Killer ability idea for pinhead
Okay so my thought is pinhead is a evil being who enjoys tour tire and chains. He would have a passive ability that’s terror radius based called torturous presence which is the fear he inflicts in those around him causes clouded judgment and shaky arms and legs. Slow actions like slow vaults and such are 5% slower and fast vaults are 7% slower. His main ability is split in two like new Freddy can be changed with an add on. Ability 1: he brings torture wherever he goes (this is area based idk the exact measurements but it would extend from say standing right outside of the killer shack all the way to the other and go deep enough to affect closets in basements and windows on second floor houses when standing in the very middle) lockers become their own Iron Maiden’s causing blood to leak out of anyone is inside, windows create hooks on the edges that slow vaults even more and for a short time shows scraps of survivors clothing if they vaulted, pallets become encased in hooks and chains causing same effect as windows(an irredencient add on could cause injuries for fast vaults over these). His second ability is a hook which he can throw only in a straight line and hook survivors through the shoulder pulling them on to their back and slowly dragging them to him to pick up in an animation this does inflict damage on survivors and if missed must take some time to “rewind” the chain before can be used again slowing him while he does this like the huntress moving with a raised hatchet. The survivor being dragged can escape the chain but it is only a 15% chance each try. To even this out other survivors can come to the aid and they do an animation of holding and pulling the chain to slow the drag while the downed survivor continues to struggle with an extra time and a 25% chance to escape each try a third survivor can come at this point and have a 100% chance to free the downed survivor. If a survivor is freed from the chain it will stagger the killer for a short time.
please tell me what y’all think of this idea I think the first ability is good against individual runners who are good with chases and the second helps change the focus of swf groups by making them have to help free a teammate instead of gens and such.