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Rank Reset Gamers DCing
What's the deal? I've had multiple games in a row now where these rank reset gamers dc on first hook/hit.
Comments
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Well, who are you playing? If it's Hillbilly, Nurse or Spirit then there's your problem.
That or they're trying to get to the lowest rank possible.
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Probably low ranks that were upset cause they were obviously playing against someone who was more skilled than them by a lot.
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I literally had a dude admit to DCing and then spectated the match, he felt all superior and just had to tell us that he was watching. People who admit to DCing should be auto banned, they must have been in the Purple or Red ranks when the reset happened so they weren't some new player.
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Just like survivors who do gens quickly must be BANNED FOR LIFE!!
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Playing a decent or viable killer?
If I see a top tier perk can I dc?
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Only reason why ppl DC during Rank Reset from what I’ve seen is . Camping, tunneling off hook, Moris every game, NOED almost every game, Devour Hope every game etc. 2 Main reasons tho from what I’ve seen is the camping and tunneling.
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Losing rank to make the 2nd tier of the tomes easier probably LOL do you blame them?
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I swear people sweat bullets during rank reset. Dcs are just gonna keep happening until there are tangible consequences.
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As long as they don't disconnect "excessively", it is fine. You can even admit to DC'ing and it's fine. As long as it's not excessive. If they disconnect excessively, the system is automated to ban them.
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Maybe it's fault of your lagy missed hits or you simply camp/tunnel?
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Sorry, did I forget to add the mocking Spongebob picture in that post?
I was just trying to mock all of the whiners that have popped out of the woodwork lately, so about 75% of people on the forums.
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Nah dude, killers are op your just bad lul. I dcd and its ur fault kid git gid.
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Yeah its worked great these past 3 years...
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No. No you cannot. As the devs have said "Your time to opt out of the match is in the lobby before it starts, not during the match." I think you should be allowed 1 free DC per day, then every one after that slaps you with a 30 minute ban. The ban does not increase over multiple disconnects, and never becomes permanent. I think this is the ideal solution to retain players while also preventing rampant disconnectors from being in the majority of matches.
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Apart from game crashes due to computer issue or the connection being severed by the ISP for some unknown reason, if a player is punished for disconnecting what will happen is a player wanting out of the match will find the killer and beg for death.
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Instead of just wanting to grab pitchforks and ban people for disconnecting. Perhaps the dev's can simply take away the leave button?
Thinks
I mean seriously. I don't understand how people are okay with having things actually implemented into the game... game mechanics... that if you do them, allows you to just be banned or instant-banned...And sometimes you don't even know it's bannable offense! Does that make sense to anyone? Because that happens quite a bit with this game... People are//have been getting banned for using in game mechanics... eh..
I don't get it. Let's say the dev's actually decide to start banning disconnects... you hit leave. Boom you are banned. You do it however many times and it's permanent... Why hit leave? Why even have the leave option? It makes no sense to me at all. You are essentially just banning your own self.
I really think taking away all bannable offenses would be the best idea. One, no one gets banned. Two, people can't do bannable stuff! (at least not as easily and things could be implemented to reduce negative effects of such things).
Yay!..?
Ex: Why are people upset with disconnecting? Because it effects teammates negatively with 3v1 (2v1 etc) -- To make matters further worse, you get a game like that and guess what? You are stuck back waiting in another lobby for who knows how long in order to actually try to play and enjoy the game. It also messes with emblems and ranking, especially for killers etc. All that could be addressed... But instead it gets ignored. And what is more important to implement? Micro-transactions.... Maybe in a few more years, it will be properly addressed. *shrug*
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Lolwut? I mainly play survivor these days. I didn't get to Rank 5 by whining to every killer I didn't like or DCing because it's the 10th GODDAM HILLBILLY IN A ROW GIVE ME SOMEONE DIFFERENT FFS.
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People want some kind of punishment for people who dc, and I do get it, it affects teammates and the killer but there are so many issues with banning people. The option to suicide on hook is an alternative option of DC'ing. Having the "Leave" button removed won't do anything, they can simply close the game, boot up the game and then search a game. The best solution is to not "Ban" the DC player (of course the DC player will lose rank progression) but to reward the remaining players by giving more bps.
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Personally. I think disconnect should be punished, in some form(s).
And there will always be ways around "disconnecting", for reasons like you said. But why make it easier with having the "leave" button there? To further add to disconnecting reasons, in real life emergency or something came up etc. Things happen. But it effects others regardless, and that needs to be addressed from the dev's.
There are several solutions that I can think of. Copying from IDV, a moral system. Also, having rank rewards implemented (which they claimed are "in the works") that will punish those who leave or ditch games, but not too harsh if it was a true disconnect (like loss of connection etc). Handing out timeouts, which can grow exponentially etc. Something that builds up over time, but also allowing people to "earn" points back.
Also, allowing people that are actually playing the game to not be hindered by those who choose not to play. Like more safety pips-- (Frankly, I think the system needs to be reworked). Like I personally hate this emblem system. To me it does not determine someone's actual skill level in game. And this is how people that are red rank players end up in green ranks and so forth.
Once they actually implement rank rewards, I don't think de-ranking will be as prevalent. But match-making needs to also be addressed (the dev's constantly change how match-making works behind the scenes and don't tell us). That only just makes it hard on players to realize what is actually going on or wrong with the game, some feel they can only get matches in a certain rank because of this. -- And if its a matter of too many people on one side playing and matchmaking is slower, a game like IDV actually tells and communicates that to the player, and suggests changing sides. Just a thought. Communicating with the player base letting them know of in progress changes and what not.... can actually be beneficial.. Just saying.
Random thought... lore wise.. the entity doesn't actually want to kill people??? I didn't know that.
lust in anticipation of the sacrifice, a bizarre ritual through which The Entity extracts its sustenance
Like the current emblem system just doesn't fit in.... in my opinion.
Anyways, currently if anyone leaves, you are out of luck as killer to rank up, period. Doesn't matter how well you play or your skill level. The only thing that matters is someone rage quitting or not, that to me is not a true test of YOUR personal skill level. It just isn't.
I just find it distasteful to implement game mechanics and turn around saying, "Oh we will ban if you use that feature.." (And not even being all that forthcoming about it either) Instead of just, Oh.. I don't know..., fixing that feature. *shrug*
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Moral system wouldn't work unfortunately, sadly majority of survivors are "toxic" so I can imagine them disliking every killer they "lost" to. Rank rewards may work, I think that's on their road-map, we'll see. Some players prefer de-ranking because they rather match up with easier players than high rank players.
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What's the deal with ruin , noed and mori's every match. It's rank reset maybe both sides could play a little more relaxed.
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