Dreamnomad's List Of Killer Balance Changes
Map Mobility:
I want to see each killer have some option for map mobility. I'm not talking about in a chase. Just something that allows killers to cover large distances outside of a chase. Now there are a lot of ways this can be done. I would prefer for each killer's map mobility option be unique. But a simple fix would be for each killer to have a sprint option.
Imagine each killer being able to run like Hillbilly but with a little better control, no penalty for bumping into objects, no attack at the end of the sprint, and a 5 second self stun like when Legion ends his frenzy. Perhaps give some kind of global notification to survivors when activating and sprinting for balance purposes. Here is another thread I started on this specific topic: https://forum.deadbydaylight.com/en/discussion/69931/killer-map-mobility
Killer Specific Changes:
The Trapper-
- Increase base number of traps carried to 2 and reduce number of traps on map by 1 to compensate. Change all bag add ons to reflect the change.
- Give Trapper a run speed increase for a few seconds after setting a trap.
- Allow Trapper an option to set a trap that is already on the ground without picking it up.
The Nurse-
- Give the Nurse a visual indicator where she is teleporting to.
- Make the Nurse automatically face the nearest survivor if she lands within 2 meters of a survivor.
- Allow Nurse to cancel blink charge.
The Shape-
- When a survivor reaches 100% stalked amount the survivor slowly regresses to 75% of their max potential. (2 minutes after the survivor is max stalked the regression begins at a rate of .5% per second)
The Huntress-
- Give Huntress an alternate throw style that travels in a horizontal arc.
The Cannibal-
- When a pallet is dropped within 4 meters of The Cannibal without stunning him, The Cannibal's chainsaw's charge time is greatly reduced for 3 seconds.
- The Cannibal's chainsaw performance increases with each generator finished. (lower charge time, lower cooldown, longer duration, faster acceleration, etc) After 4 generators are complete The Cannibal no longer is stunned when bumping into an object during a chainsaw charge. After 5 generators are complete The Cannibal gains movement speed when touching objects during a chainsaw charge.
The Pig-
- Add on "Rule set #2" is basekit. (survivors don't see trap auras until the trap is activated) Rule set #2 replaced with Dimensional Bag which gives The Pig unlimited reverse bear traps.
- Traps placed on survivors after the last generator is complete or during an end game collapse will activate immediately. However, if a survivor manages to get a trap off during an end game collapse the survivor will get a purple key from the puzzle-box.
The Clown-
- If the clown lands 2 bottles directly against a survivor within a 45 second window that survivor is exposed for 45 seconds.
- The Clown can booby trap generators. If a survivor touches a booby trapped generator there is a gas explosion slowing their movement and revealing their aura for 4 seconds
The Doctor-
- Increase the duration of survivors inability to perform actions after being shocked by 1 second.
- Increase the base range of shock. Decrease add ons that increase range proportionally.
- Survivors in tier 3 madness gain Oblivious. (Add on "Discipline" series removes this effect)
- Remove skill checks appearing on random area of screen for survivors.
The Legion-
- When Legion successfully hits a survivor with a frenzy attack, it doesn't just refill their power gauge. Rather, it overcharges the power gauge by 25% for each survivor hit. IE Legion activates frenzy and hits a survivor. Power gauge is reset to 125%. Legion hits another survivor and power gauge is reset to 150% and so on.
- When Legion frenzy hits a survivor that already has deep wounds frenzy ends and the survivor gains a new status effect that slows all action speed by 25% until fully healed.
The Demogorgon-
- Decrease global warning time survivors receive when traveling the upside down.
- Add effect to ultra-rare add on Red Moss "survivors don't hear a global warning when traveling the upside down".
- Increase base duration of undetectable status when emerging from portal by 2 seconds.
- Increase base number of portals by 1.
Out of time for now. I'll edit and finish this later.
Comments
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The Clown-
- If the clown lands 2 bottles directly against a survivor within a 45 second window that survivor is exposed for 45 seconds.
- The Clown can booby trap generators. If a survivor touches a booby trapped generator there is a gas explosion slowing their movement and revealing their aura for 4 seconds
The Doctor-
- Increase the duration of survivors inability to perform actions after being shocked by 1 second.
- Increase the base range of shock. Decrease add ons that increase range proportionally.
- Survivors in tier 3 madness gain Oblivious. (Add on "Discipline" series removes this effect)
- Remove skill checks appearing on random area of screen for survivors.
The Legion-
- When Legion successfully hits a survivor with a frenzy attack, it doesn't just refill their power gauge. Rather, it overcharges the power gauge by 25% for each survivor hit. IE Legion activates frenzy and hits a survivor. Power gauge is reset to 125%. Legion hits another survivor and power gauge is reset to 150% and so on.
- When Legion frenzy hits a survivor that already has deep wounds frenzy ends and the survivor gains a new status effect that slows all action speed by 25% until fully healed.
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The Demogorgon-
- Decrease global warning time survivors receive when traveling the upside down.
- Add effect to ultra-rare add on Red Moss "survivors don't hear a global warning when traveling the upside down".
- Increase base duration of undetectable status when emerging from portal by 2 seconds.
- Increase base number of portals by 1.
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