't do mindgame ######### in every single pallet. Just look at shelter woods.

    Flashlights are not that big of a deal for me neither but still it is a very cheap way to turn hard earned hooks to saves. If it gets a little bit harder, I don't think that survivors should ######### about it. Is it almost impossible to get a flashlight save? Good then more balanced game.

    Hug the loop. A lot of people go wide and it makes it seem like they can't catch up without BL. Learn an L wall setup and know which side to attack from so it gives survivors less options. Know your maps and tile setups so you know what to expect. Know which loops are unsafe and mindgame them. If safe, break the damn pallet.

    Yes, you tell me that I am the killer. No you can't do mindgame ######### on every single pallet. Why would you think you could? You do what you can, then you move on to the next setup. If you're good enough, you can get them down quick. If you're unlucky and get a bad setup or the survivor knows what he's doing. Move on.

    If you think that because you're a killer so you shouldn't be afraid of a building, then that may be why you don't do well. If I recognize that some windows are open in a building, I will NOT go in, and I do well. This is the game. If you want to play YOUR game, then expect to stay at that rank/skill/level/whatever.

  • Irisora
    Irisora Member Posts: 1,442

    I like it but I agree it's too fast. They should tweak it between 3 and 4. It's not that hard to counter a flashlight, idk why they decided to bring this change. Maybe for new killers?

  • Doom_Punk
    Doom_Punk Member Posts: 371

    I love it. Survivor babies will complain that flashlight saves are gone but I've hit a few already.

    It's a very good QOL change. Making some animations faster is always nice.

  • Delfador
    Delfador Member Posts: 2,552

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you don't think there's a good counter against pallet looping, that's hardly even an issue now with the pallet rework, then I don't know what else to tell you, brother...

    What I do against good survivors in chases? I chase them unless they go into a stupid ass building or it seems like they know how nasty a setup is and start to exploit it. I might bait a pallet drop but otherwise, I will LEAVE. Otherwise, it's standard mindgame #########. As far as flashlights being an issue. Like I said, how was it a huge issue with me before, and it stopped being one the better I got? You just get better, if you can. That's all.

    I already told you that I would be happy to hear what can be done against pallet loops. It is not even a criticism I really want to know because I don't know. I would like to improve myself. Recent pallet changes reduced the amount of pallet loops by 1. You can get lucky with pallet hits but it doesn't mean it is a counter against pallet loops.

    Again I have told you that you are the killer. You shouldn't be the side where you are afraid of the opposite side's actions. You should not be afraid of the buildings or anything. Game doesn't give you a mechanic to counter it unless you are a nurse. As I have said you can't do mindgame ######### in every single pallet. Just look at shelter woods.

    Flashlights are not that big of a deal for me neither but still it is a very cheap way to turn hard earned hooks to saves. If it gets a little bit harder, I don't think that survivors should ######### about it. Is it almost impossible to get a flashlight save? Good then more balanced game.

    Hug the loop. A lot of people go wide and it makes it seem like they can't catch up without BL. Learn an L wall setup and know which side to attack from so it gives survivors less options. Know your maps and tile setups so you know what to expect. Know which loops are unsafe and mindgame them. If safe, break the damn pallet.

    Yes, you tell me that I am the killer. No you can't do mindgame ######### on every single pallet. Why would you think you could? You do what you can, then you move on to the next setup. If you're good enough, you can get them down quick. If you're unlucky and get a bad setup or the survivor knows what he's doing. Move on.

    If you think that because you're a killer so you shouldn't be afraid of a building, then that may be why you don't do well. If I recognize that some windows are open in a building, I will NOT go in, and I do well. This is the game. If you want to play YOUR game, then expect to stay at that rank/skill/level/whatever.

    So much assuming. Yes I don't play killer side very much but because of my relationship with FPS games I am good at huntress. I easily reached rank 1 in a couple of days. I am just terrible at other killers I will give you that. I will gladly accept to stay at rank 1.

    Survivors should be able to make plays and this game allows survivors to do that. It is not just pallet loop. Adrenaline and borrowed time are 2 perks that you can do so many plays. With the combination of 16 perks you can really have great games because game mechanics allow this. A lot of killers don't have any kind of options and just boring same game play. Leatherface is an example.

    There is a problem with the game. Only 2 or 3 killers are used in high ranks and there should be a reason for that. I don't say that I should not play carefully around buildings but whenever somebody leads me to there, I wouldn't instantly break the chase. Every single survivor can go there right?

    As if strong perks, horrible map designs, extended chases are not enough, lets give survivors an option that enables them to get free saves with no reason.

    I don't think we should debate this anymore. We are looking at the problem from very different angles.

  • Pirscher
    Pirscher Member Posts: 604

    The patch has only been out for a couple days. Lets play it for a few weeks first and then make an analysis.

    lol. The majority of you get excited too quickly.

    Looking forward also to the next dev video ;)

    Greetz

  • steezo_de
    steezo_de Member Posts: 1,206

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you don't think there's a good counter against pallet looping, that's hardly even an issue now with the pallet rework, then I don't know what else to tell you, brother...

    What I do against good survivors in chases? I chase them unless they go into a stupid ass building or it seems like they know how nasty a setup is and start to exploit it. I might bait a pallet drop but otherwise, I will LEAVE. Otherwise, it's standard mindgame #########. As far as flashlights being an issue. Like I said, how was it a huge issue with me before, and it stopped being one the better I got? You just get better, if you can. That's all.

    I already told you that I would be happy to hear what can be done against pallet loops. It is not even a criticism I really want to know because I don't know. I would like to improve myself. Recent pallet changes reduced the amount of pallet loops by 1. You can get lucky with pallet hits but it doesn't mean it is a counter against pallet loops.

    Again I have told you that you are the killer. You shouldn't be the side where you are afraid of the opposite side's actions. You should not be afraid of the buildings or anything. Game doesn't give you a mechanic to counter it unless you are a nurse. As I have said you can't do mindgame ######### in every single pallet. Just look at shelter woods.

    Flashlights are not that big of a deal for me neither but still it is a very cheap way to turn hard earned hooks to saves. If it gets a little bit harder, I don't think that survivors should ######### about it. Is it almost impossible to get a flashlight save? Good then more balanced game.

    Hug the loop. A lot of people go wide and it makes it seem like they can't catch up without BL. Learn an L wall setup and know which side to attack from so it gives survivors less options. Know your maps and tile setups so you know what to expect. Know which loops are unsafe and mindgame them. If safe, break the damn pallet.

    Yes, you tell me that I am the killer. No you can't do mindgame ######### on every single pallet. Why would you think you could? You do what you can, then you move on to the next setup. If you're good enough, you can get them down quick. If you're unlucky and get a bad setup or the survivor knows what he's doing. Move on.

    If you think that because you're a killer so you shouldn't be afraid of a building, then that may be why you don't do well. If I recognize that some windows are open in a building, I will NOT go in, and I do well. This is the game. If you want to play YOUR game, then expect to stay at that rank/skill/level/whatever.

    So much assuming. Yes I don't play killer side very much but because of my relationship with FPS games I am good at huntress. I easily reached rank 1 in a couple of days. I am just terrible at other killers I will give you that. I will gladly accept to stay at rank 1.

    Survivors should be able to make plays and this game allows survivors to do that. It is not just pallet loop. Adrenaline and borrowed time are 2 perks that you can do so many plays. With the combination of 16 perks you can really have great games because game mechanics allow this. A lot of killers don't have any kind of options and just boring same game play. Leatherface is an example.

    There is a problem with the game. Only 2 or 3 killers are used in high ranks and there should be a reason for that. I don't say that I should not play carefully around buildings but whenever somebody leads me to there, I wouldn't instantly break the chase. Every single survivor can go there right?

    As if strong perks, horrible map designs, extended chases are not enough, lets give survivors an option that enables them to get free saves with no reason.

    I don't think we should debate this anymore. We are looking at the problem from very different angles.

    Yes, Huntress is good at countering a loop but so are the others if you know how. So what? And now you're talking about all kinds of balance issues that wasn't even what I was talking about in the first place. I'm not lumping flashlight saves with all that other stuff because they are separate.

    You want to talk balance. I don't.

    Flashlights do not make this game unbalanced. You play around it. That's all. And I refer back to my original comment and that is that if you get put in a position where you constantly get blinded, that's something you need to work on.

  • only1biggs
    only1biggs Member Posts: 1,178

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    You steezo_de, have a brain. I like you. Let us rejoice.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you struggle then you have reached your limit and need to learn new things and do things differently.

    You asking "what do I do against GOOD survivors" is moronic. You lose. If you're not good enough, you lose. You take the L and move on.

    Good killers have been 4k'ing since release and still do, only struggling against 4 competent survivors on certain maps (shelter woods, coldwind etc).

    You either learn and get better or you hit the wall and sit and fester like so many on this forum, complaining all the time, saying stupid things like "flashlights can't be outplayed against good people" or, "swf's is unwinnable". Absolute nonsense, you're just not good enough.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Doom_Punk said:
    I love it. Survivor babies will complain that flashlight saves are gone but I've hit a few already.

    It's a very good QOL change. Making some animations faster is always nice.

    Against idiot killers maybe. There's no way otherwise. But then you saying something so stupid is par for the course at this stage.

    *Circle of life music plays soothingly in the background

  • only1biggs
    only1biggs Member Posts: 1,178

    @Irisora said:
    I like it but I agree it's too fast. They should tweak it between 3 and 4. It's not that hard to counter a flashlight, idk why they decided to bring this change. Maybe for new killers?

    It wasn't to nerf flash saves...it was inadvertent. They just wanted killers animations to be faster so they can get on with chasing and killing. They did the same thing with break animations.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you don't think there's a good counter against pallet looping, that's hardly even an issue now with the pallet rework, then I don't know what else to tell you, brother...

    What I do against good survivors in chases? I chase them unless they go into a stupid ass building or it seems like they know how nasty a setup is and start to exploit it. I might bait a pallet drop but otherwise, I will LEAVE. Otherwise, it's standard mindgame #########. As far as flashlights being an issue. Like I said, how was it a huge issue with me before, and it stopped being one the better I got? You just get better, if you can. That's all.

    I already told you that I would be happy to hear what can be done against pallet loops. It is not even a criticism I really want to know because I don't know. I would like to improve myself. Recent pallet changes reduced the amount of pallet loops by 1. You can get lucky with pallet hits but it doesn't mean it is a counter against pallet loops.

    Again I have told you that you are the killer. You shouldn't be the side where you are afraid of the opposite side's actions. You should not be afraid of the buildings or anything. Game doesn't give you a mechanic to counter it unless you are a nurse. As I have said you can't do mindgame ######### in every single pallet. Just look at shelter woods.

    Flashlights are not that big of a deal for me neither but still it is a very cheap way to turn hard earned hooks to saves. If it gets a little bit harder, I don't think that survivors should ######### about it. Is it almost impossible to get a flashlight save? Good then more balanced game.

    Hug the loop. A lot of people go wide and it makes it seem like they can't catch up without BL. Learn an L wall setup and know which side to attack from so it gives survivors less options. Know your maps and tile setups so you know what to expect. Know which loops are unsafe and mindgame them. If safe, break the damn pallet.

    Yes, you tell me that I am the killer. No you can't do mindgame ######### on every single pallet. Why would you think you could? You do what you can, then you move on to the next setup. If you're good enough, you can get them down quick. If you're unlucky and get a bad setup or the survivor knows what he's doing. Move on.

    If you think that because you're a killer so you shouldn't be afraid of a building, then that may be why you don't do well. If I recognize that some windows are open in a building, I will NOT go in, and I do well. This is the game. If you want to play YOUR game, then expect to stay at that rank/skill/level/whatever.

    So much assuming. Yes I don't play killer side very much but because of my relationship with FPS games I am good at huntress. I easily reached rank 1 in a couple of days. I am just terrible at other killers I will give you that. I will gladly accept to stay at rank 1.

    Survivors should be able to make plays and this game allows survivors to do that. It is not just pallet loop. Adrenaline and borrowed time are 2 perks that you can do so many plays. With the combination of 16 perks you can really have great games because game mechanics allow this. A lot of killers don't have any kind of options and just boring same game play. Leatherface is an example.

    There is a problem with the game. Only 2 or 3 killers are used in high ranks and there should be a reason for that. I don't say that I should not play carefully around buildings but whenever somebody leads me to there, I wouldn't instantly break the chase. Every single survivor can go there right?

    As if strong perks, horrible map designs, extended chases are not enough, lets give survivors an option that enables them to get free saves with no reason.

    I don't think we should debate this anymore. We are looking at the problem from very different angles.

    Incredible...you asked to learn, then refuse help and advice. CHANGE YOUR MENTALITY.

  • Seanzu
    Seanzu Member Posts: 7,526

    Flashlight saves should be incredibly rare.

    The killer has done everything he needs too, committed to a chase, hit the survivor twice and deserves the hook.

    Just Like DS, Flashlights needed a nerf and this speedy pickup is a good start.

  • Vietfox
    Vietfox Member Posts: 3,823
    I'm a survivor main and i think it's too fast. A killer main (dont remember the name) suggested that the pick up should be 3.5 secs. I support that.
  • only1biggs
    only1biggs Member Posts: 1,178

    @SenzuDuck said:
    Flashlight saves should be incredibly rare.

    The killer has done everything he needs too, committed to a chase, hit the survivor twice and deserves the hook.

    Just Like DS, Flashlights needed a nerf and this speedy pickup is a good start.

    Uh, DS and flashlights can be played around. You know this :/

  • This content has been removed.
  • Beardedragon
    Beardedragon Member Posts: 425

    @Salty_Pearl said:
    Now I know this sounds really stupid to ask because it's a buff, but am I the only one who thinks it's too fast? I mean I wouldn't mind a slight decrease in time, but 3 seconds is a lot.

    its fair and should not be changed.

    ever

  • Kaelum
    Kaelum Member Posts: 994

    The pickup time is perfectly fine. The only thing that I see is that people don't like the annimation now. Well, boo-hoo. I'm sure that BHVR will make a better annimation when they have time to do so. It's a game. Believe it or not, but things in games don't actually always resemble real life. When they do, we think that's AWESOME! When they don't, we laugh. SO LAUGH! DAMNIT!

  • Seanzu
    Seanzu Member Posts: 7,526

    Flashlight saves should be incredibly rare.

    The killer has done everything he needs too, committed to a chase, hit the survivor twice and deserves the hook.

    Just Like DS, Flashlights needed a nerf and this speedy pickup is a good start.> @only1biggs said:

    @SenzuDuck said:
    Flashlight saves should be incredibly rare.

    The killer has done everything he needs too, committed to a chase, hit the survivor twice and deserves the hook.

    Just Like DS, Flashlights needed a nerf and this speedy pickup is a good start.

    Uh, DS and flashlights can be played around. You know this :/

    DS Juggling is sketchy at best. You juggle, and get body blocked anyway, resulting in them getting out for free and still having their D Strike for later.

    You juggle them, and give enough time for survivors to have multiple flashlight attemps.

    You don't juggle, they hit the DS, chase starts again.

    Killer has already done all the chasing and hitting, they deserve the hook.

    Flashlights, meh. some survivors are so well timed they nail it regardless of what you do.

    Again, the killer has already committed to a chase, hit the survivor twice and grabbed them. their team mates shouldn't be easily able to save them.

  • Delfador
    Delfador Member Posts: 2,552

    @only1biggs said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you struggle then you have reached your limit and need to learn new things and do things differently.

    You asking "what do I do against GOOD survivors" is moronic. You lose. If you're not good enough, you lose. You take the L and move on.

    Good killers have been 4k'ing since release and still do, only struggling against 4 competent survivors on certain maps (shelter woods, coldwind etc).

    You either learn and get better or you hit the wall and sit and fester like so many on this forum, complaining all the time, saying stupid things like "flashlights can't be outplayed against good people" or, "swf's is unwinnable". Absolute nonsense, you're just not good enough.

    No need to be aggressive. I have never said that flashlights or swf too OP and can't be played around. You just assume that for no reason. If I have said any of these thing please show me where I have said.

    I am not against flashlight saves. I am not against SWF. I don't want either of them to be removed. The only thing that I am saying is that flashlight saves are too easy for what they do. What I am saying is that pick up speed is okay because flashlight saves are still there but a little bit harder which is okay.

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @Delfador said:

    @steezo_de said:

    @jaerthebear said:
    I dont, no, flashlight saves shoulnt be free second chances, they should be diffucult for how rewarding they are.

    Now, they are difficult.

    As a killer that had difficulty with flashlights when I first started, this is what I thought. That thought ended after I got better. Flashlights aren't free second chances because if I screwed up not scouting around when I KNEW they had a flashlight, and I pick them up in the open, then I should get punished. Learning from your mistakes make you a better player.

    I can't understand this logic at all. Killer side is already difficult. If you are not a nurse or huntress, the amount of time that you will get looped depends on the survivors not you because there is simply nothing you can do in chases. If you can down a survivor quickly you have already done your job. Flashlight saves are too powerful and too easy for what they do. Why should survivors have unlimited amount of second chances? Why does the killer side have to have all the difficulty on themselves?

    When you down a survivor and try to deal with a flashlight guy, he can crawl to the nearest pallet and bum, now they don't even need a flashlight. Downed survivor can see all of the players and if he knows that there is another guy, he can simply start to heal. As if killers don't have enough stress on them because of generators, another meaningless situations that can potentially waste killers' time.

    I play Myers. Don't tell me about how difficult it is to deal with looping and flashlights when I know I can counter it. All the time? [BAD WORD] no, but most. Enough to know that flashlights are not an issue for me.

    Looping? Yeah, it happens. Nothing I can do in chases? You've gotta be kidding, but what does that have to do with flashlights other than it's something you get better at as you play more. And at the same time, some people can't get better. Nothing wrong with that. That's your skill level. I like a challenge and this game gives me just the right amount, even with all the handicaps against me.. but flashlights ain't one of them.

    To me, there are more layers to a killer game than just downing a survivor and leaving it at that. From guessing their perks to predicting actions of their mates to everything in between, sometimes your best bet isn't even to pick up the survivor. Like with what you said about the pallet. Why the [BAD WORD] would I pick him up there? I'll slug him and go patrol a little.

    There is simply no counter against pallet loop other than leaving him and starting to chase somebody. Yeah makes sense that a teenager is not afraid of a tall man with a knife but the killer is afraid that this teenager can waste his time. It should have been the opposite. Many pallets are safe and do not allow mind games.

    Please elaborate what you can do against good survivors in chases. The relationship between chases and flashlights is that chases take too much time and if somebody is getting flashlight saved, you have wasted all of your time. You are heading towards the end of the game and couldn't even get a hook.

    I agree with your last paragraph except for the last part. You have done your job and it takes them 2 secs to save him. If he is downed in an area with generators fine but if he is downed in an area with no gens, you are wasting your time.

    I might be seen as a butthurt killer main but I am simply not. I have 660 hours in this game and I have only 250-300 kills (I can see it because of the achievement). This is how much I play killer. I don't even do killer dailies. As a survivor main I think it is so stupid that a killer chases me 2 minutes and then gets flashlight.

    To me flashlights should have a mechanic that makes you lose killer, not free saves. I guess everybody has their own opinion though.

    If you don't think there's a good counter against pallet looping, that's hardly even an issue now with the pallet rework, then I don't know what else to tell you, brother...

    What I do against good survivors in chases? I chase them unless they go into a stupid ass building or it seems like they know how nasty a setup is and start to exploit it. I might bait a pallet drop but otherwise, I will LEAVE. Otherwise, it's standard mindgame #########. As far as flashlights being an issue. Like I said, how was it a huge issue with me before, and it stopped being one the better I got? You just get better, if you can. That's all.

    I already told you that I would be happy to hear what can be done against pallet loops. It is not even a criticism I really want to know because I don't know. I would like to improve myself. Recent pallet changes reduced the amount of pallet loops by 1. You can get lucky with pallet hits but it doesn't mean it is a counter against pallet loops.

    Again I have told you that you are the killer. You shouldn't be the side where you are afraid of the opposite side's actions. You should not be afraid of the buildings or anything. Game doesn't give you a mechanic to counter it unless you are a nurse. As I have said you can't do mindgame ######### in every single pallet. Just look at shelter woods.

    Flashlights are not that big of a deal for me neither but still it is a very cheap way to turn hard earned hooks to saves. If it gets a little bit harder, I don't think that survivors should ######### about it. Is it almost impossible to get a flashlight save? Good then more balanced game.

    Hug the loop. A lot of people go wide and it makes it seem like they can't catch up without BL. Learn an L wall setup and know which side to attack from so it gives survivors less options. Know your maps and tile setups so you know what to expect. Know which loops are unsafe and mindgame them. If safe, break the damn pallet.

    Yes, you tell me that I am the killer. No you can't do mindgame ######### on every single pallet. Why would you think you could? You do what you can, then you move on to the next setup. If you're good enough, you can get them down quick. If you're unlucky and get a bad setup or the survivor knows what he's doing. Move on.

    If you think that because you're a killer so you shouldn't be afraid of a building, then that may be why you don't do well. If I recognize that some windows are open in a building, I will NOT go in, and I do well. This is the game. If you want to play YOUR game, then expect to stay at that rank/skill/level/whatever.

    So much assuming. Yes I don't play killer side very much but because of my relationship with FPS games I am good at huntress. I easily reached rank 1 in a couple of days. I am just terrible at other killers I will give you that. I will gladly accept to stay at rank 1.

    Survivors should be able to make plays and this game allows survivors to do that. It is not just pallet loop. Adrenaline and borrowed time are 2 perks that you can do so many plays. With the combination of 16 perks you can really have great games because game mechanics allow this. A lot of killers don't have any kind of options and just boring same game play. Leatherface is an example.

    There is a problem with the game. Only 2 or 3 killers are used in high ranks and there should be a reason for that. I don't say that I should not play carefully around buildings but whenever somebody leads me to there, I wouldn't instantly break the chase. Every single survivor can go there right?

    As if strong perks, horrible map designs, extended chases are not enough, lets give survivors an option that enables them to get free saves with no reason.

    I don't think we should debate this anymore. We are looking at the problem from very different angles.

    Yes, Huntress is good at countering a loop but so are the others if you know how. So what? And now you're talking about all kinds of balance issues that wasn't even what I was talking about in the first place. I'm not lumping flashlight saves with all that other stuff because they are separate.

    You want to talk balance. I don't.

    Flashlights do not make this game unbalanced. You play around it. That's all. And I refer back to my original comment and that is that if you get put in a position where you constantly get blinded, that's something you need to work on.

    I don't talk about or want to talk about balance neither. What I am trying to say that the game is still unbalanced and in this setting, what flashlight saves do is too rewarding for what they take. Flashlight saves don't make the game unbalanced I accept it this is why I am not against them. However because of the unbalanced game, they create a whole different atmosphere.

  • Doom_Punk
    Doom_Punk Member Posts: 371

    @only1biggs said:

    @Doom_Punk said:
    I love it. Survivor babies will complain that flashlight saves are gone but I've hit a few already.

    It's a very good QOL change. Making some animations faster is always nice.

    Against idiot killers maybe. There's no way otherwise. But then you saying something so stupid is par for the course at this stage.

    *Circle of life music plays soothingly in the background

    You acting as if they're impossible is what I expected cause you think they take skill, lolol.

    If he's not against a wall they're still possible. Git gud.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Doom_Punk said:

    @only1biggs said:

    @Doom_Punk said:
    I love it. Survivor babies will complain that flashlight saves are gone but I've hit a few already.

    It's a very good QOL change. Making some animations faster is always nice.

    Against idiot killers maybe. There's no way otherwise. But then you saying something so stupid is par for the course at this stage.

    *Circle of life music plays soothingly in the background

    You acting as if they're impossible is what I expected cause you think they take skill, lolol.

    If he's not against a wall they're still possible. Git gud.

    LOL as I said..only against potato killers. You're the one who is always here complaining about stuff, take your own advice and get better.

  • Beardedragon
    Beardedragon Member Posts: 425

    @only1biggs said:

    @Doom_Punk said:

    @only1biggs said:

    @Doom_Punk said:
    I love it. Survivor babies will complain that flashlight saves are gone but I've hit a few already.

    It's a very good QOL change. Making some animations faster is always nice.

    Against idiot killers maybe. There's no way otherwise. But then you saying something so stupid is par for the course at this stage.

    *Circle of life music plays soothingly in the background

    You acting as if they're impossible is what I expected cause you think they take skill, lolol.

    If he's not against a wall they're still possible. Git gud.

    LOL as I said..only against potato killers. You're the one who is always here complaining about stuff, take your own advice and get better.

    you kind of complain too, and with a touch of "sass" to it as well. you even brought some sass with you this time too.

  • Doom_Punk
    Doom_Punk Member Posts: 371

    @only1biggs said:

    @Doom_Punk said:

    @only1biggs said:

    @Doom_Punk said:
    I love it. Survivor babies will complain that flashlight saves are gone but I've hit a few already.

    It's a very good QOL change. Making some animations faster is always nice.

    Against idiot killers maybe. There's no way otherwise. But then you saying something so stupid is par for the course at this stage.

    *Circle of life music plays soothingly in the background

    You acting as if they're impossible is what I expected cause you think they take skill, lolol.

    If he's not against a wall they're still possible. Git gud.

    LOL as I said..only against potato killers. You're the one who is always here complaining about stuff, take your own advice and get better.

    I'm atleast complaining for good reason. Game's unbalanced. If Killers were OP as ######### I would be fighting for Survivors because that's how imbalance works.

    People like you and countless other Survivor mains complain over small ######### that annoys you, like flashlights being 'impossible' when they still are, you just need to git gud.

    Maybe it's hard for console users like yourself, but oh well.

  • Doom_Punk
    Doom_Punk Member Posts: 371

    @Beardedragon said:

    @only1biggs said:

    @Doom_Punk said:

    @only1biggs said:

    @Doom_Punk said:
    I love it. Survivor babies will complain that flashlight saves are gone but I've hit a few already.

    It's a very good QOL change. Making some animations faster is always nice.

    Against idiot killers maybe. There's no way otherwise. But then you saying something so stupid is par for the course at this stage.

    *Circle of life music plays soothingly in the background

    You acting as if they're impossible is what I expected cause you think they take skill, lolol.

    If he's not against a wall they're still possible. Git gud.

    LOL as I said..only against potato killers. You're the one who is always here complaining about stuff, take your own advice and get better.

    you kind of complain too, and with a touch of "sass" to it as well. you even brought some sass with you this time too.

    The guy's a brick wall.

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  • only1biggs
    only1biggs Member Posts: 1,178

    @TheXenoborg You must be bad at the game.

    @Beardedragon What do I complain about exactly?

    @Doom_Punk You're so stupid :D Survivor main? More selective reading nonsense. I main killer you pleb. Jesus, don't you get tired of being wrong all the time? Moreover, unless the killer is a potato, it's not possible to get into position. If you think otherwise, you've played against awful killers with no brain. Maybe it's easy for rank 20's like yourself, but oh well.

  • This content has been removed.
  • only1biggs
    only1biggs Member Posts: 1,178

    @TheXenoborg said:

    @only1biggs said:
    @TheXenoborg You must be bad at the game.

    @Beardedragon What do I complain about exactly?

    @Doom_Punk You're so stupid :D Survivor main? More selective reading nonsense. I main killer you pleb. Jesus, don't you get tired of being wrong all the time? Moreover, unless the killer is a potato, it's not possible to get into position. If you think otherwise, you've played against awful killers with no brain. Maybe it's easy for rank 20's like yourself, but oh well.

    On the contrary. I'm pretty good, not the best, but pretty good. A broken mechanic has no relation to my skill. Try again!

    And yet you got blinded 5 times in a row, while looking up and at a wall? You're kidding right?

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  • chefdave12118
    chefdave12118 Member Posts: 193
    https://clips.twitch.tv/CooperativeTentativeAlfalfaPermaSmug as a killer I like it and my swf don't mind either 
  • Doom_Punk
    Doom_Punk Member Posts: 371

    @only1biggs said:
    @TheXenoborg You must be bad at the game.

    @Beardedragon What do I complain about exactly?

    @Doom_Punk You're so stupid :D Survivor main? More selective reading nonsense. I main killer you pleb. Jesus, don't you get tired of being wrong all the time? Moreover, unless the killer is a potato, it's not possible to get into position. If you think otherwise, you've played against awful killers with no brain. Maybe it's easy for rank 20's like yourself, but oh well.

    I do think otherwise, cause you're a console peasant. Flashlight saves would be a tiny bit harder to do on a controller.

    It works for me when they're not looking at a wall cause I know the timing, and not all Survivors go down next to walls.

  • Chaemeleon
    Chaemeleon Member Posts: 24

    I find flashlight saves more so the same with this patch. I can still consistently hit them, there was no learning curve with the animation. The killer doesn't have to be a potato to hit the save. The survivor just has to be competent enough to be in a position to do so.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    well... first of all they didnt reduce it by 3 seconds, but set it from 4.7 to 3 seconds, which is only 1.7 seconds less time than before.
    also I think its a great little QoL change for killers, since they are always under pressure and always have that many places where they have to be at the same time, so its nice to get the job done faster.

  • Kale
    Kale Member Posts: 61

    The old animation was slow af, really, the recent animation it's perfect.

  • Runiver
    Runiver Member Posts: 2,095
    edited July 2018

    After testing it, I find it comfortable, and forcing survivor to take risks if they want to attempt to rescue.
    Picking up should have never been a downside anyway since you EARNED that down.

  • Envees
    Envees Member Posts: 370

    @Runiver said:
    After testing it, I find it comfortable, and forcing survivor to take risks if they want to attempt to rescue.
    Picking up should have never been a downside anyway since you EARNED that down.

    This is what pissed me off about FL saves. I did the dance. I ran in circles and after a lot of time, sometimes, i got in two consecutive hits (sometimes even having to deal with a body blocker that tries to save the other ) only to be Fl'ed while i am in the animation lock. Seemed like a "cheap" way to deny killer his earned hook just as a DS does after tons of loops does the same thing.

    For me its also a matter of an item doing the save. Not a perk. An item. As if they are not strong enough already without perks.

  • NMCKE
    NMCKE Member Posts: 8,243

    No they are not. Not unless the killer has just started playing the game or is brain dead.

    Have you seen my earlier post? I'll quote my post and let you see why I think the animation time is a nerf to killers in my opinion! :)
    Nickenzie said:

    I find it more of a nerf for the killer because flashlight timings are easier! At the very beginning of the pick-up, you just count "One Mississippi, two Mississippi" then fire your beam of doom! In other words if you had a stop watch then you and the stopwatch starts counting to 10 (Without you looking at the stopwatch), you'll likely be 1 to a half of a second off from the stopwatch. Now if you do the same thing with counting to 3 seconds you'll probably be closer to the stopwatch time because there wasn't enough time for you to get off the stopwatch's timer. It's the same reason how you can still save people with Lightborn, just aim your flashlight as SOON as possible at the killer's eyes, again your counting to 0 but since you already at 0... you get a perfect save every time.

  • AsePlayer
    AsePlayer Member Posts: 1,829

    @Nickenzie said:
    only1biggs said:

    No they are not. Not unless the killer has just started playing the game or is brain dead.

    Have you seen my earlier post? I'll quote my post and let you see why I think the animation time is a nerf to killers in my opinion! :)
    Nickenzie said:

    I find it more of a nerf for the killer because flashlight timings are easier! At the very beginning of the pick-up, you just count "One Mississippi, two Mississippi" then fire your beam of doom! In other words if you had a stop watch then you and the stopwatch starts counting to 10 (Without you looking at the stopwatch), you'll likely be 1 to a half of a second off from the stopwatch. Now if you do the same thing with counting to 3 seconds you'll probably be closer to the stopwatch time because there wasn't enough time for you to get off the stopwatch's timer. It's the same reason how you can still save people with Lightborn, just aim your flashlight as SOON as possible at the killer's eyes, again your counting to 0 but since you already at 0... you get a perfect save every time.

    Nobody is saying the timing is too hard to hit. Your "One Mississippi, two Mississippi" thing works just fine. The issue is being able to physically run around to the other side of the killer when they just turn around and pick up the surv, etc. You don't have enough time to really get into position if the killer is even mildly aware of his surroundings.

  • Uncomfortable
    Uncomfortable Member Posts: 15

    KInda. It feels unfair. As killer i just pick survivors up without having to worry about getting blinded. No one has even gotten close. I don't like it. It lowers the skill cap of killer. I like having a challenge and suffering and the new pick-up speed almost completely gets rid of the threat of flashlights and I hate that. Bring back the challenge and give survivors a chance to actually blind us.

  • only1biggs
    only1biggs Member Posts: 1,178

    @chefdave12118 said:
    https://clips.twitch.tv/CooperativeTentativeAlfalfaPermaSmug as a killer I like it and my swf don't mind either 

    Right, against a potato killer. Which is my point. Thanks :)

  • only1biggs
    only1biggs Member Posts: 1,178

    @Chaemeleon said:
    I find flashlight saves more so the same with this patch. I can still consistently hit them, there was no learning curve with the animation. The killer doesn't have to be a potato to hit the save. The survivor just has to be competent enough to be in a position to do so.

    LOL

  • only1biggs
    only1biggs Member Posts: 1,178

    @Doom_Punk said:

    @only1biggs said:
    @TheXenoborg You must be bad at the game.

    @Beardedragon What do I complain about exactly?

    @Doom_Punk You're so stupid :D Survivor main? More selective reading nonsense. I main killer you pleb. Jesus, don't you get tired of being wrong all the time? Moreover, unless the killer is a potato, it's not possible to get into position. If you think otherwise, you've played against awful killers with no brain. Maybe it's easy for rank 20's like yourself, but oh well.

    I do think otherwise, cause you're a console peasant. Flashlight saves would be a tiny bit harder to do on a controller.

    It works for me when they're not looking at a wall cause I know the timing, and not all Survivors go down next to walls.

    Oh my god what a moron!! Console peasant!? LOLOLOLOL Oh no, my feels, plez don't, no more :'D

    Putting aside the fact that we have multiple rigs, laptops and consoles...i'm telling you, only dumb killers, or those not paying attention, or those who have just picked up the game, will be able to have someone flashlight save against them. I've made them too you dummy, my point is, it's only against idiots. But, you just use your selective reading skills to pick out whatever else you like here, while I continue to laugh at your "console peasant" line :D

    Oh, I also have hours in console and PC :P

    *circle of life music intensifies

  • Doom_Punk
    Doom_Punk Member Posts: 371

    @only1biggs said:

    @Doom_Punk said:

    @only1biggs said:
    @TheXenoborg You must be bad at the game.

    @Beardedragon What do I complain about exactly?

    @Doom_Punk You're so stupid :D Survivor main? More selective reading nonsense. I main killer you pleb. Jesus, don't you get tired of being wrong all the time? Moreover, unless the killer is a potato, it's not possible to get into position. If you think otherwise, you've played against awful killers with no brain. Maybe it's easy for rank 20's like yourself, but oh well.

    I do think otherwise, cause you're a console peasant. Flashlight saves would be a tiny bit harder to do on a controller.

    It works for me when they're not looking at a wall cause I know the timing, and not all Survivors go down next to walls.

    Oh my god what a moron!! Console peasant!? LOLOLOLOL Oh no, my feels, plez don't, no more :'D

    Putting aside the fact that we have multiple rigs, laptops and consoles...i'm telling you, only dumb killers, or those not paying attention, or those who have just picked up the game, will be able to have someone flashlight save against them. I've made them too you dummy, my point is, it's only against idiots. But, you just use your selective reading skills to pick out whatever else you like here, while I continue to laugh at your "console peasant" line :D

    Oh, I also have hours in console and PC :P

    *circle of life music intensifies

    And the funny thing is, you don't own the game on Steam on your account.

    Unless of course you happen to bullshit your way through that one, I saw some posts you made on the Steam forums on your account and it shows you don't own the game, cause otherwise there'd be a mouse icon. Unless you prove it, then nice try buddy. And your profile is private either way <3

    Thanks for some more ad hominem because you're terrible at flashlight saves and don't want to admit it. That's the stench of true failure right there. Only good Survivors will be able to pull them off now, oh, what's that, you thought you were good? Better start getting good then and less complaints that they're impossible like you and so many other Survivor mains.