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Killer Perk Idea (Drifting Embers)

MakeUsWhole
MakeUsWhole Member Posts: 13

The Entity shares in your despair and offers a second chance. (Yeah I’m not quite sure I like this description idea lol)

“The first time a hex totem is cleansed, the assigned hex will drift to a different totem.

Survivors will still gain points for cleansing a hex totem.”

There have been a ton of times that a hex totem gets destroyed very early in the match. It’s happened to me all the time as a killer. I also usually find hex totems pretty quickly as a survivor. Sometimes I even spawn into the game right next to it and then I cleanse it.

So I figure a perk like this would be pretty interesting and helpful for killers. Especially easily discouraged killers. Been a ton of times where I’ve seen a killer disconnect at the start of a match because their hex got destroyed almost immediately. Then as a survivor I’m out of a fun item and or a good bloodpoint offering.

Then there are times where you are trying to use some fun hexes like third seal and/or Devour Hope. They either go down early in the match, or they go down right before you can use the fun effects. (Like Devour Hope at 5 stacks lol)

Not sure if it should work with Haunted Ground though. Like it gets destroyed and activated its effect then goes to another 2 totems, or just ignores the new perk effect.

It shouldn’t be a hard perk to counter because of maps and killer item finding perks like Detectives Hunch and Small Game. Either that or just check all the main spots the totems usually spawn.

What are your thoughts on this nifty perk idea? :D

Comments

  • GeneralSpudmuffin
    GeneralSpudmuffin Member Posts: 311

    For haunted ground, it'll move only the one that was cleansed, and the other will just flicker for a moment. Would work even better if this had a short delay before the perk came back, maybe 10 seconds at lv.1.

  • MakeUsWhole
    MakeUsWhole Member Posts: 13

    I’m not too sure that it should have a cool down. There are only 5 totems on a map and they usually go down fairly quick when hexes are involved. I just think it’d be a nice little second chance giving perk. That way killers could have a little extra time with Ruin or have another chance to get those stacks of Devour Hope. Third Seal is pretty helpful sometimes too.

  • Critical_Fish
    Critical_Fish Member Posts: 616

    There should be a delay for it, 100%. It should also only work once per trial. For the delay I think it should be 24/20/16 seconds. A short delay that's still there would be perfect.