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Dreamnomad's List Of Killer Balance Changes

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Dreamnomad
Dreamnomad Member Posts: 3,639
edited November 2019 in Feedback and Suggestions

Map Mobility:

I want to see each killer have some option for map mobility. I'm not talking about in a chase. Just something that allows killers to cover large distances outside of a chase. Now there are a lot of ways this can be done. I would prefer for each killer's map mobility option be unique. But a simple fix would be for each killer to have a sprint option.

Imagine each killer being able to run like Hillbilly but with a little better control, no penalty for bumping into objects, no attack at the end of the sprint, and a 5 second self stun like when Legion ends his frenzy. Perhaps give some kind of global notification to survivors when activating and sprinting for balance purposes. Here is another thread I started on this specific topic: https://forum.deadbydaylight.com/en/discussion/69931/killer-map-mobility

Killer Specific Changes:

The Trapper-

  1. Increase base number of traps carried to 2 and reduce number of traps on map by 1 to compensate. Change all bag add ons to reflect the change.
  2. Give Trapper a run speed increase for a few seconds after setting a trap.
  3. Allow Trapper an option to set a trap that is already on the ground without picking it up.

The Nurse-

  1. Give the Nurse a visual indicator where she is teleporting to.
  2. Make the Nurse automatically face the nearest survivor if she lands within 2 meters of a survivor.
  3. Allow Nurse to cancel blink charge.

The Shape-

  1. When a survivor reaches 100% stalked amount the survivor slowly regresses to 75% of their max potential. (2 minutes after the survivor is max stalked the regression begins at a rate of .5% per second)

The Huntress-

  1. Give Huntress an alternate throw style that travels in a horizontal arc.

The Cannibal-

  1. When a pallet is dropped within 4 meters of The Cannibal without stunning him, The Cannibal's chainsaw's charge time is greatly reduced for 3 seconds.
  2. The Cannibal's chainsaw performance increases with each generator finished. (lower charge time, lower cooldown, longer duration, faster acceleration, etc) After 4 generators are complete The Cannibal no longer is stunned when bumping into an object during a chainsaw charge. After 5 generators are complete The Cannibal gains movement speed when touching objects during a chainsaw charge.

The Pig-

  1. Add on "Rule set #2" is basekit. (survivors don't see trap auras until the trap is activated) Rule set #2 replaced with Dimensional Bag which gives The Pig unlimited reverse bear traps.
  2. Traps placed on survivors after the last generator is complete or during an end game collapse will activate immediately. However, if a survivor manages to get a trap off during an end game collapse the survivor will get a purple key from the puzzle-box.

The Clown-

  1. If the clown lands 2 bottles directly against a survivor within a 45 second window that survivor is exposed for 45 seconds.
  2. The Clown can booby trap generators. If a survivor touches a booby trapped generator there is a gas explosion slowing their movement and revealing their aura for 4 seconds

The Doctor-

  1. Increase the duration of survivors inability to perform actions after being shocked by 1 second.
  2. Increase the base range of shock. Decrease add ons that increase range proportionally.
  3. Survivors in tier 3 madness gain Oblivious. (Add on "Discipline" series removes this effect)
  4. Remove skill checks appearing on random area of screen for survivors.

The Legion-

  1. When Legion successfully hits a survivor with a frenzy attack, it doesn't just refill their power gauge. Rather, it overcharges the power gauge by 25% for each survivor hit. IE Legion activates frenzy and hits a survivor. Power gauge is reset to 125%. Legion hits another survivor and power gauge is reset to 150% and so on.
  2. When Legion frenzy hits a survivor that already has deep wounds frenzy ends and the survivor gains a new status effect that slows all action speed by 25% until fully healed.

The Demogorgon-

  1. Decrease global warning time survivors receive when traveling the upside down.
  2. Add effect to ultra-rare add on Red Moss "survivors don't hear a global warning when traveling the upside down".
  3. Increase base duration of undetectable status when emerging from portal by 2 seconds.
  4. Increase base number of portals by 1.


Out of time for now. I'll edit and finish this later.

Post edited by Dreamnomad on

Comments

  • Dreamnomad
    Dreamnomad Member Posts: 3,639
    Options

    The Clown-

    1. If the clown lands 2 bottles directly against a survivor within a 45 second window that survivor is exposed for 45 seconds.
    2. The Clown can booby trap generators. If a survivor touches a booby trapped generator there is a gas explosion slowing their movement and revealing their aura for 4 seconds

    The Doctor-

    1. Increase the duration of survivors inability to perform actions after being shocked by 1 second.
    2. Increase the base range of shock. Decrease add ons that increase range proportionally.
    3. Survivors in tier 3 madness gain Oblivious. (Add on "Discipline" series removes this effect)
    4. Remove skill checks appearing on random area of screen for survivors.

    The Legion-

    1. When Legion successfully hits a survivor with a frenzy attack, it doesn't just refill their power gauge. Rather, it overcharges the power gauge by 25% for each survivor hit. IE Legion activates frenzy and hits a survivor. Power gauge is reset to 125%. Legion hits another survivor and power gauge is reset to 150% and so on.
    2. When Legion frenzy hits a survivor that already has deep wounds frenzy ends and the survivor gains a new status effect that slows all action speed by 25% until fully healed.
  • Dreamnomad
    Dreamnomad Member Posts: 3,639
    Options

    The Demogorgon-

    1. Decrease global warning time survivors receive when traveling the upside down.
    2. Add effect to ultra-rare add on Red Moss "survivors don't hear a global warning when traveling the upside down".
    3. Increase base duration of undetectable status when emerging from portal by 2 seconds.
    4. Increase base number of portals by 1.