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Trapper is bad ass

I'm a trash killer (first to admit), I'm a survivor main, but with the right add on...  The trapper is a bad mother f@cker. He and the hag needed this (coming from a survivor main) .

https://youtu.be/I7fuYrckcpg 

Comments

  • Delfador
    Delfador Member Posts: 2,552

    I have played a trapper round as a survivor. He had that bloody coil. Except for the time when I started to play the game, trappers were never a big threat to me. For the first time I was afraid of the trapper. If the bloody coil was part of his base kit, he could become one of the top tier killers. It is sad that he is addon dependent but still we are going towards the right way.

  • Shipthebread
    Shipthebread Member Posts: 415

    @Delfador said:
    I have played a trapper round as a survivor. He had that bloody coil. Except for the time when I started to play the game, trappers were never a big threat to me. For the first time I was afraid of the trapper. If the bloody coil was part of his base kit, he could become one of the top tier killers. It is sad that he is addon dependent but still we are going towards the right way.

    Played a few games with him.

    Was a lot of fun using the bloody coil, it was so great to see the survivors genuinely afraid to disarm traps after they realized that I had a coil. You could tell by the flow of the game that they knew I had it and were respecting my traps. I think this will really help a lot in the trapper mind games.

    Played another with the Iridescent stone, this time while the disarmed some it was cool because I didn't need to fret to go back to my well placed traps to reset them, with a half decent set up, they just start to reset, it gave me the chance to continue to maintain map control. I think it will be interesting to see if that causes Sabotage and or using tool boxes to become more of a thing, does anyone know if a trap is sabotaged, does it respawn in the same place or it goes somewhere at random? If it stays in place, I think it might need to be looked at but if it goes somewhere random it gives value to sabotaging traps again in order to move them off important looping spots.

  • chefdave12118
    chefdave12118 Member Posts: 193
    Delfador said:

    I have played a trapper round as a survivor. He had that bloody coil. Except for the time when I started to play the game, trappers were never a big threat to me. For the first time I was afraid of the trapper. If the bloody coil was part of his base kit, he could become one of the top tier killers. It is sad that he is addon dependent but still we are going towards the right way.

    Spot on. As you said (and again I'm a survivor main). The traps put fear in people's hearts now and it should be that way . Not just walk up and disarm. I am digging this patch . And.. for survivors bitching about SB Nerf... Run vigil, it's delish .
  • Kaelum
    Kaelum Member Posts: 994

    Tinkerer is currently bugged, making any killer that uses it completely silent the entire match.

  • Shipthebread
    Shipthebread Member Posts: 415

    @Kaelum said:
    Tinkerer is currently bugged, making any killer that uses it completely silent the entire match.

    Haven't gotten a single complaint yet. I would think someone would mention it

  • Kaelum
    Kaelum Member Posts: 994

    @Shipthebread said:
    Haven't gotten a single complaint yet. I would think someone would mention it

    While I was doing some dailies as Hillbilly, a couple groups messaged me, but I had no idea,what they were talking about. A couple hours later, playing SWF, it happened to us multiple times. Some have said that it happens if you 99% a gen, and then leave it, which we had been doing, but we never tested that out. All you will get is chase music, if that, as the chase music doesn’t always work correctly.