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Spirit topic - counter-play - bridging views.

dont_ask_me_again
dont_ask_me_again Member Posts: 490
edited November 2019 in General Discussions

On one side of the spectrum I read the spirit has no counter-play because there’s nothing at the disposal for survivors to guess where the spirit is.

On the other side of the spectrum I read the spirit has counterplay, (then they state their case giving examples).

I’m going to pitch in and say both are in a way correct but simplify this:

The spirit does have counterplay but... Say if the survivor does mindgame the spirit, the spirit can get lucky and down the survivor anyway (all that gets said about survivors guessing/gambling etc - I think adversely falls on the spirit rather than the survivors - the survivors can make the right move but the spirit can make the wrong move - have no indication of where the survivor went and accidentally fall in their path).

Yes, you can fake your direction with scratchmarks, yes you can walk away, yes you can hide in plain view while she’s phasing the slow vault or w/e, yes you can call the spirits bluff at pallets etc (you’d typically guess this at a deadzone pallet or assess from the killer’s show of cunningness from earlier in the match that they may double-bluff at a non-deadzone pallet)... but ultimately this leads to either the spirit can luckily follow you and use collision to beat you or no chance escaping the spirit. If you’re the spirit that lost the survivor... simply pick one of 4 directions and you found the survivor again or often 2 directions if there’s a lack of cover.

So in a sense... both sides are right about the whole debate but the untold side is... the spirit has control to make undeserved comebacks... the spirit didn’t necessarily “read” the survivor... she’s just heavily forgiving in nature... if you lose any other killer they have to get really lucky to find you again... not spirit, she can just come out of phase and accidentally walk into you again since the survivors have no clue if they’ve lost her/what direction she went to break line of sight with her.

That’s pretty much what I conclude from the whole thing but the issues do boil down to the same thing... she lacks feedback to either know where she is (but that might kill her) or lacks feedback to get away from her after mindgaming her.

To me... her having collision with the survivor and Her lacking a kind of directional husk that’d tell you if she’s facing you (kinda like an audio spine-chill) is what the killer lacks from being balanced. Something alone these lines.

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