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Why was grabbing from the hatch removed?
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That would be a counter? lmao.
Anyways. I'm out of the conversation. gl
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The counterplay is to run Franklin’s or make sure the first person that dies is the one with the key
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Not all keys allow you to open the black lock either
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One key does not.
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Of course.
Tell me what you would define something which disables a use of an offering or item?
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Thanks for acknowledging what I stated.
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Why not just make it so that if the doors open up, the hatch doesn't. The survivors have two giant ways out at that point. They don't need a bonus point giving way out that entices them to stay in the game longer.
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Because giving killers the ability to close the hatch and perform hatch grabs makes the hatch a nuisance to survivors.
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Gonna be honest, it’s kind of a thing still. Both as killer and survivor I’ve had where it will show the animation for closing it but the survivor will still escape, and I’ve witnessed where the survivor gets an animation showing they’re jumping out and the killer closes it.
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Why wait to grab them when you can just close it? Are you deliberately standing on the hatch just to show the survivor that you found it?
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I wouldn't want increased door speed unless some of the random doors that make it easy for survivors to get out are gone. I nearly missed a 4k because the doors are so far apart. And no, I didn't have NOED.
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Best idea in the thread is to disallow keys being used after the hatch has been closed. As long as they still work there and the killer can't grab, there's zero counterplay to the EGC key.
Keys working on the hatch before it initially opens should still be fair game.
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You don’t think that’s Moris don’t punish survivor?
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You either get to close the hatch or grab the survivor. Pick one, you don’t get both.
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You mean as long as the survivor has worse ping he can escape even through a closed hatch.
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youre so entitled you dont even think what you type?
"Keys punish killers for killing" how? if anything keys punish killer for letting gens be done xd but if youre talking about last guy well if you didnt kill guy with key (btw IN YOUR OPINION its your job to kill so just kill guy with key)
but if we're talking about key when 2 survs are alive and 3 gens done survs are rewarded for doing 3 gens AND killer is punished for letting them do 3 gens as easy as that
but when you tell me they did half of their objectives SO DOES MORI youre cutting objective in half
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Moris don't punish survivors for doing their job. Imagine if every two gens survivors complete the Killer just gets to Mori someone, no hook needed, nothing, that's kinda how Keys work in relation to kills. One kill equals one less gen needed to be done to get hatch.
Keys punish killers for killing because more dead survivors means less generators needed for survivors to escape. Consider the following, the killer is playing a completely fair game by survivor rules, no camping, tunnelling, no or limited slugging, that likely means when one gen is left most survivors are two hooked if the killer is doing well in chases. Killer hooks one, kills, suddenly the entire enemy team gets to escape, killer black pips, gg next. And let's not pretend like gens are hard to do, if your team can't finish at minimum three gens you were either sleeping or throwing the game. I'm not a particularly great survivor and I can keep most killers my rank in chase long enough for three gens to finish, if I'm found first. Also how is it my opinion that the job of the killer is to kill? It's both in the name of the role, and stated as the core objective of the role.
And you both ignored the part where I think both Moris and Keys are unhealthy and need looking into, but I guess it's easier to ignore things that don't line up with you trying to make me look like an entitled baby killer, huh.
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@Lucama well vs keys you can, A) have franklin, B)kill key holder C) (rare) just dont let survs make more than 2/3 gens
vs Mori you can just not let him catch you 4Head (because if you let him catch you 1 time he can just tunnel you right off the hook
but agree both need changes, keys shouldnt be used in chase (like 10 sec to open) and mori should be on deathhook (after surv went into struggle)
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You can also use borrowed time, go into a locker with DS, get unhooked safely away from the killer.
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@Lucama you can also use ruin, thana, pop to prevent doing 3 gens :)
and btw are you mad because ppl dont want to get tunneled? because even tho we take you werent tunneled off the hook, you still lose 1 of 3 chases (assuming killer wont change targets + you can add time killer spend on carring surv) that you would get and you cant do sh.. about that because hey its mori you cant cancel killers offering (you can make surv drop key/kill him)
well we're treating you as entitled baby killer because youre behaving like you never played vs ebony mori 5 times in 2 hours too many times (if ever)
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You're not helpful.
Often times, two scenarios will happen; You're chasing and they get the hatch, or they get the hatch while you're looking for them.
When you're chasing and you don't get the hatch... You're ######### as a Killer, and you get a free win as a survivor.
Sure, you can close the hatch, but without the grab feature, it just assures the survivor wins when chased to the hatch, instead of the killer having a small window to counter it.
Now the only way for a Killer to win any hatch engagement is to find it first. While that is leagues better than a ten minute standoff, there was no reason to remove hatch grabbing; one involves taking a survivor off hatch while they are in chase, the other involves finding a hatch first and closing it off before a chase is even started. And yet they removed the grab feature as if it was an issue, like it would interfere with the balance despite those situations being entirely different scenarios.
Made no sense to remove it. Hatch closing didn't replace Hatch grabbing, its just been made to be the only option now, so people assume its 'replaced' it, despite having no common scenario with the previous function.
So no, its not "Just find the hatch and close it" you're talking about an entirely separate situation that has nothing to do with the removal of hatch grabbing.
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Mori's require you to hook a survivor one at a time.
Keys require you to unlock the hatch and everybody wins, or at least they spill through the hatch like cockroaches in the sunlight until you can spam Space to close it.
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Ruin: RNG, people might not even get a skill check, most decent survs just power through.
Than: need a hit first, kinda worthless at 1 stack
pop: need a hook first, doesn't help if 3 gens pop during the chase
Making a surv drop key/killing them. First can just be picked back up, second only works if they have the addon that protects key on death, otherwise other survs can pick it up.
And why would I be mad people don't wanna be tunneled? I told you ways of dealing with tunneling that you clearly couldn't think of. I ran into an actual toxic killer build using ebony mori once, made fun of them post match for running so many crutches and being stuck in green days before rank reset. I think you're acting like I'm a baby killer because I'm making solid reasons that are in danger of deflating your ego built on conceit for using broken mechanics in a video game.
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If all 4 get out they need 5 gens done.
Always remember it needs 1 more gen done that survivors alive unless it's the last one alive.
Mori you just need 1 or 2 hits to down and hook, tunnel them after a save hit them once more and they are out the game.
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