Perk Suggestion | Additional Generator
Add a perk that either adds an extra generator at the start, or when the exit gates would have powered, they didn't because of the perk adding an extra gen. I know this seems sort of OP especially with ruin and the gen slowing perks, but I'm sure someone could find a workaround or adjustment to the perk idea.
Comments
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I know you mean a sixth gen that has to be done but I was thinking what about a perk for survivors that spawned an extra gen (basically spawn with 8 gens but still only have to do 5).
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That would completely destroy late game gen defense.
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Probably would, just something I made up on the fly.
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if that comes in. it should be an ultra rare offering. and only capped to 1 extra generator. it than also should have a killer offering to remove 1 generator. only fair. but no perks. and defenitly not stacking.
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Honestly, it wouldn't even see much play as a perk, more as an offering (because let's face it, what offerings do you actually use other than cake or bps).
It would be forgotten just like the other non-meta perks.
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It's clear that vs a surv with friend organised team gen rush is a problem yet. I hope devs will find the best solution to balance it (even if is not fun to use too much gen penalty perks for the killer build, because they remove space to more intresting perks that can make the match more fun to play for the killers, with fun builds)
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