Killer reworks
Trapper - start with more traps and have darkened traps built in.
Wraith - have built in bone Clapper and the weaker windstorm.
Doctor - increase the base range of the shock therapy.
Pig - increase crouched movement speed and move the growl on the lounge attack to the end so it's actually scary.
Billy - keep the same.
Nurse - reduce the cooldown on her blinks to 2.5 or 2 secs and see how that works.
Hag - increase the base teleport distance.
Leather face - reduce the slowdown he gets while revving and give him built in beast Mark's.
Legion - increase vault speed in feral frenzy and increase movement speed in FF.
Ghostface - fix the break out mechanic on both sides.
Demogorgon - let him reuse his portals and keep setting them like hag.
Spirit - make prayer beads an ultra rare and no collision while phasing.
Freddy - keep the same.
Mikey - let him get out of ew1 quicker and make ew3 more scary (give it brutal strength t1 or something)
Comments
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please press a button with "enter" printed on it.
Example:
Trapper: blah blah blah
Pig: bluh bluh bluh
Nurse bloh bloh bloh
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Did this on my phone.. sorry
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I really don't want to be rude but I gave up trying to read it after Amanda it was actively hurting my eyes.
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I edited it
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You straight up buffed spirit
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I dont see how it's a buff... but it's not technically a nerf... I dont want her weaker... it would just take more skill to actually listen to where the survivor was instead of bumping into them.
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Yeah but now she will counter loops even more, cause she can get infront and block pallets now
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But you dont loop the spirit like a normal killer unless her cooldown is down.. you gotta juke her and make her guess wrong.
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And I'm fone with strong killers I just want more variety in the high ranks... and most of these changes are number changes that dont require us to wait years for reworks.. they could all be done prolly in the same week besides a few.
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Yeah, but this will turn her into a Freddy 1.0 but stronger
If you ever watched someone play spirit, using tru3 as he is the most noticable, alot of spirits listen for survivors, shown when he swung after exiting the phase at a down nea.
Making the collision part would make it harder for survivors to track her than it already is and make pallets useless against her
Just make corn and grass move when she phases and rework prayer beads as making it a UR will do nothing about it
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But if you are running into her and the collision is happening than she will already hit you..
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Not always, if I am correct, movement speed affects lunge distance, high movement speed, the farther your lunge will go, with this noticeable on wraith and spirit, when spinning a spirit she will most likely miss if she does a long lunge as its harder to control
Believe me, I stopped playing her as I kept missing alot after exiting the phase and didn't feel like playing her
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